Recommend controller for FPS?

No, I was agreeing with you (if you already have a HOTAS why not try it?)

I definitely wouldn't recommend trying to use a controller in that way though :D

The premium option I was talking about is an image in my post above.

View attachment 227078

It's a pretty new device, 3d printed by a small development team and, by most reviews, is fantastic.
That does look cool. Is the stick analog? (of reasonable bits (at least 8 (+/- 127))
 
That does look cool. Is the stick analog? (of reasonable bits (at least 8 (+/- 127))
Fully analogue. I think the only issue they have is that some games just don't support controllers properly for movement input (but that's not their fault).
It's what drew me to it. There are some other options for analogue thumbs on pads like some of Razer's more premium options (at least I think so). This one just stands out though. I love the idea of the 3d directions for the buttons around your fingers. It takes a lot of getting used to but I can imagine how great that could be once you utilise them all.
 
Only suggestion is Xbox (newest controllers that connect wirelessly to PC). Any made in 2020 - current
The newest is not required

With a learning curve I’ve been using the gamepad over HOTAS on PC due to knowing Odyssey was coming.
I used to use the HOTAS+Keyboard and mouse….

Now it’ll end up being Gamble+Keyboard for me personally.
I will say flying is still easier with a HOTAS no question but on foot…for me had to be gamepad…no keyboard mouse makes sense (for me)
 
Fully analogue. I think the only issue they have is that some games just don't support controllers properly for movement input (but that's not their fault).
It's what drew me to it. There are some other options for analogue thumbs on pads like some of Razer's more premium options (at least I think so). This one just stands out though. I love the idea of the 3d directions for the buttons around your fingers. It takes a lot of getting used to but I can imagine how great that could be once you utilise them all.
Yeah, looking at the photo makes me wonder just how many buttons are available via the fingers (and the thumb, from the looks of it).
 
I recently backed up my HOTAS binds, and programmed my KBM for flying Horizons. This was for greater accuracy while aiming Gauss cannons, and yea, the accuracy is unbelievably higher with KBM, at least for me. Especially with relative mouse mode and FA-Off, compared to what the HOTAS does. But of course, the fun of flying with the stick is so sorely missing, especially after playing Elite for around 7 years with the HOTAS!

When I can next play, I'm going to experiment with plugging the HOTAS back in, over the KBM bind setup I've made. If all goes according to imagination, I'd be able to fly HOTAS, and then shift up to the KBM on the desk when situations require.
 
As an FPS player, you really do not want to have too many keys set for those three fingers if you want to use that function whilst maintaining full movement capability; stuff like reload, sprint and so on are fine because you can do those and just run forwards but things like "throw grenade" are so much better if you can do it whilst being able to move in any direction (and so you need all three fingers free). This is one reason I got that mouse. I load all my critical stuff there and the optional stuff on my keyboard.
Well... to be agile with your hand doesn't mean that you have to bind your key like a jackass. And it's true for any controler type ^^'
 
Well... to be agile with your hand doesn't mean that you have to bind your key like a jackass. And it's true for any controler type ^^'
Sure, the point is though there's something to be said for having a thumstick instead of using three fingers for WASD, just for movement. I wouldn't do it, because I'm so used to WASD. But it is something I'd consider with the benefit of freeing up more finger keys for other stuff (like the Azeron controller above allows). No point even worrying about it now though, I have a keyboard and that's that. Keyboards are pretty limited when it comes to key reach (for me anyway, perhaps some pros are happy to reach for the T/G/B column of keys frequently).

The pianist analogy can also suggest that tying up one finger to just two functions (forwards or backwards) isn't particularly agile :) And it's not the same, a pianist absolutely must move their hand constantly whereas a gamer really doesn't want to; hence, there are "advanced" options beyond the keyboard that some gamers will swear by. It's all just personal preference of course. I prefer to keep my left hand as static as possible.

Not so much an option for a pianist :)
 
So, what are the recommendations of you young, modern and experienced FPS experts?
What’s the controller to go for an old and conservative git like me?
I'm too old to answer this question, and too inexperienced, but I can tell you that in the Alpha I switched my hands to mouse and keyboard for FPS stuff. I could use the joystick a bit if I wasn't actually fighting -- ie it was ok for just walking about a little.

I don't normally use paddles or a throttle, though, so maybe for me it's not such a big switch. I just have a big old joystick in the way a bit while doing the on-foot stuff, but it's ok.
 
You could always do what I do and use x52pro HOTAS for ship, Logitech G27 wheel and pedals for srv and keyboard and mouse for on foot. It worked for me in alpha so I will stick with it.
 
