Reduce the grind

As it goes, I don't think the game is a space ship simulator. I like to call ED a galaxy sim with a game attached to it. As to the flight model, well thats a mixture of newtonian and fun model to create something pretty good. But it isn't "arcade".

Then why did you answer "yup" when I wrote

Simulator?

Just sayin'
 
No I can't do all this, that's why I stopped playing. When I entered CZ for the first times and got insta destroyed I thought about something wrong in my almost full A class vyper... Then I read about engineering and stopped playing...

Are you going to throw me the "get good" story?

I'm not good and will likely never be, but there is still content locked for me unless I grind... Content that I enjoyed at the first place... So I stopped playing... Pretty simple to understand I think.

Almost nobody plays without the horizon stop fooling yourself... The ones that do are trying out the game then quit.

This is a bit dramatic. I got insta destroyed in my first few CZs as well (in a challenger). But after some practice and learning how to play the CZ, I was able to do them in an unengineered Chieftain with a lot of success.
 
I suspect there would be a level of automation in the future. I wouldn't compare it a modern day Flight simulator as that is just silly.


A commander doesn't require a crew if it doesn't need one. But I agree that larger ships should have a crew. But saying that we don't know what the future holds. A single person may be able to solo pilot an anaconda.


Yup


Just like any other simulator or game. You use a control method of choice and you go.


I suggest you look up the term Arcade as you seem to now know what it means.


This is a complete joke isn't it. The flight model in Star Citizen is shocking and far more unrealistic then ED. It may change in the future, is it has one that is.


How do you know. You been to the year 3305 to find out? As to engaging, well that is purely subjective. What you find engaging, other may find to be a complete bore fest.

Suspect what you want, automation or not, it's still simple button pressing to fly... It's arcade, indeed I know the definition pretty well...

Ever heard about Rogue System? This is the closest of a simulation I can think of...

You are not really up to date with Star citizen then... So it was not a joke but you taking as it is not really that important.

Yes, as much as the grind that you find engaging being to me a huge borefest...

Don't come again with the choice, I've read it all here and you repeated it about like 7 times or more... I got you... But you know what? My choice is to be fully engineered to explode everything easily (kid enough?) so I have to grind 😉
 
This is a bit dramatic. I got insta destroyed in my first few CZs as well (in a challenger). But after some practice and learning how to play the CZ, I was able to do them in an unengineered Chieftain with a lot of success.

Probably, I believe you but I don't own a chieftain and just wanted to do a mission... A mission that was offered to me with my combat grade being superior of the requirement...

Got sooooo bullied!

The game is not really good at telling you what is possible for you or not. Turned out to not be really possible for me 😁

I actually quit playing because of that, I had to grind... CZ was something I wanted to get engaged, and despite having the requirements (as the game told you) I could not and had to grind again after the pretty bad hauling missions you are entitled to do in a sidewinder 😁
 
Probably, I believe you but I don't own a chieftain and just wanted to do a mission... A mission that was offered to me with my combat grade being superior of the requirement...

Got sooooo bullied!

The game is not really good at telling you what is possible for you or not. Turned out to not be really possible for me 😁

I actually quit playing because of that, I had to grind... CZ was something I wanted to get engaged, and despite having the requirements (as the game told you) I could not and had to grind again after the pretty bad hauling missions you are entitled to do in a sidewinder 😁

Yeah it was something like this https://s.orbis.zone/49th

Good fun. But the CZs really are not for beginners. Those looking to get into combat should start at nav beacons, low RES, or the low level pirate hunting. I just unlocked a courier on my alt, and have been doing the "disable megaship turret" missions, which are really fun.

IMO, dropping the game after getting blown up in a CZ is like leaving the boxing gym after taking one punch to the face
 
Having recently played X4 and more recently NMS for the first time, while both these games also have ‘grind’ as part of the core gameplay, one thing stood out for me: ED’s design philosophy seems much more based on enforcing and maximising specific grind mechanisms to gate progress and protect ‘goodies’ from users. The most recent telling example for me being collecting Guardian tech, which (certainly in its original form) boarded on the absurd.

