Ships Rear Admiral's lounge

Ok so something more like this then?


Running the Biweave, I like the module reinforcement to eat up damage while the shields come online. TBH everything else is so built up I dont know what else I would have there
Weapon side looks good, its just that there is stil too many module and I don't think any enemy player would be able to kill a specific module easy with 2 reinforcement.
What you could do on defenses module is switching Fuel scoop to 6A and adding a 7A Shield Cell Bank in the place (Specialized for less heat and more MJ) That way you will survive way longer then having a module reinforcement tbh. May you enjoy your Corvette =)
 
Also you get a lot of shield strength if you swap 1 termal and 1 kinetic resistant shield booster with heavy duty ones.

Otherwise nice ship, I am sure you'll be able to easy tweak it after you get it and make it. Exploring possibilities and testing things is part of enjoyment when you finally get it and engineer it.
 
Forgot to say. Best ship in the game. I have just finished engineering the living daylights out of an imperial cutter and to be honest. I'm not so impressed. A wing of 3 gankers recently all had to wake out after intedicting me and my corvette. They only took down one shield with fusilade of burst lasers before their leader got down to 30% hull and decided to go and bother someone else. .
With that build you've shared? I'm impressed. Would love to duel your corvette. Either in my own corvette or in my vulture. Pm me.
 
With that build you've shared? I'm impressed. Would love to duel your corvette. Either in my own corvette or in my vulture. Pm me.
You think the build is wanting?? You got me hooked. What do you think is wrong with it? Not available for duels right now. Frantically mining for a carrier
 
I agree, you can probably reach 40ly jump range in an Explore-Vette. So that's not terrible. And if you enjoy the journey that's all that matters. The SC turn rate beats the conda.
Actually from what i gatter if i take the time to do the engenieers gauntlet i can get 41Ly around that with a fully tricked out Vette,
I managed to pull 46ly in a stripped down build to get my Corvette from the bubble to Colonia. That had all the basics of an explo build- DSS, AFMU, the most basic shields, etc. Stick a planetary hangar in it and she'd be good. I'd bet you could manage a solid 42+ with the same optional modules as my 46ly T9.
 
You think the build is wanting??
To be honest it simply looks like an pure PvE ship and those gankers must have flown paperships. Can't give you details about your ship without a coriolis.io link, but it's shielding is probably lower than 3k mj with horrible resists and the hull looks paper thin for a big ship. Against a wing of three attackers, who are (standard loadout) using mediums and plasmas, I don't see it prevailing, running though is certainly possible. I can give you pointers to improve it if you want, but that's a lot easier with a coriolis link to start with. Just for some rough comparisons my Corvette has resistances of 45% 4,5k hull, a 3k biweave with 55% - 50% - 40%, two SCBs and the dps of the huge hardpoints alone is 120.
 
Mostly putting this here so i can find it later, but I refined my design from a couple of pages back. Finally back in the bubble and fortifying for LYR so I can get a 300% payout on my exploration data. After that I will finish unlocking engineers and build this!

https://s.orbis.zone/4dj5

Any feedback is welcome
 
For PVE at HazRES I use this build, most targets can be destroyed with the beams but for large ships add the cannon fire for the hull.

https://coriolis.edcd.io/outfit/federal_corvette?code=A0pktrFklndusxf50x0x1n1k1k1h1h0404030303030404B0fh0605051O042929291F2t24.Iw18ZVA=.EwRgDBldMS8BZ7zAZhEA.H4sIAAAAAAAAA42SLU/DYBSF79g6trZb14ZtzSDjYy8IEuYxhIQEpggJgslpQCAQCAQKhUANBAIBjhAkP4AgyfD8AAwoDDDu5dwlexUJrTg5yXnueb9KPEpEPw6k8FQi8nbeRELvUyS694jMbYpIUrw0hPqHkNzWt0iw0iSKehivXGcAjXDFQvuQxl6VqHwUEI3VFTdfIvGdkmmuWfKANC8TDfLBmvELEnF4cQjlfRZx/ZBoWt2Mull1c+okyx0l05Cg9YGSGo7Q1DrJ8aZdqQ5xOnmi7O47drIMqHH6CiifBHK5bSEXktF+pz0O8qaAww727CWB/CRQIQlUTAIF3LLQGcTTiwtVzAmGpPRPXuY1m19ofpXFPW/gRUN18QMuy6iTCq9a8tw2aYlRJ1Vet/m2PtYl/o1Qm4z+KlLnhWHuuX2MHiOKerqT5yLySZ63812FHmGLUxMoURdpnVEnQn98v0dk0+jqAgAA.EweloBhBmcA44gGYFMAmKBOBDANgfQGMB7TANxQBdKUQBhUi6lAAmACEBWAJRAEYIgkFBFA=&bn=Federal Corvette laser/cannon

I've tried class 4 PA's on the Vette but although it's agile for such a large ship it's way too much like hard work using PA's ;), frag turrets on the S/M/L hardpoints are worth a look too as they only fire at optimum range and the shot spread means chaffing isn't that effective.

