In wider reality yes that is true for many folks. However we play games to distract us from such things.In the reality, is it not the daily burden of the majority of people ?
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Back to topic:
The game loops need to be more engaging so the long periods of busy work feel more fun.
I'd suggest (for my personal bugbear):
Planetary prospecting:
Scan planets for resource hot spots.
Descend to hot spots.
Place mining machines on hot spots.
Set what grade to collect: 1-4 (there are only 4 grades of raw materials)
Mining machine takes x amount of time depending on parameters set.
Go do something else, trade/explore/pvp/bounty hunt.
Return at determined time.
Collect.
You wana shoot rocks from the SRV you are free to do so.
I really hope as part of next years expansion things such as the game loops are addressed.
There is definate room for improvement and spit n polish.