Reduce Module and Ship Transfer Times

Either reduce the ship or module transfer times outright or offer expedited service at a premium. Having your ship or module sent where you want it doesn't put another player at a disadvantage and....

Nah,

The ability to instantly/cheaply transfer ships certainly DOES give those with sufficient credits an advantage because it means they can travel in a ship optimised for travel and then instantly switch to a ship suitable for trading/mining/shooting/whatever with no planning, forethought or compromise required.

Course, I'm sure somebody will immediately be thinking "well, everybody's got heaps of credits now so that doesn't matter" but I'm afraid that's just something else that's broken and it's not smart to screw something up just because a different thing is already screwed up.

Personally, I'd say the cost of ship transfers need INCREASING to suit the current level of available income.
 
It is accessible to all players. Sorry but I have a different opinion on it to you. The game doesn't actively discourage it. It give you options. If it's cheap, then every one will use the easiest option which is natural. You then loose that other option as a viable alternative.

For me it's fine as is. Sometimes I call my ship, sometimes I go and get it, sometimes I buy a ship where I am all depending on circumstances. It's how it should be as far as I am concerned.
New option needed... Ship RENTALS?

Thoughts?
 
With the click of a mouse we can instantly load and unload our cargo ships. With the click of a mouse we can instantly fit and unfit large modules. With a click of the same mouse we can instantly paint and remove the paint from our ships and we can do the same with ship kits. That magical mouse also enables us to instantly repair our ships, fill our ships with fuel, add an SRV hangar, hire crew members, fire crew members, buy and sell merchandise and engineer our modules. All of that somehow doesn't detract from the realism of the game. Does anyone here prefer that those items I just mentioned take "in real life" times?

Would faster transfer times really be the straw that breaks the realism camel's back? If so then we must already be damn close.
 
New option needed... Ship RENTALS?

Thoughts?
I'm against ship rentals because you should be required to make a financial investment in anything you're willing to fly. I think the only people that would want to rent ships are people who either cannot afford them or haven't unlocked them yet. Either way you haven't got to the point in the game yet where you should be allowed to do that. I don't believe that's even in the same realm as copious wait times.
 
With the click of a mouse we can instantly load and unload our cargo ships. With the click of a mouse we can instantly fit and unfit large modules. With a click of the same mouse we can instantly paint and remove the paint from our ships and we can do the same with ship kits. That magical mouse also enables us to instantly repair our ships, fill our ships with fuel, add an SRV hangar, hire crew members, fire crew members, buy and sell merchandise and engineer our modules. All of that somehow doesn't detract from the realism of the game. Does anyone here prefer that those items I just mentioned take "in real life" times?

Would faster transfer times really be the straw that breaks the realism camel's back? If so then we must already be damn close.
There is a massive difference between those things and the wait for your ship. You can't do anything when waiting for cargo to be loaded, buying and selling stuff and all the other stuff you used as an example, so effectively the game would stop until it's finished. That's not good. With ship transfer you can still play while your ship is in transit.
 
There is a massive difference between those things and the wait for your ship. You can't do anything when waiting for cargo to be loaded, buying and selling stuff and all the other stuff you used as an example, so effectively the game would stop until it's finished. That's not good. With ship transfer you can still play while your ship is in transit.
For people who only want to do one thing, the game does stop for them until they get the ship. That's my entire point. Thanks for seeing it. Again, it's a choice. Do you want to sit and look at Galnet while your ship is being loaded, or perhaps plot some routes or look for trade deals? You can do all of that. You just cannot fly the ship until it's loaded. Same with outfitting. You want instant "fly now" because it's not entertaining to do things you don't want to do while waiting for things you do want to do. So "still play" can mean different things. You're still playing if you're reading Galnet or browsing the passenger and mission screens, or perhaps visiting the store. Maybe you could be allowed to fly a different ship you have stored locally until yours is ready. All sorts of stuff to add realism. According to some here you're still playing if you're watching Netflix. So each cargo loading sequence can be like a jump sequence, show a cutscene of people loading your ship and then again unloading it. Same with passengers, each one has to get on the ship. Do that 400 times. Voila content.
 
