General Gameplay Refined Herding and Alpha Mechanics

Your Feature Request / Idea
Thank you Frontier for implementing the much needed herding and alphas dynamics for the dinosaurs into the game, however the system needs some fine tuning. Their needs to be stronger tethering to the alpha /leader so as to not lower the dinosaurs comfort level.

Example:Lets say you create the minimum social requirement for Stegosaurus which is 5. One of the Stegosaurus' goes to a different feeder or water source and while grazing continues to go into the opposite direction from its group, thus it comfort level drops, as well as the the other 4, until a dinosaur breakout commences.

Solution to problem: Strengthen the tethering to alpha/group leader. Please don't misunderstand me, and that the dinosaurs in a pack/herd/group are so close the models clip and merge into each other, but dinosaurs within the pack/herd/group is maintained and they are by each other. Where the alpha/group leader eats the pack/herd/group eats. Where the alpha/group leader drinks the pack/herd/group drinks. Now if a feeder is completely occupied and there is another feeder that is relatively close they can obviously go to it and then continue to remain/rejoin the pack/herd/group and not wonder off. With the case of wondering off the dinosaurs never rejoin their pack/herd/group. They just continue to "roam" while their comfort and the groups comfort level decreases. So in the case of the dinosaur or dinosaurs starts wondering off or wonder to far they rejoin the pack/herd/group by running(not walking)back to their pack/herd/group. In this way the herding mechanic remains strong.

Thank You Frontier for your hard work
 
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