Reduce the grind

This, in spades. I just couldn't ever complain about grind in a leisure activity. It would seem weird to say that a game was making me do stuff I didn't want to do. I'd feel embarrassed, as if I was confessing to an addiction which I should control.

Not sure how it's hard to understand really. There are elements in the game that people want to use because they believe they'll enjoy them based on other aspects of the game they can currently experience but there are significant elements they don't like in the way.

It's hardly "confessing to an addiction" to not pretend everything is fundamentally unable to be looked at critically or found unenjoyable in parts because the whole is a leisure activity.

Do you just section things off like that for all your leisure activities? The moment it seems tedious do you just bury that feeling or rid yourself of the activity to avoid feeling "addicted"?
 
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Do you just section things off like that for all your leisure activities? The moment it seems tedious do you just bury that feeling or rid yourself of the activity to avoid feeling "addicted"?
Yes. If I don't like doing it and I don't have to do it, the rational thing is to not do it. It's easy to find things I do want to do in my limited leisure time.
 
Yes. If I don't like doing it and I don't have to do it, the rational thing is to not do it. It's easy to find things I do want to do in my limited leisure time.

Don't you have any hobbies that provide a challenge?

I like to make things. Electronic diy projects mostly, I hate soldering and resistors. Do you not have a hobby in which you have to do something that you dont like to continue enjoying what you do like doing?

An example would be mountain biking.. or owning a cat.

I always do thing I dont like to remind me of my privilege
 
Reminds me of the common trope "if you enjoy what you do you'll never work a day in your life" which seems to be the mantra of the 'pro grind' crowd whom won't suffer any criticism of it despite breezily claiming they barely notice it & doesn't act as a barrier to certain aspects of their game play. At the same time adamantly defending it remain in place? Its quite the paradox that the grind is both viewed as "not a big deal" while at the same time ensuring other suffer to it too. Surely if its not a big deal, the grind (especially with engineers) being reduced won't be a big deal either.
 
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Don't you have any hobbies that provide a challenge?

I like to make things. Electronic diy projects mostly, I hate soldering and resistors. Do you not have a hobby in which you have to do something that you dont like to continue enjoying what you do like doing?

An example would be mountain biking.. or owning a cat.

I always do thing I dont like to remind me of my privilege
Yes, a challenge is fine. Well, I don't own a cat but a cat owns me. I wouldn't divide the cat-ownership experience into small pieces though. A purring cat in the evening is pleasant; being jumped on while asleep is not so good, but I'd never think of saying "I want the purr but not the jumping-on". On balance I've decided to keep the cat; that's all, and I take responsibility for the effect of that decision on myself and the cat. Electronics... I do a bit of that. If I hated soldering I don't think I would though.

In ED I like flying a spaceship. Any activity involving doing that is therefore OK, which covers 99% of the game. Since I've decided to do it for entertainment I wouldn't feel sensible calling it "grind". If I didn't like flying a spaceship I'd find a different game to play, or do more model railway, or watch TV and stroke the cat. I'd take responsibility for the effects on my life, and I'd stop posting in and reading this forum.
 
Yes, a challenge is fine. Well, I don't own a cat but a cat owns me. I wouldn't divide the cat-ownership experience into small pieces though. A purring cat in the evening is pleasant; being jumped on while asleep is not so good, but I'd never think of saying "I want the purr but not the jumping-on". On balance I've decided to keep the cat; that's all, and I take responsibility for the effect of that decision on myself and the cat. Electronics... I do a bit of that. If I hated soldering I don't think I would though.

In ED I like flying a spaceship. Any activity involving doing that is therefore OK, which covers 99% of the game. Since I've decided to do it for entertainment I wouldn't feel sensible calling it "grind". If I didn't like flying a spaceship I'd find a different game to play, or do more model railway, or watch TV and stroke the cat. I'd take responsibility for the effects on my life, and I'd stop posting in and reading this forum.

So part of the issue seems like oversimplification here. Enjoying the game isn't an all or nothing proposition, and while everyone here like to do some of the things one can do in a space ship not everyone might enjoy all of the things one might do in a space ship. For those who only need the novelty of space and nothing further to sustain that, sure, game's probably fine.

And I suppose that from that point of view you might wind up reasoning that if you don't like doing something in a spaceship means you don't like doing things in a space ship period. Or if you think doing something specific in a spaceship is tedious then you don't like doing things in a spaceship.

But for some of us it's a bit more nuanced than that. We can love trade while not being fond of combat so having relevant mods hidden behind combat engineers and their upgrades might be tedious. Or liking combat but hating the dock>jump>dock loop of trade making that seem tedious blocking some upgrades. Or maybe you're not fond of your spaceship game telling yu some options are locked behind getting out of your ship in a go kart. Whatever.

But hey, there's stuff you want to play with on the other end of that for your space ship in a game about space ships which makes you want to have it done even if you don't want to do it.

Or yea, I guess you could hang up your sticks the moment you find some part unpleasant.
 

DeletedUser191218

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This entire thread is moot. Those who argue there's no problem with the grind would also sing the praises of FDev even further were said grind reduced. If you look back at threads from 4 years ago, you'll find those who defended the level of grind in engineering back then are often here now proclaiming how great the game is since that grind was reduced a bit. I've literally never heard a single person complain when the repitition and laboriousness of tasks in ED is reduced despite how vehemently they defended it.
 
Ye and you know the best thing? There was none of that grind before 2.1. Could just happily PvP with your vanilla stuff. Now I can't even enjoy the bloody environment anymore because they spawn bulletsponges on me.
Engineers was the wettest fart of the whole ED project.
With Horizons, ED became Pay2Win.
Without Horizons, you are nothing but canon fodder and you will get Pwned by anyone who has access to the engineers.
 

DeletedUser191218

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With Horizons, ED became Pay2Win.
Without Horizons, you are nothing but canon fodder and you will get Pwned by anyone who has access to the engineers.

Engineers was a really weird game addition. I don't think I've encountered another game where there has been an expansion/update that materially changes the game and actually makes it much less enjoyable...but yet the developer doubled down on it.
 
Which means nothing as it doesn't change the requirements.
The requirement are immaterial, what you choose to do is.

The ability to ignore an element of the game doesn't make that element better. If that's the typical defense of it, then maybe it really is bad.
I am not defending anything. ED has a load of optional content. You decide how you partake and what content you want to do. The choice is yours.

If you choose to grind for upgrades you don't need. That is your choice.
 
I don't believe in crap like that.
This begs the question: What crap do you believe in? ;)

Sorry, mate. Just saying. :)

Cheers.

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SG6CsDO.jpg

Pro bono.
 
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