For people who only want to do one thing, the game does stop for them until they get the ship. That's my entire point. Thanks for seeing it. Again, it's a choice. Do you want to sit and look at Galnet while your ship is being loaded, or perhaps plot some routes or look for trade deals? You can do all of that. You just cannot fly the ship until it's loaded. Same with outfitting. You want instant "fly now" because it's not entertaining to do things you don't want to do while waiting for things you do want to do. So "still play" can mean different things. You're still playing if you're reading Galnet or browsing the passenger and mission screens, or perhaps visiting the store. Maybe you could be allowed to fly a different ship you have stored locally until yours is ready. All sorts of stuff to add realism. According to some here you're still playing if you're watching Netflix. So each cargo loading sequence can be like a jump sequence, show a cutscene of people loading your ship and then again unloading it. Same with passengers, each one has to get on the ship. Do that 400 times. Voila content.
Then fly an appropriate ship then. You know the rules, you choose to do what you want to do. You choose to use a ship which can't do what you want at your destination, you only have yourself to blame.

The game does not force that on you. You have done that to yourself. Unlike loading cargo which you have no choice but to wait for if you want to trade. But at least they bring an appropriate ship.

One forces you to stop playing the game. The other doesn't. There is plenty you can do while your ship is in transit if you take an appropriate ship. You can trade, you can fight and you can mine if you so wish. The choice is yours.

But to be honest I wouldn't mind a short pause for restocking, refuelling and cargo installation. I wouldn't mind some thing more realistic if there was something I could actually do while that went on. But as there is stuff you can do while your ship is in transit, it does not need to be instant.
 
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For people who only want to do one thing, the game does stop for them until they get the ship. That's my entire point. Thanks for seeing it.

You previously said instant ship-transfers wouldn't create any disadvantage.
Now you're saying it'd create an advantage for people like you, who only want to do one thing.

Pick a lane.
 
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But to be honest I wouldn't mind a short pause for restocking, refuelling and cargo installation. I wouldn't mind some thing more realistic if there was something I could actually do while that went on. But as there is stuff you can do while your ship is in transit, it does not need to be instant.

Uhuh.

In a distant future that includes space-legs and interactive station interiors, I'd be quite happy to land, request repairs, re-arming and unloading while I go for a wander around the station to take care of business.... and browse forum threads about how instant repairing/re-arming/loading would be preferable. :p
 
It is accessible to all players. Sorry but I have a different opinion on it to you. The game doesn't actively discourage it. It give you options. If it's cheap, then every one will use the easiest option which is natural. You then loose that other option as a viable alternative.

For me it's fine as is. Sometimes I call my ship, sometimes I go and get it, sometimes I buy a ship where I am all depending on circumstances. It's how it should be as far as I am concerned.

Damn straight. It is a game in space. One ship one pilot. Fly your ship if you don't like the cost.
I was never for ship transfer in the first place.
I never bought into the I want it and I want it now beginers thinking.
 
You previously said instant ship-transfers wouldn't create any disadvantage.
Now you're saying it'd create an advantage for people like you, who only want to do one thing.

Pick a lane.
I'm not saying that at all. Is the fact that you have instant cargo loading and unloading an advantage? Of course not because everyone has it. The same is true for engineering and every other asoect of the game that everyone has access to. Wha itt does do; as you just said; is allow you to continue playing without sitting and waiting for something to happen.

So please don't put words in my mouth then ask me to pick a lane between what I actually said and your strawman.
 
I think people are missing part of the point - OP is not actually asking for instant transfers at least in his OP...

Further to that I can understand where he is coming from because I have travelled through a number of systems on the way to some destination in say a combat ship and stumbled upon some potentially new opportunities for trading and had to send for my role specific ship to capitalize on that opportunity.

