Reduce the grind

In the reality, is it not the daily burden of the majority of people ?

:p
In wider reality yes that is true for many folks. However we play games to distract us from such things.

Back to topic:
The game loops need to be more engaging so the long periods of busy work feel more fun.

I'd suggest (for my personal bugbear):
Planetary prospecting:
Scan planets for resource hot spots.
Descend to hot spots.
Place mining machines on hot spots.
Set what grade to collect: 1-4 (there are only 4 grades of raw materials)
Mining machine takes x amount of time depending on parameters set.
Go do something else, trade/explore/pvp/bounty hunt.
Return at determined time.
Collect.
You wana shoot rocks from the SRV you are free to do so.

I really hope as part of next years expansion things such as the game loops are addressed.

There is definate room for improvement and spit n polish.
 
In wider reality yes that is true for many folks. However we play games to distract us from such things.

Back to topic:
The game loops need to be more engaging so the long periods of busy work feel more fun.

I'd suggest (for my personal bugbear):
Planetary prospecting:
Scan planets for resource hot spots.
Descend to hot spots.
Place mining machines on hot spots.
Set what grade to collect: 1-4 (there are only 4 grades of raw materials)
Mining machine takes x amount of time depending on parameters set.
Go do something else, trade/explore/pvp/bounty hunt.
Return at determined time.
Collect.
You wana shoot rocks from the SRV you are free to do so.

I really hope as part of next years expansion things such as the game loops are addressed.

There is definate room for improvement and spit n polish.
Yes yes and more yes please.

I'd love for planetary prospecting to get the same love(and incorporate both!) as mining and exploration did. Blend both in a reasonable way for planet stuff and I would love to grind mats more. Now if only guardian stuff was just as fleshed out more, outside of just being AX grind
 
Please explain to me why was he grinding the engineering of his ship?
Was he unable to just play the game and engineer the ship gradually?
If you're into combat, then you outfit your ship, go to engineer, pin the blueprint you want to work on and... go about your business. You fit collector controller on your warship, shoot NPC's while doing combat you like and collect materials after blowing them up. You might scoop some HGE USS mats if you find some on your way. You select material rewards while doing missions. You visit material trader and get what mats you need and do little bit of engineering on your ship. All that, while playing the game.

If your friend plays game like Skyrim, f.ex. does he first stand in a corner and press attack button for two weeks to bring his character to 100th level before hes starts playing and enjoying the game?
I personally don't grind. That sounds like a waste of time, unless you're into PvP, which I'm not..... yet. I just play the game and pick stuff up as I go. And slowly I am engineering all of my ships. Some are now almost fully G5 rated, some are not. I'm in no hurry, like I said, I'm not into PvP.... yet!

I don't think his played skyrim, but we've clocked up a fair amount of hours in H2H paradox games, civ V, but his generally a patient & detailed dude, not one for flipping out, speaks 3 languages, learning a fourth, doing a bachelor degree, the guy knows how to grind. But engineering broke him today. I understand the points you're making. Take it in your stride and all that, but we're here purely for the PvP in Open & for that you need an engineered ship. I think the thing just moves to slow for him to what he wants to do.

It is what it is anyway, in my short return back to the forums, i can see there are alot of folks who like the game how it is, especially engineering & i can understand why, the whole tweaking your ship thing. So as longs that remains the case & business is good for FD, then its not really a big deal i suppose. Everyone would prefer the game to be this way or that way, but in the end majority rules & we're clearly the minority on this. Plus, had we engineered our ships, its most likely we'd have ended up as gankers anyway lol
 
Apparently the people here saying that there isn't grind, obviously have never once tried anything guardian related or...tried to get that """"""""""""""""""""""""aDvAnCeD"""""""""""""""""""""" multicannon
I went to the guardian ruins to get a fsd booster. Not interested in shooting bugs, they ain't done nothing to me! I did 2 runs, the first was a disaster so the second was to do it right. Had more than enough for my fsd booster so went home after that. Like I said before, I don't grind, my time is too precious!
 
I don't think his played skyrim, but we've clocked up a fair amount of hours in H2H paradox games, civ V, but his generally a patient & detailed dude, not one for flipping out, speaks 3 languages, learning a fourth, doing a bachelor degree, the guy knows how to grind. But engineering broke him today. I understand the points you're making. Take it in your stride and all that, but we're here purely for the PvP in Open & for that you need an engineered ship. I think the thing just moves to slow for him to what he wants to do.

It is what it is anyway, in my short return back to the forums, i can see there are alot of folks who like the game how it is, especially engineering & i can understand why, the whole tweaking your ship thing. So as longs that remains the case & business is good for FD, then its not really a big deal i suppose. Everyone would prefer the game to be this way or that way, but in the end majority rules & we're clearly the minority on this. Plus, had we engineered our ships, its most likely we'd have ended up as gankers anyway lol
Boo hiss!
 