Good to see the opinion formers, sponsored or otherwise, still jumping in with the grind/mind meme ;)
 
Yeah it was something like this https://s.orbis.zone/49th

Good fun. But the CZs really are not for beginners. Those looking to get into combat should start at nav beacons, low RES, or the low level pirate hunting. I just unlocked a courier on my alt, and have been doing the "disable megaship turret" missions, which are really fun.

IMO, dropping the game after getting blown up in a CZ is like leaving the boxing gym after taking one punch to the face


Ahaha I know but let's say that it was the drop of water! 😁 It was not my only gripe, the other main one was my "j" key getting used so much I was uselessly pressing it through systems... ☺️

I tried haaarrdd!!! I even remember the hype I was having looking at the trailers before the launch of the game!

The thing that sold it to me was the weapons going in and out 😁
 
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How about no grind?

Everyone can have everything, no need for a rebuy, everyone can influence the BGS how much they want when they want, same for powerplay?

What is an appropriate level of grind to keep players engaged doing stuff?

Saying "reduce the grind" is easy. Specifying by how much and in what way and giving good reasons as to why this will be good for the game (note, good for the game, not for specific individuals) to FD might get their attention.

The change to mining seems to have been overall well recieved, although personally i think its too much, but there again, i'm just one person.
 
How about no grind?

Everyone can have everything, no need for a rebuy, everyone can influence the BGS how much they want when they want, same for powerplay?

What is an appropriate level of grind to keep players engaged doing stuff?

Saying "reduce the grind" is easy. Specifying by how much and in what way and giving good reasons as to why this will be good for the game (note, good for the game, not for specific individuals) to FD might get their attention.

The change to mining seems to have been overall well recieved, although personally i think its too much, but there again, i'm just one person.
Just enough to have us earn it.

But if I have to log relog because a certain weapon or "blueprint" requires stupidly unnecessary amounts of a material that's already at a 0.001% of dropping, then that's a problem.

cough Looking at you, guardian weapons who only unlock one at a time, per weapon per size cough
 
No I can't do all this, that's why I stopped playing. When I entered CZ for the first times and got insta destroyed I thought about something wrong in my almost full A class vyper... Then I read about engineering and stopped playing...

Are you going to throw me the "get good" story?

I'm not good and will likely never be, but there is still content locked for me unless I grind... Content that I enjoyed at the first place... So I stopped playing... Pretty simple to understand I think.

Almost nobody plays without the horizon stop fooling yourself... The ones that do are trying out the game then quit.

Oh wow. Sorry to hear that.
Am I right in thinking you already have Horizons?
Do you have any materials at all in your storage that you could use for modest engineering?
How many hours do you have in game and what's your flying like in your "almost" A rated Viper against other NPCs or in High Res/Med Res sites?
Do you have any larger more heavily defended and armoured ships yet?

Just wondering on your level of experience and equipment, so far. If you're fairly new to the game, then probably best to stay out of CZ sites until you have a bit more experience of the rest of the game?
Maybe enjoy some other content in the mean time?
 
Oh wow. Sorry to hear that.
Am I right in thinking you already have Horizons?
Do you have any materials at all in your storage that you could use for modest engineering?
How many hours do you have in game and what's your flying like in your "almost" A rated Viper against other NPCs or in High Res/Med Res sites?
Do you have any larger more heavily defended and armoured ships yet?

Just wondering on your level of experience and equipment, so far. If you're fairly new to the game, then probably best to stay out of CZ sites until you have a bit more experience of the rest of the game?
Maybe enjoy some other content in the mean time?

I understand what you are trying, but was there at the launch of the game! 😁 Where CZ could be done in a sidewinder... 😁

I'm not good at the game, but experienced enough to know what was offered to me at the begining, which then got restrictions behind grinding 😁

As I said, we are heavily talking about engineers but it's not the only form of grind, travel time was also for me a huge element why I quit the game, like... 8 months to 1 year ago! 😁 and don't tell me that I chose to press "j"... You somehow have to do it! 😁

I still think elite is a good game, a good potential game... But it's somehow at the same state than star citizen... Unfinished 😁 seeing how the gameo'ay change from one iteration to another is somehow, to me, the proof of it! ☺ This game required as much time as star citizen in the end 😁
 
travel time was also for me a huge element why I quit the game
You see, this is the reason why I hate hearing people complain about a game they never cared about in the first place. Stop complaining about "travel time" until you've actually done the Hutton run, been to Colonia, Sag A*, Beagle Point, the FRitft and the like. Putting around the bubble is nothing but the equivalent of walking next door, or at worst, taking a walk down the street.
 