While waiting for the ship to transfer I chose to do other things in the game in the ship I was flying but I can appreciate that some will just log out and wait for their ship to arrive or might just forego the opportunity and shut the game down for the night.

I would be all for faster transfer times (at least 2x as fast as the current times, yes space is big, it's really really big, its not like going around the corner to the local chippers :p but then I would also imagine that these mega freighters would have some damned impressive jump ranges, to use a RW analogy, long distant hauling trucks, they typically can travel over 1500KM on a single fill up, compared to an average car that can travel between 350 and 500km on a single tank (without long range tanks). Some long distance trucks can go even further on a single fill up if they have the extra 2 side tanks that many do use. Can they get to the destination faster than a driver in a car?? Often yes because they have 2 drivers and do not need to stop for sleep.

Instant transfers, no thanks, twice as fast as what we currently have - yes please
 
I think people are missing part of the point - OP is not actually asking for instant transfers at least in his OP...

Further to that I can understand where he is coming from because I have travelled through a number of systems on the way to some destination in say a combat ship and stumbled upon some potentially new opportunities for trading and had to send for my role specific ship to capitalize on that opportunity.
Thats why I use a multirole ship when I am travelling. I can do anything in it. I can use that while I wait for my dedicated ship to arrive. You can also buy a ship at location if you so wish.

While waiting for the ship to transfer I chose to do other things in the game in the ship I was flying but I can appreciate that some will just log out and wait for their ship to arrive or might just forego the opportunity and shut the game down for the night.
I do the same if I need to. If they choose to close the game down, that is all on them. The game does not force that on you, it is a personal choice the same as the type of ship you use. Not having any ship consequences makes ship choice meaningless.

I would be all for faster transfer times (at least 2x as fast as the current times, yes space is big, it's really really big, its not like going around the corner to the local chippers :p but then I would also imagine that these mega freighters would have some damned impressive jump ranges, to use a RW analogy, long distant hauling trucks, they typically can travel over 1500KM on a single fill up, compared to an average car that can travel between 350 and 500km on a single tank (without long range tanks). Some long distance trucks can go even further on a single fill up if they have the extra 2 side tanks that many do use. Can they get to the destination faster than a driver in a car?? Often yes because they have 2 drivers and do not need to stop for sleep.

Instant transfers, no thanks, twice as fast as what we currently have - yes please
I can imagine a two tier system. Leave the bottom tier as it is, then have a faster (maybe twice as fast) but much more expensive tier on top. I could live with that.
 
I can imagine a two tier system. Leave the bottom tier as it is, then have a faster (maybe twice as fast) but much more expensive tier on top. I could live with that.

That I believe is what schmack is actually asking for and I have no problems with a 2 tiered system, as long as if you get your ship 2x as fast you pay at least 2x as much

I also do have multi role ships, sometimes I am travelling someplace in one ship to do a specific task and happen upon another opportunity but can only really be capatalised on with a specific role ship suited to that task - the example above has happened occasionally but more often than not im in my trading multi role ship and happen across a war or something so send for one of my combat specialised ships as the trading multirole ship would not last too long in either cz or perhaps its a lucrative assassination mission and in that case Im sending for my dual rail gun mounted viper...
 
Uhuh.

In a distant future that includes space-legs and interactive station interiors, I'd be quite happy to land, request repairs, re-arming and unloading while I go for a wander around the station to take care of business.... and browse forum threads about how instant repairing/re-arming/loading would be preferable. :p
Yes and I would be very happy for transfer times if it had an actual ship that hauled the ships with that I could attack or that had some storyline attached to it that made sense. It's not even part of the game it's just imaginary.
Then fly an appropriate ship then. You know the rules, you choose to do what you want to do. You choose to use a ship which can't do what you want at your destination, you only have yourself to blame.

The game does not force that on you. You have done that to yourself. Unlike loading cargo which you have no choice but to wait for if you want to trade. But at least they bring an appropriate ship.