It’s funny what is considered a grind, isn’t it? For a short while I was pretty damn good at Red Dead 1 online. Was popping people all over the place. One day, it just became a chore.

Seen a few people on here asking for a shortcut to engineering so they can bypass mat collection (too repetitive) and get on with killing hundreds and hundreds of other PvPers (apparently not repetitive).
 
I went to the guardian ruins to get a fsd booster. Not interested in shooting bugs, they ain't done nothing to me! I did 2 runs, the first was a disaster so the second was to do it right. Had more than enough for my fsd booster so went home after that. Like I said before, I don't grind, my time is too precious!
If only the rest of the guardian stuff was as rewarding as the FSD booster was.
Compare them with each other, the FSD booster is OP when it comes to the grind needed for the item as opposed to the grind needed for the weapons
 
If only the rest of the guardian stuff was as rewarding as the FSD booster was.
Compare them with each other, the FSD booster is OP when it comes to the grind needed for the item as opposed to the grind needed for the weapons
I'm a practical guy and I know that gankers are a much greater risk to me when I play in open than those bugs ever will be. So I have invested some mats in good shields, shield boosters and thrusters so I can flee when required. The fsd booster will be great in my exploraconda. Engineered weapons are fun for making npc's go bang. One day they will be fun for making gankers go bang; good things come to he/she who waits..... patiently like a spider......
 
but we're here purely for the PvP in Open & for that you need an engineered ship. I think the thing just moves to slow for him to what he wants to do.
I think the problem is rather that engineering is too overpowered, so you can't compete with other players without doing it, not mechanics of engineering things.

But that's the problem - if engineering would be marginal, it would become insignificant, it would be probably pointless to do it, so it would be pointless to have it in game. If player invests time to improve his ship (level up), he must get some noticeable rewards for his work.

I already said that - Arena mode was created for players who want competitive PvP. Elite at it's heart isn't that kind of game. If you'll look at every aspect of it, you'll understand. It's created for single player, who might want to share his space adventure with others. Shared universe and all that stuff.
You can use it for PvP of course, but in that case you should be prepared for some trouble of grinding through the stuff designed for regular playthrough. It's not a game's problem that someone likes only one aspect of it and wants to take shortcuts.
 
I'd be a lot happier with mat collections if on the FSS when we lock onto a uss we could elucidate what is actually there rather than flying/sailing -whatever
for 6k ls just to find 3 mats and a data scan :mad:

--and give us a lot more varied illegal cargo to collect
 
Apparently the people here saying that there isn't grind, obviously have never once tried anything guardian related or...tried to get that """"""""""""""""""""""""aDvAnCeD"""""""""""""""""""""" multicannon

I have a number of guardian modules unlocked. I used the Canonn guides and it was relatively straightforward, but it did take a little bit of time. I enjoyed the process. It was different. I can understand how it was frustrating for the losers who bought accounts and thought that their billions of credits would buy them any upgrade from a few clicks from a buy menu.
 
Planetary prospecting:
Scan planets for resource hot spots.
Descend to hot spots.
Place mining machines on hot spots.
Set what grade to collect: 1-4 (there are only 4 grades of raw materials)
Mining machine takes x amount of time depending on parameters set.
Go do something else, trade/explore/pvp/bounty hunt.
Return at determined time.
Collect.

If my memories are good, I believe that in FE2 there was something similar with the MB4 machine.

https://forums.frontier.co.uk/threads/bring-back-the-mb4.153948/
 
I love the comment that basically say "no, your just playing the game wrong." I think what people mean by grind is "gameplay loops."

loging in and out at a guardian site, or somewhere like devs hope or Jameson crash site. Do the people who say there is no grind, how do you treat these places?

I'm in two minds about it. The thought of grinding comes, i think, from having to log in and out to make things respawn. No, you dont have to log out but would you really travel all that way and not fill your coffers?

Time investment - putting your time into something for a pay off. I read comments from people saying if you are investing time your not playing the game right. Or saying because it's a game time investment is not a thing. That's really funny and you deserve some sort of "ultimate fan boi" award. The reality of elite is it takes time to achieve anything of worth. You have to work for a an awesome ship, you have to work to learn to fly, build rep and so on. This can be arduous for people who work or have kids or cant sit at the computer for 12 hours a day.

I love elite, I just wanted to comment because of the amount of inward thinking on this thread. Remember that we are all just customers with an opinion. The more you disregard people concerns the more stale the community and game becomes
 
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