Why is THAT not being discussed then rather than these meaningless complaints about the grind?
The thing is, some people do try to talk about it.

But then the 5hitlords of this forum think it's just the cutest idea to spam crap comments like "Oh ThErE iS nO GrInD" or something like that, even when it can be pretty darn obvious what the OP means. Just some people have to be smart alecks about it, because reasons idk
 
This is a complete joke isn't it. The flight model in Star Citizen is shocking and far more unrealistic then ED. It may change in the future, is it has one that is.
You're a joke if you think SC is less realistic.

Dude, Elite timeline is in 3305, how the hell do we not have actual sci fi tech over 1,000 years from now? Did we just take a millenia long break on tech advancment or something?

SC is far superior in its tech, at least they have brands, makes and models that have their own character. Even in-game commercials that act like Ford/Chevy/Toyota ones of irl today when marketing gimmicks or phrases. (feel free to google this up if you care to)https://starcitizen.tools/List_of_Companies_by_foundation_date

What do we got? Just boring classes/sizes and grades. Like..does 3305 even have their equivalents of today's Dewalt, Sony, Motorola, Kraft, Duracell, Panasonic, or any other brands? Nope. All we get is ship manufacturers, but even then.. Lore wise, 3305 all uses Falcon DeLacey's "modular"(aka lazy ship design across all ships) style so that's how every single cockpit makes you think you never even left your previous ship. I can understand the Federal Dropship series. But other ships shouldn't even have an excuse.




Oh, and that disgusting carrot orange HUD really should be redesigned and made more varied across ALL ships. /rant. Sorry for derailing, back to thread
 
How about no grind?

Everyone can have everything, no need for a rebuy, everyone can influence the BGS how much they want when they want, same for powerplay?

What is an appropriate level of grind to keep players engaged doing stuff?

Saying "reduce the grind" is easy. Specifying by how much and in what way and giving good reasons as to why this will be good for the game (note, good for the game, not for specific individuals) to FD might get their attention.

The change to mining seems to have been overall well recieved, although personally i think its too much, but there again, i'm just one person.

The thread has gone too far but here was one of my proposals:

ENGINEERS:
You engineer a module to G5 in the regular way. For example the FSD size 5.
Once your FSD size 5 is modified to G5 you can directly buy FSD's of the same size (5) with the G5 mod in the outfitting menu (at an increased price of course). You just need to go to the engineer to add the experimental effect.
If you need to engineer FSD's of other sizes you can do it with just a single roll for each grade. And you don't need to pin any blueprint. You can do it at every station with an outfitting menu.
With Guardian Modules it works like this already, once you unlocked one module you don't need to repeat the full process again, you can directly buy it in the outfitting and it works very well, in fact no one ever complained about that!

MATERIAL TRADERS:
Another pain for me is collecting manufactured material and encrypted data.
I would introduce a Material Trader that trades all type of materials: raw for manufactured, data for raw, manufactured for data and so on with all possible combinations.
FDEV can place only 1 of these special traders and even put it far away (1-2000LY from the bubble) to make it special and avoid that the current ones become obsolete.
I would also reduce the exchange rates to trade materials and I would remove any restriction.
 
How about no grind?

Everyone can have everything, no need for a rebuy, everyone can influence the BGS how much they want when they want, same for powerplay?

What is an appropriate level of grind to keep players engaged doing stuff?

Saying "reduce the grind" is easy. Specifying by how much and in what way and giving good reasons as to why this will be good for the game (note, good for the game, not for specific individuals) to FD might get their attention.

The change to mining seems to have been overall well recieved, although personally i think its too much, but there again, i'm just one person.
Change to mining was great!

In terms of specifics, here is what I would like to see. These would cut the grind but keep the spirit of the mechanics.