One forces you to stop playing the game. The other doesn't. There is plenty you can do while your ship is in transit if you take an appropriate ship. You can trade, you can fight and you can mine if you so wish. The choice is yours.

But to be honest I wouldn't mind a short pause for restocking, refuelling and cargo installation. I wouldn't mind some thing more realistic if there was something I could actually do while that went on. But as there is stuff you can do while your ship is in transit, it does not need to be instant.
I'm looking for is a reason to keep playing the game at certain points. I can putz around for 15 to 20 minutes or so but I can't do it for an hour and a half because I don't have the time to do that. So I have to come back at another time. That's what I said from the start.

Maybe the bulk of the user base doesn't have that issue and if so that's great. However if the developer of the game wants to maximize the amount of interaction their players have then giving them access to their tools in a timely manner seems to make sense. Some of you may see that as a competitive advantage because you only have one or two ships but when everyone has the same access to the same tools it's all about choice again.
 
I'm looking for is a reason to keep playing the game at certain points.
Thats a seperate issue

I can putz around for 15 to 20 minutes or so but I can't do it for an hour and a half because I don't have the time to do that. So I have to come back at another time. That's what I said from the start.
Then don't putz around. Bring an appropiate ship instead, or one that can be used for multiple roles. It is your choice.

Maybe the bulk of the user base doesn't have that issue and if so that's great. However if the developer of the game wants to maximize the amount of interaction their players have then giving them access to their tools in a timely manner seems to make sense. Some of you may see that as a competitive advantage because you only have one or two ships but when everyone has the same access to the same tools it's all about choice again.
You have access to your tools, you just decided to bring a Flat head screwdriver when you needed a phillips screwdriver. What I do is take a screwdriver that can do both.

Use a ship that allows you do a mixture of things. Its the reason why my Krait Mk2 is my main ship (before that a Cobra). It's got good jump range, can fight, haul cargo, mine, explore, it does pretty much anything in the game. Sure my specialist ships are better, but I can start out with my multirole ship until my specialist ship arrives.

As I said, it's all about the choices you make. If you use a hauler taxi, that dimishes your choices, but that is the consequence you make by using a hauler taxi. You could use a Cobra or Krait mk2/phantom or Python etc. The choice is your, make a poor choice, there should be consequences to that choice.
 
I'm not saying that at all. Is the fact that you have instant cargo loading and unloading an advantage? Of course not because everyone has it. The same is true for engineering and every other asoect of the game that everyone has access to. Wha itt does do; as you just said; is allow you to continue playing without sitting and waiting for something to happen.

So please don't put words in my mouth then ask me to pick a lane between what I actually said and your strawman.

You are saying that.
Maybe you just don't realise it.

The current system means that it's up to a player to apply some thought to their choice of ship for a given task.
Instant ship transfers would negate that requirement and, instead, grants an advantage to whoever has the most comprehensive fleet of ships "in their back pocket"
 
The current system means that it's up to a player to apply some thought to their choice of ship for a given task.
Instant ship transfers would negate that requirement and, instead, grants an advantage to whoever has the most comprehensive fleet of ships "in their back pocket"

Diagree with this:

A) The current system means you have to have precognative abilities to make the right choice - you likely don't know about opportunities where you're going. What if you go somewhere and a friend wants to do something you're not equipped for when you get there, or there's an event that just opened up (like an AX event)? So many times I've ended up somewhere and didn't have what I needed (for example the impromptu visit the Colonia last week. Now if I could send a ship there ahead of my arrival, that would be great, but no. I have to get there first, then ask for a ship, then wait 64 hours).

B) The current system already grants an advantage to people with more ships and money. If everyone gets the advantage of being able to get their ships faster (I'm not necessarily saying instantly), that's no less balanced then the current system. In fact as it is now, its likely a guy with a LOT of money will just buy ships everywhere (effectively instantly), whereas everyone else will take the poor man's option of waiting for a delivered ship. So the current system may actually be more skewerd than a faster system.
 
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