I wanted to like Rebel Galaxy - and there was much to like - but the game never did click with me. I thought the music was horrid, and the gameplay was much too pew-pew centric to the point where combat became a nuisance. Outlaw initially sounded interesting to me until I learned you are forced into a pre-made character. I get the connection to the original game, but I just rather make my own character in a space game.
As for the swipe: good-natured ribbing. Based on RG and what we know about this sequel, the devs are going for the twitch crowd. That is fine. Different strokes for different folks. Elite will be fine (given good development, of course ) . It is filling a long neglected nitch for space gamers looking for something more immersive than just narrative-driven pew-pew like Everspace or RG. When it comes to ED, I am more inclined to agree with Derek Smart who once wrote that ED is years ahead of the competition. I agree. It is unique and in no position to be threatened by a RGO or others if its ilk. I am not at all surprised Ernest Cline wrote about how Chaos Terrain, the fictional devs of "Armada," his book's space sim that was developed to stop an alien invasion, used "the same programmers" who worked on Elite: Dangerous (other prominent game devs were involved too, including those from Eve Online). That reference made me smile.
As for the swipe: good-natured ribbing. Based on RG and what we know about this sequel, the devs are going for the twitch crowd. That is fine. Different strokes for different folks. Elite will be fine (given good development, of course ) . It is filling a long neglected nitch for space gamers looking for something more immersive than just narrative-driven pew-pew like Everspace or RG. When it comes to ED, I am more inclined to agree with Derek Smart who once wrote that ED is years ahead of the competition. I agree. It is unique and in no position to be threatened by a RGO or others if its ilk. I am not at all surprised Ernest Cline wrote about how Chaos Terrain, the fictional devs of "Armada," his book's space sim that was developed to stop an alien invasion, used "the same programmers" who worked on Elite: Dangerous (other prominent game devs were involved too, including those from Eve Online). That reference made me smile.