вот одно из высказываний, четко и подробно по поводу снижения вознаграждений. Я с ним полностью согласен. Извиняюсь, хотел под спойлер сунуть, но не знаю как.
Passenger Missions: Now Redundant
Combat: Deadly
Trade: Elite
Exploration: Scout
I tested Guardians Beta, and spent a lot of time doing passenger missions; I submitted bug reports and provided extensive feedback. The payouts were a tad high for certain missions, but in general this presented a new aspect to ED which was most welcome. The wrinkles were justified by the lucrative nature of the passenger missions, and I spent an all too brief period in 2.2 having fun with it.
I specialised in the multiple destination missions. Just to be clear, those distances you see in the mission description, they relate to the distance of each destination to the starting system, it is not an itinerary. In practice, this means the distances involved are considerably greater, involving more chance of interdictions, more wear and tear, more jumps, and more time invested.
Whereas the occasional mission for 18,000,000 (and these were very rare) seemed disproportionate, an 8,000,000 payout, even going up to an 11,000,000 payout seemed fair. This is particularly true when transporting wanted passengers, where losing one's ship at a station is a genuine possibility.
As of today, the monetary rewards for these missions are pitiful, bordering on insulting. How do I know? I've looked at over half a dozen mission boards in Shinrarta, a hi tech system currently in Boom state, and also in Sol. I am allied to all factions in Shinrarta, and Allied or friendly to all factions in Sol.
I'm seeing missions to multiple destinations for less than 1,000,000. Mostly they involve 700-1000ly travel, and the top payment is 2,800,000, which I saw only once in a dozen mission boards. Mostly they are for <2,000,000. I just have to ask that awful, clichéd question: Do you actually play this game, FDev? Have you done these missions? If so, how many have you done? How did you arrive at this point, in terms of time + risk = reward?
For a while, I thought you'd got it fairly right. Here was something rewarding, something which took into account the time a player has invested in this game. Time spent ranking up, time spent building minor faction alliances, time spent making money to buy ships like the Beluga, which I have defended vociferously on these boards and is now indefensible as a purchase.
Clearly, my suggestion is that you seriously consider these payouts, as what Michael Brookes risibly describes as minor adjustments are anything but. Whilst I acknowledge the role of RNG, a dozen or so mission boards in boom states with allied status paint a fairly clear picture.
TL;DR
This isn't the thread for you.
To those planning to respond with "Ooh the salt" comments. Yes, very drôle I'm sure.