Guardians: make the stuff unlock-able with the amount of materials that can be obtained by visiting each of the different locations once; or 1 guardian site= one module/weapon. Also unlocking a weapon gives all sizes.

Engineers: I think they should cut mats to 3 grades of rarity, and even 3 tiers of upgrades would be cool. I also think that they should cut the the number of materials in half, OR reel in the exchange rate on the Mat trader. It should be a factor of 50 to 1 at the highest end.

Credits: no change
 
You're a joke if you think SC is less realistic.
SC has an utter garbage flight model. If you think its good, good luck playing that pile of turd.

Dude, Elite timeline is in 3305, how the hell do we not have actual sci fi tech over 1,000 years from now? Did we just take a millenia long break on tech advancment or something?
What are you talking about.

SC is far superior in its tech, at least they have brands, makes and models that have their own character. Even in-game commercials that act like Ford/Chevy/Toyota ones of irl today when marketing gimmicks or phrases. (feel free to google this up if you care to)https://starcitizen.tools/List_of_Companies_by_foundation_date https://starcitizen.tools/List_of_Companies_by_foundation_date https://starcitizen.tools/List_of_Companies_by_foundation_date
While I wouldn't mind some customisation none of that stops it or makes it a simulation.

What do we got? Just boring classes/sizes and grades. Like..does 3305 even have their equivalents of today's Dewalt, Sony, Motorola, Kraft, Duracell, Panasonic, or any other brands? Nope. All we get is ship manufacturers, but even then.. Lore wise, 3305 all uses Falcon DeLacey's "modular"(aka lazy ship design across all ships) style so that's how every single cockpit makes you think you never even left your previous ship. I can understand the Federal Dropship series. But other ships shouldn't even have an excuse.
Boo hoo, I am so upset. That is minor stuff that doesn't bother me in the slightest and neither should it bother anyone else. Also most ships cockpits are very different apart from the ones that made in a range such as the Type ships, the Alliance ships, the Federal ships and the Empire ship, but even then there can be different styles in them. Maybe you should play the game to find out as it is obvious you have not got a clue.

Oh, and that disgusting carrot orange HUD really should be redesigned and made more varied across ALL ships. /rant. Sorry for derailing, back to thread
I like the orange. Tried other colours, always go back to it.

I think you need to get a grip. Yes SC has loads of different stuff, but the gameplay is turd, the flight model is turd, the first person perspective gameplay is turd. Basically the game is currently turd and doesn't in my view hold a candle to ED. Now it may well be better when/if it gets released. But to be honest I don't think its getting released anytime soon or ever.

Also none of the stuff you have written makes it a simulation game. Look up the meaning of the phrase, it may help.
 
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Change to mining was great!
Yes it was, I still have bad vietnam style flashbacks about painite for Selene Jean back before the mining rework.
In terms of specifics, here is what I would like to see. These would cut the grind but keep the spirit of the mechanics.
Don't know what you mean for this
Guardians: make the stuff unlock-able with the amount of materials that can be obtained by visiting each of the different locations once; or 1 guardian site= one module/weapon. Also unlocking a weapon gives all sizes.
Y E S please. Having to relog 30+times just to get enough materials for unlocking one 'copy' of one weapon, per size, is just....shudders Thank God that it's not like this for the fighters and FSD booster
Engineers: I think they should cut mats to 3 grades of rarity, and even 3 tiers of upgrades would be cool. I also think that they should cut the the number of materials in half, OR reel in the exchange rate on the Mat trader. It should be a factor of 50 to 1 at the highest end.
Eh...I don't think the material 'grind' is as bad as it used to be. "first gen" was horrible, with the pure RNG rolling and you never knew what you'd get. Heck, your next roll might be a DOWNGRADE. The "second gen" was so much better, especially with the mat traders. Now our current iteration of mats and engineering is just right imo, at least you don't need 300+ iron and other cheap materials just to barely do ONE G1 roll for something.
Credits: no change
 
Can everyone please stop arguing about off-topic? Let's talk about grind in ED and how to improve it. Reference to other games are always welcome as a comparison to improve the current grind state.
Thanks
 
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