We all know that in reality, queue lines and buildings and such start to "wear and tear."
So frontier HAS confirmed that attractions and rides will break down.... That's good. For realism. However, another similar issue is when an attraction and its contents start to show age... This is when a certain ride, attraction, restaurant, or shop go down for a refurbishment...
Disney does this to their shops by putting a scrim around the exterior of the building.
As for attractions, the entire facility my have to close down seasonally for a refurbishment. Much like how Splash Mountain is normally closed every year for a refurb during January - February... Sometimes, a refurbishment will be at random when management just starts to see paint chipping and age showing... So they'll close the coaster or ride down for a certain amount of time, maybe a few weeks, or sometimes a month, so that workers can re-paint, and improve certain parts of the ride.
Heck, some parks close altogether for a certain amount of the year and refurbish their whole park. (Carowinds closes during the winter).... Refurbishments could also limit down the amount of times an attraction will break down.
So... How would this work in Planet Coaster? We would need 3 options..
Option 1: Set the dates of your attraction's annual refurbishments...
You give your high quality attractions/coasters a certain date, say.. November 30 - December 5 for your log flume, a refurbishment. It then will re-open to the public on December 6 with a re-coating of paint, and improved performance.
Option 2: Set refurbishments at random...
Some attractions, specifically flat rides, don't really need annual, yearly refurbishments. Maybe you only need to refurbish, say, a merry go round, once every 4 or 5 years. Or whenever it starts to break down constantly. You can have the option to do that.
Option 3: No refurbs at all
If you're in the sandbox mode and you really don't want to deal with refurbishments... Perhaps at any time in the game, you could set your settings to where you do not have to bother with refurbishments.
I do think that refurbishment periods for attractions would make the game more realistic. It would be great if it was optional as well, and not required. For those who are wanting to re-create a real life experience, this would be essential... And better than just using our "imaginations" by pushing the "close" button and then "saying" it's under refurbishment.... But also for the ones who don't want to deal with refurbishments, they would have the option not to do so.
We would need some form of "area highlighter" for this.. So that a certain section of the park closes off with construction walls around the area. If its an entire area with buildings and things that need to be repainted. The walls would line up on the edge of your highlighted section.
Or.. If its JUST an attraction.... A sign shows up at the entrance.
So frontier HAS confirmed that attractions and rides will break down.... That's good. For realism. However, another similar issue is when an attraction and its contents start to show age... This is when a certain ride, attraction, restaurant, or shop go down for a refurbishment...
Disney does this to their shops by putting a scrim around the exterior of the building.
As for attractions, the entire facility my have to close down seasonally for a refurbishment. Much like how Splash Mountain is normally closed every year for a refurb during January - February... Sometimes, a refurbishment will be at random when management just starts to see paint chipping and age showing... So they'll close the coaster or ride down for a certain amount of time, maybe a few weeks, or sometimes a month, so that workers can re-paint, and improve certain parts of the ride.
Heck, some parks close altogether for a certain amount of the year and refurbish their whole park. (Carowinds closes during the winter).... Refurbishments could also limit down the amount of times an attraction will break down.
So... How would this work in Planet Coaster? We would need 3 options..
Option 1: Set the dates of your attraction's annual refurbishments...
You give your high quality attractions/coasters a certain date, say.. November 30 - December 5 for your log flume, a refurbishment. It then will re-open to the public on December 6 with a re-coating of paint, and improved performance.
Option 2: Set refurbishments at random...
Some attractions, specifically flat rides, don't really need annual, yearly refurbishments. Maybe you only need to refurbish, say, a merry go round, once every 4 or 5 years. Or whenever it starts to break down constantly. You can have the option to do that.
Option 3: No refurbs at all
If you're in the sandbox mode and you really don't want to deal with refurbishments... Perhaps at any time in the game, you could set your settings to where you do not have to bother with refurbishments.
I do think that refurbishment periods for attractions would make the game more realistic. It would be great if it was optional as well, and not required. For those who are wanting to re-create a real life experience, this would be essential... And better than just using our "imaginations" by pushing the "close" button and then "saying" it's under refurbishment.... But also for the ones who don't want to deal with refurbishments, they would have the option not to do so.
We would need some form of "area highlighter" for this.. So that a certain section of the park closes off with construction walls around the area. If its an entire area with buildings and things that need to be repainted. The walls would line up on the edge of your highlighted section.
Or.. If its JUST an attraction.... A sign shows up at the entrance.
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