https://coriolis.edcd.io/outfit/federal_corvette?code=A0pktrFklndusxf50x0x1v7f7f22220404030303030404B0fh0605051O042929291F2t24.Iw18ZVA=.EwRgDBldMS8BZ7zAZhEA.H4sIAAAAAAAAA42RrU/DUBTF79hWtnZb14Z1DSHjox2ChHkMISGBKUKCADkNCAQCgUChEChAIBBgCRI8QZLh+QMwoDDAuJd7luylTUig4uQkv/NO732PeJiIvvMq5ccqkbP1KuI5HyL+rUMUX2eIJMPzg1BvX6Ww/iXiLraI/K4eD65yGhriwIR2VaKdOlHtwCUaaSAef4qEN0hmedQk9wi8RtTn/X+Gz0okz3ODULHEInbJI5qEm4Jrwk3DicUdJLMqbvtdS0Z1hRbqpMBr5k8NlXynSGRtv+kkCxqKjl80VPxPyOYNhHLgkS5mYdKov46TQM00KiVQPY3KCRSmUSWB7oIUcrltZj1VcXANHiQ+spVX/+A1Xjb8HPzS0ltb1ffx4MJ7XT2Gk4CXTPLMNKEkhpM6rxi+iau/0Jf20BTj4aXBswPu2D09eqjI72KSp4rycZ4x508QelBbmRjTEjgfdTGcCP3y/QCU5UQHuAIAAA==.EweloBhBmcA44gGYFMAmKBOBDANgfQGMB7TANxQBdKUQBhUi6lAAmACEBWAJRAEYIgkFBFA=&bn=Federal Corvette laser/frag
 
I was a real (keep away from combat) player, mostly blaming slower reactions based on my age (70yrs now) the firsty three yrs I played but really wanted a Corvette so I ground it out and got one around 2yrs ago. I went the shield tank route and after trying out a few of the different weapon combos at these forums finally settled on the following load out. I prefer the fixed weapons as you get higher DPS with them. Also if you place them as I have then it isn't a problem keeping them centred on the bigger ships. I have found that the best way to fight the smaller faster ships like the FDL, Mamba etc is to let them attack you, let them get to 5-800ms and use reverse thrusters and pitch to keep them in your sights their shields don't last long and they are easy pickings. I play in Open exclusively and mainly do missions nonetheless have gone from a complete coward to 96% Master and never had a rebuy in my Corvette. I don't suppose I would be much good in PvP but am not interested in that anyway but for PvE I really feel invincible in Penny Royal.
 
For PVE at HazRES I use this build, most targets can be destroyed with the beams but for large ships add the cannon fire for the hull.

https://coriolis.edcd.io/outfit/federal_corvette?code=A0pktrFklndusxf50x0x1n1k1k1h1h0404030303030404B0fh0605051O042929291F2t24.Iw18ZVA=.EwRgDBldMS8BZ7zAZhEA.H4sIAAAAAAAAA42SLU/DYBSF79g6trZb14ZtzSDjYy8IEuYxhIQEpggJgslpQCAQCAQKhUANBAIBjhAkP4AgyfD8AAwoDDDu5dwlexUJrTg5yXnueb9KPEpEPw6k8FQi8nbeRELvUyS694jMbYpIUrw0hPqHkNzWt0iw0iSKehivXGcAjXDFQvuQxl6VqHwUEI3VFTdfIvGdkmmuWfKANC8TDfLBmvELEnF4cQjlfRZx/ZBoWt2Mull1c+okyx0l05Cg9YGSGo7Q1DrJ8aZdqQ5xOnmi7O47drIMqHH6CiifBHK5bSEXktF+pz0O8qaAww727CWB/CRQIQlUTAIF3LLQGcTTiwtVzAmGpPRPXuY1m19ofpXFPW/gRUN18QMuy6iTCq9a8tw2aYlRJ1Vet/m2PtYl/o1Qm4z+KlLnhWHuuX2MHiOKerqT5yLySZ63812FHmGLUxMoURdpnVEnQn98v0dk0+jqAgAA.EweloBhBmcA44gGYFMAmKBOBDANgfQGMB7TANxQBdKUQBhUi6lAAmACEBWAJRAEYIgkFBFA=&bn=Federal Corvette laser/cannon

I've tried class 4 PA's on the Vette but although it's agile for such a large ship it's way too much like hard work using PA's ;), frag turrets on the S/M/L hardpoints are worth a look too as they only fire at optimum range and the shot spread means chaffing isn't that effective.

