Ships Rear Admiral's lounge

Thats my "Crimson Punisher"...fight´s like hell in Combatzones

https://s.orbis.zone/1b9d

ps_messages_20180305_232917.jpg
 
Hello Cmdrs.
Need suggestion about replacing efficient/autoload gimball MCs on positions 3-2-2 with something that would break the PvE/NPC hull faster.

2x efficient 4A Beams kills every shield in a few secs, but then MCs seem to struggle a bit.

All are and would be G5, powered by G5 charge enhanced/cluster capacitors 8A distributor.
Thanks for advice which would spare me spending mats on experimenting!
o7
 
Hello Cmdrs.
Need suggestion about replacing efficient/autoload gimball MCs on positions 3-2-2 with something that would break the PvE/NPC hull faster.

2x efficient 4A Beams kills every shield in a few secs, but then MCs seem to struggle a bit.

All are and would be G5, powered by G5 charge enhanced/cluster capacitors 8A distributor.
Thanks for advice which would spare me spending mats on experimenting!
o7

I have a full laser Vette, only thing I changed was adding a small gimballed MC+high capacity+corrosive.
Works fine for me, though I'm sure there are faster ways.
 
Hello Cmdrs.
Need suggestion about replacing efficient/autoload gimball MCs on positions 3-2-2 with something that would break the PvE/NPC hull faster.

2x efficient 4A Beams kills every shield in a few secs, but then MCs seem to struggle a bit.

All are and would be G5, powered by G5 charge enhanced/cluster capacitors 8A distributor.
Thanks for advice which would spare me spending mats on experimenting!
o7

I use the 4A beams on hull with the help of med corrosive highcap multis. Works rather well for my purposes.
 
I've switched mine up a bit 'cause it wasn't faring as well as my all-laserturretboat cutter in CZs, mainly on account of running out of ammo. Now running a laserboat - I've gone with bursts on the huges (as beams were eating the WEP capacitor too fast, I'll take that 20% DPS hit if it means I can fire three times as long) and ventbeams on the mediums and large. Smalls are a pair of feedback rails.

So far in PVE I've barely needed to use the rails since I'll obliterate a shield before the target gets a chance to finish banking.
 
I like the tactical military theme. I went for half energy and half kinetic weapons. The one slots with special effects weapons, corrosive and thermal conduit. I think. I left my Corvette in Shin Dez to go exploring in my conda.
 
My "Imperial" Corvette
5F968D3105943C64CB12B83F75DC9709881BB844

https://s.orbis.zone/1w6o
7153A2BEEF94D68E5ACD6E17CCE8EE3F099A8350

It's alright for fighting.

I feel like I might make some changes: The under-slung large HP has a pretty narrow band for when you can get it to converge with the huge HPs. I might change that one and the small multis to turrets.
 
Last edited:
Well this took an awful lot of material gathering but initial trials seem to prove it to be an awesome PVE build . Slight variation on a build suggested by Down to Earth Astronomy on a utube vid. Swapped out the 7c bi weave shields for 7a full strength version , figuring that this is so tanked that its not going to take much shield damage in the first place, so the need for fast recharge wasn't really relevant. Lost the fighter hanger ,never really got on with the idea plus more room for collectors and limpits. Can easily swap in a g5 guardian fsd booster and a g6 fuel scoop and that gives a 29.97 ly jump . Just fly to a Haz Res pop open the cargo bay doors , throttle to zero and blast away quite merrily mining NPCs for materials. Note power management, its about 5 percent over threshold with everything deployed so some management is necessary. With the thermal vents on the 3 long range lasers , heat is never an issue, with the added bonus that if you engage with a ship and your beams are on target you can pop a SCB and the beams will leach the heat.

ship build
https://s.orbis.zone/1zpy


link to Down to Earth Astronomy Video
https://www.youtube.com/watch?time_continue=9&v=jbEa_Eqijyw
 
Last edited:
Well this took an awful lot of material gathering but initial trials seem to prove it to be an awesome PVE build . Slight variation on a build suggested by Down to Earth Astronomy on a utube vid. Swapped out the 7c bi weave shields for 7a full strength version , figuring that this is so tanked that its not going to take much shield damage in the first place, so the need for fast recharge wasn't really relevant. Lost the fighter hanger ,never really got on with the idea plus more room for collectors and limpits. Can easily swap in a g5 guardian fsd booster and a g6 fuel scoop and that gives a 29.97 ly jump . Just fly to a Haz Res pop open the cargo bay doors , throttle to zero and blast away quite merrily mining NPCs for materials. Note power management, its about 5 percent over threshold with everything deployed so some management is necessary. With the thermal vents on the 3 long range lasers , heat is never an issue, with the added bonus that if you engage with a ship and your beams are on target you can pop a SCB and the beams will leach the heat.

ship build
https://s.orbis.zone/1zpy


link to Down to Earth Astronomy Video
https://www.youtube.com/watch?time_continue=9&v=jbEa_Eqijyw[/QUO

Why do you have A rated Sensors and life support D rated is more than enough and will certainly expand your jump range, and for another 200mcr you can get one of these, https://coriolis.io/outfit/federal_...nAzTWr9/OWvpU/MDAAA=&bn=Penny Royal New Build
 
Why do you have A rated Sensors and life support D rated is more than enough and will certainly expand your jump range...[/url]

If you spend a good deal of time in HAZ RES, CNB or conflict zones, the 150% increased sensor range (long range A sensors) will do more for you than 7% jump range.

You will find more, better targets.

But the weight of upgraded sensors is ridiculous, makes no sense.
 
Last edited:
If you spend a good deal of time in HAZ RES, CNB or combat zones, the 150% increased sensor range (long range A sensors) will do more for you than 7% jump range.

You will find more, better targets.

But the weight of upgraded sensors is ridiculous, makes no sense.

Yep, HazREZ farming, A-long range helps no end.[up]
 
Well this took an awful lot of material gathering but initial trials seem to prove it to be an awesome PVE build . Slight variation on a build suggested by Down to Earth Astronomy on a utube vid. Swapped out the 7c bi weave shields for 7a full strength version , figuring that this is so tanked that its not going to take much shield damage in the first place, so the need for fast recharge wasn't really relevant. Lost the fighter hanger ,never really got on with the idea plus more room for collectors and limpits. Can easily swap in a g5 guardian fsd booster and a g6 fuel scoop and that gives a 29.97 ly jump . Just fly to a Haz Res pop open the cargo bay doors , throttle to zero and blast away quite merrily mining NPCs for materials. Note power management, its about 5 percent over threshold with everything deployed so some management is necessary. With the thermal vents on the 3 long range lasers , heat is never an issue, with the added bonus that if you engage with a ship and your beams are on target you can pop a SCB and the beams will leach the heat.

ship build
https://s.orbis.zone/1zpy


link to Down to Earth Astronomy Video
https://www.youtube.com/watch?time_continue=9&v=jbEa_Eqijyw[/QUO

Why do you have A rated Sensors and life support D rated is more than enough and will certainly expand your jump range, and for another 200mcr you can get one of these, https://coriolis.io/outfit/federal_...nAzTWr9/OWvpU/MDAAA=&bn=Penny Royal New Build

Why do i need jump range or weight advantages in a haz res or combat zone? At the end of the day its a Corvette, one rarely travels with it , one arrives and summons it. Pleb. ;)
 
Top Bottom