My HOTAS(X56) is screwed to a board (wooden “keyboard tray”) and my keyboard is behind it(typing system names is a total pain) but I can’t do FPS on anything but KB/M. So while my mouse is free to use on my right i will use the space on the left for this. I found it super cheap. It maps as WASD in game and has enough extra keys for anything else I’ll need.
Razer-Nostromo.jpg
 
I came to the dark side (was a ps2 dualshock guy back in the day), and frankly never looked back. And the thumbsticks are less slippery than the dualshocks with their mushroom design.
Exactly, if you're using a controller for FPS use xbox or maybe Steam? Playstation controllers have never been made for precise 3D aiming, mechanically or software side. They even mess up the speed curve on slow 3D RPGs sometimes :)

Though obviously with sufficient aim assist this is irrelevant. Haven't seen Odyssey aim assist levels yet.
 
Only suggestion is Xbox (newest controllers that connect wirelessly to PC). Any made in 2020 - current
The newest is not required
Agreed though dont go bluetooth. Still shaky technology amazingly. Batteries low? Welcome to your computer freezing until replaced. Haven't played in a while? Oops we unpaired it for no reason. And on phones you get input lag. Input lag! That's testing phase material! And ofc battery cost.

Get wired.
 
Agreed though dont go bluetooth. Still shaky technology amazingly. Batteries low? Welcome to your computer freezing until replaced. Haven't played in a while? Oops we unpaired it for no reason. And on phones you get input lag. Input lag! That's testing phase material! And ofc battery cost.

Get wired.
Been happily using wireless x360 and later xone controllers with PC, never noticed what you describe. I'm also using wireless keyboard and mouse, and I am a twitch shooter player.
 
It does exist: This weird and exotic species of gamers who never touched a FPS game in their previous gaming life.
I must know, because I am one of them.

Despite this fact I am looking forward to dip my newly acquired feet into this unknown experience. As, apparently, “real” FPS players will not touch this game mode with a long stick, I might even be the target audience. (My advanced age - is it possible to be a “forum dad” without actually having kids? - might also add to this.)

In addition to not having experience with FPS games, I also don’t like these handheld game controllers. I am member of the PC master race and never owned a XBox or alike. Their gamepads are too fiddly and small for my humongous hands.

Hence my question:
Is there any hope I will be able to play with my sophisticated HOTAS and paddles setup? Or is this plan prone to fail?
Should I learn to appreciate my XBox controller, which I own (but barely used) due to me owning an Oculus Rift?
Or are keyboard and mouse the only way to go - which I hope isn’t the case, as I still plan to play EDO in VR?

So, what are the recommendations of you young, modern and experienced FPS experts?
What’s the controller to go for an old and conservative git like me?
HOTAS and pedals user here: I have already experimented with the alpha and I think that it is perfectly feasible to use a very similar mapping to flight controls while on foot.
I use the pedals for yaw, and also for left / right in the SRV and now on foot. Not as agile maybe as kb and mouse but still do-able. Whether it will handle a on foot CZ we'll have to see, but my almost complete lack of experience in FPS games is more the issue there.
 
Been happily using wireless x360 and later xone controllers with PC, never noticed what you describe. I'm also using wireless keyboard and mouse, and I am a twitch shooter player.
Yep no doubt it's a statistical thing. But I've had way too many issues to trust it yet. On about 5 device types from about 4 generations of the tech on maybe seven different devices. I learn slow but I do eventually learn ;)
 
HOTAS and pedals user here: I have already experimented with the alpha and I think that it is perfectly feasible to use a very similar mapping to flight controls while on foot.
I use the pedals for yaw, and also for left / right in the SRV and now on foot. Not as agile maybe as kb and mouse but still do-able. Whether it will handle a on foot CZ we'll have to see, but my almost complete lack of experience in FPS games is more the issue there.
I do that for just wondering around stations (when I want my hand on the stick for menus), but I use the mouse for running around outside.
 
As someone who has played FPS games since the original Wolfenstein, keyboard and mouse are the best. It's not a contest.

My base setup since then has always been an extension of the original controls:

Fire: M1
Forward: M2
Backward: M3
Reload, Strafe left, Strafe right, Jump, Run: the five keys on the right side of the keyboard, ending with "shift".
Crouch: the first key above shift (not "enter")
Additional firing, stances, ... on the right side of last row of the keyboard.
Usually "interaction" is on "space".

The idea being to never move the left hand and have as much convenient controls under the right hand.
Any additional control would be added under the left hand or on the mouse, depending on how it would interfere with fighting.

Commands usually done when not in a fight can be mapped anywhere else on the keyboard.


Why woudln't FPS players touch that mode? (I've kept away from Elite for months. The only reason I'm here is that I've heard there was an FPS mode in it.)
 
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