https://coriolis.edcd.io/outfit/federal_corvette?code=A0pktrFklndusxf50x0x1v7f7f22220404030303030404B0fh0605051O042929291F2t24.Iw18ZVA=.EwRgDBldMS8BZ7zAZhEA.H4sIAAAAAAAAA42RrU/DUBTF79hWtnZb14Z1DSHjox2ChHkMISGBKUKCADkNCAQCgUChEChAIBBgCRI8QZLh+QMwoDDAuJd7luylTUig4uQkv/NO732PeJiIvvMq5ccqkbP1KuI5HyL+rUMUX2eIJMPzg1BvX6Ww/iXiLraI/K4eD65yGhriwIR2VaKdOlHtwCUaaSAef4qEN0hmedQk9wi8RtTn/X+Gz0okz3ODULHEInbJI5qEm4Jrwk3DicUdJLMqbvtdS0Z1hRbqpMBr5k8NlXynSGRtv+kkCxqKjl80VPxPyOYNhHLgkS5mYdKov46TQM00KiVQPY3KCRSmUSWB7oIUcrltZj1VcXANHiQ+spVX/+A1Xjb8HPzS0ltb1ffx4MJ7XT2Gk4CXTPLMNKEkhpM6rxi+iau/0Jf20BTj4aXBswPu2D09eqjI72KSp4rycZ4x508QelBbmRjTEjgfdTGcCP3y/QCU5UQHuAIAAA==.EweloBhBmcA44gGYFMAmKBOBDANgfQGMB7TANxQBdKUQBhUi6lAAmACEBWAJRAEYIgkFBFA=&bn=Federal Corvette laser/frag
I was looking for something different. I like the looks of these. Thank you.

How often do you run out of ammo with the fragment build?
 
This is my pirate killer. I take those missions where you go kill 30 pirates and with the bounties net about 20 mil in an hour. I do one of those missions a day and I'm good. :)

This is the only ship I venture into open in, and so far, I've been mostly left alone. I was in a open haz res helping a smaller ship harvest bounties when I was jumped by a clipper and his friends. I immediately burned the clipper down to about 30% hull, rammed one of the others stripping their shields, and then I left. I was having a good time until those idiots showed up.


Back to solo...

Edit: In solo I don't need/use the HRPs or MRPs. Extra weight best shed. :)
 
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I was looking for something different. I like the looks of these. Thank you.

How often do you run out of ammo with the fragment build?
I usually stay in a HazRES about 30 - 40 minutes so there's not an issue with frag ammo, as most of the targets easily dispatched by the beams the frags are only used mostly on Anacondas with an occasional Clipper or Python.

I mainly use a HazRES about 0.5 LS from the station so I can be rearmed and back at it in a few minutes.
 
I usually stay in a HazRES about 30 - 40 minutes so there's not an issue with frag ammo, as most of the targets easily dispatched by the beams the frags are only used mostly on Anacondas with an occasional Clipper or Python.

I mainly use a HazRES about 0.5 LS from the station so I can be rearmed and back at it in a few minutes.
I'm going to give this a try. Thanks much.
 
So this is how I walked into a HI CZ. I fell so in love with how well the ship was handling and blowing up enemy ships that I didn't pay attention when the spec ops ships showed up.

I found myself with no allies, a broken canopy, inoperable frame shift drive and 31% hull when I self destructed.

The next time a round though I didn't make the same mistake again.

She worked out really well and I wanted to thank commanders wrmiller and Ceekay for taking the time to post their builds.
 
Nice boat Sir. :)

Hmm... all frag turrets? How's that working out? I didn't do that (other than the underside one) because I was worried about them firing at the wrong time.
 
Nice boat Sir. :)

Hmm... all frag turrets? How's that working out? I didn't do that (other than the underside one) because I was worried about them firing at the wrong time.
@Ceekay had posted that they wouldn't fire until they were in range. He was right. Obviously the turrets do less damage, but when they are lined up and in range, they fire automatically and because they are short range they get hit by a few pellets.

I'm making some changes to the build because of experiences. We will see what happens.

I have the 8A sensors, which I love, but I have nothing but medium and short range weapons. The CZs have a tendency to be longer engagement times, and the S class frags keep running out of ammo. I have tons of mats to synthesize, but it's annoying.

So this is where I'm thinking of going.

I can tag the enemy and soften them up until they get in range of the beams. I'm showing a turret, but that might become a gimbal. When they turn to run, their shields are down so it'll help me kill them, though those beams are awesome. I also moved the status effects to the S and made them high cap. On paper, this looks like it will work and increases the over all damage output.

Thoughts?
 
That might work better. Worth a try anyway. :)

One of my early configs was long-range turreted burst lasers (grade 1) on all the smaller hardpoints and overcharged multis on the huge hardpoints. All on one trigger. I'm thinking of doing it again, but as more of a fun runabout that can sit in a haz res until my eyes bleed. ;)


Tag a NPC about 2-3 clicks out with the multis (this activates the turret lasers) and sit and wait while they charge you. By the time they get around 1 click out or closer, their shields are either gone or severely damaged, and then I just hose them with the big MCs until they go Boom.
 
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I've discovered my favourite thing to do with the 'vette in conflict zones. That long prow is the perfect shape for catching medium ships - give them a ram to stop them, pitch down, then back up to scoop them on the nose, and if you pull it off you can pretty much trap them there while you hammer them with the two huges. It's great.
 
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