Regular Shuttle Service to (Colonia and Back)

Travelling is the great majority of what you do in the game and its already been nerfed twice.

Better would be a second commander slot so you can happily go experience the journey but won't be helpless if you decide you want to play some bubble while doing it.

Back before the wizard curtain dropped on frontier, i actually went an bought a second account. Even duped up on cosmetics. There's no way id suggest anything remotely close until frontier earn it by impressing with patches added to the game. Knowing winks to livestream cohosts were used to make them millions and it was all fake.

Dingdingdingdingding! This so much this. It's something nobody talks about but there are so many features in the game which are FORCED to be watered down simply because we only get one save slot. Wanna know why you can be a King *and* an Admiral at the same time? Wanna know why crimes don't have consequences, travel is repeatedly nerfed, the galaxy has just about all the same stuff everywhere all the time, and and there are essentially no mutually exclusive "paths" you can go down?

Being restricted to a single save slot is a huge part of the reason and should be near the TOP of the list of ongoing incessant demands that people repeatedly bring up at every opportunity. Much more important than any other missing feature in the game, the addition of multiple save slots is the key to unlocking better development in the future.
 
Terrible idea I hope Frontier never do this. Some people are so dumb. Give this question some serious thought: Why do you WANT to get to Colonia in the first place? What is it that makes Colonia different or interesting? Hmmm what could it be I just can't put my finger on it?

Agreed, Colonia is only noteworthy because of the time it takes to get there.
 
Agreed, Colonia is only noteworthy because of the time it takes to get there.

So there's absolutely nothing of interest in Colonia? It's so dead boring that the journey is the reason to go?

k, I'll stay over here then if it's such a dull waste of time.

We don't need a shuttle folks, Kaocraft and Flowey say 9 hours of honking and scooping is the best part of visiting Colonia, probably best not bother our dumb selves about it. :)
 

sollisb

Banned
My thoughts are... If I was to go to Colonia... I'd prefer to do it my own self. Dunno.. something about being carried there just doesn't do it for me.


How-ever, I have zip problems with anyone else going by taxi or whatever.

Just saying.. right now it's a kind of pride thing and oneof those Elite 'bucket list' things.. Add in 'Sag A' too to the Bucket list.

I have huge respect for anyone that has done the trip... The furest I have managed is 5k. then I got combat sick..
 
So there's absolutely nothing of interest in Colonia? It's so dead boring that the journey is the reason to go?

Let's be honest,do you think people would care about a system called Colonia inside the bubble? Last time I recall, the only think you can only get in Colonia is some expensive cocktail made by Jaques.

k, I'll stay over here then if it's such a dull waste of time.

I've to Colonia several times, it really doesn't have anything special.

We don't need a shuttle folks, Kaocraft and Flowey say 9 hours of honking and scooping is the best part of visiting Colonia, probably best not bother our dumb selves about it. :)

I love it when people misrepresent my post.
Did you know that you can get to Colonia without scooping and honking?
Did you know that you can get to Colonia in about 2 hours if you know how to travel?
Did you know that I believe in better gameplay, not in shorter trips?
 
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Let's be honest,do you think people would care about a system called Colonia inside the bubble? Las time I recall, the only think you can only get in Colonia is some expensive cocktail made by Jaques.



I've to Colonia several times, it really doesn't have anything special.



I love it when people misrepresent my post.
Did you know that you can get to Colonia without scooping and honking?
Did you know that you can get to Colonia in about 2 hours if you know how to travel?
Did you know that I believe in better gameplay, not in shorter trips?

I was only being funny mate. :) I don't disagree with not wanting travel nerfed, but I think a shuttle to colonia is a good idea. I must be very dumb! ;)
 
Only if it jumps in real time and doesn't require a server reset.
Preferably two or three per hour, each with a window of maybe ten minutes for commanders to dock.

Would also be cool to actually see those docking port doors opening and closing.

Oh and as a bonus, a small chance of thargoid interdiction, followed by a massive attack on the megaship/carrier as to get everyone stranded :)

Just.. all in real time. Please.
 
I mean they wanted FC to require Fuel to jump. So why not create a megaship, that can jump X ly and then people on board would refuel it before it would make its next jump(with a certain warmup-time so noone is left behind). Could also pay a good deal of money to do so. On the other hand, have CMDRs pay to get a permit for the station for 1 trip, which of course should be reearnable if they participate in the refuel operation.
 
I was only being funny mate. :) I don't disagree with not wanting travel nerfed, but I think a shuttle to colonia is a good idea. I must be very dumb! ;)

Maybe player owned megaships could make sense out of this though FD don't have a straight record on FSD technology lore regarding stations.
 
What is the point of going out there? Not sarcastic question just curious what is there to draw folks to go there? Building stations or something?
In strict in-game terms, not a lot. There are very small advantages for miners and explorers from the short time it's been inhabited, mission generation is more stable than the bubble (so no 300MCr/hr gold rushes, but on the other hand reasonably good "do stuff and earn money" selections at most stations), and in 3.2 there's the (unique) feature of a facility that can be permanently upgraded by direct player effort (rather than indirectly by CGs)

In less strict terms ... the smaller size of the bubble means that you can learn where things are more easily (things like not being able to search in-game for outfitting or the 40 LY range on the map search really aren't big problems there) and of course now puts a full blueprint set of engineers right next to each other. Being right next to a large nebula and closer to the core means that the scenery is generally nicer. There's a much higher density of megaships and installations than in the bubble.

Being so far from the bubble makes local issues more important. If you're in some random edge-of-bubble system, your outfitting isn't very good, but in a fast ship it's ten minutes to hop to Shinrarta or a good LYR station and buy whatever you need. In Colonia, for most ships, you either need to use B/C-rated equipment [1] or make a substantial round trip (4 hours at record pace, 12 for less experienced and optimised players) to get A-rated. Similarly with engineering - you can now get G1 locally, but if you want higher you need to either have a pinned blueprint or make a trip (there are also tech brokers out here if you have unlocked stuff already). It's really the only inhabited place in the game where "resource constraints" are actually a thing. This is the key problem with fast travel there - it needs to be somewhat difficult to do [2], or it ends up no different to some random systems on the edge of the bubble. (Dockable megaships travelling at the same speed as the existing Colonia-bubble undockable megaships would I think be absolutely fine ... much faster than that I think would break it)

Finally, there is the disconnection from the main story. The development of Colonia is player-led and largely not affected by the main Aliens storyline. At the moment this is largely indirect - Frontier look at what people are asking for in Colonia and then try to implement it when they have a moment, but they've now given us upgradable engineers which will directly go towards the specialisations we choose ... and they have strongly hinted that more is planned eventually to give us more direct control over what happens. In the meantime, this is mostly relatively subtle, though.

[1] B/C-rated is not actually that far behind A-rated in performance for most modules, especially if you engineer it. Many of my ships are B/C-rated plus mostly G4 engineering and do absolutely fine.
[2] As I've said before, it's deeply unfortunate that the difficulty in making a 22,000 LY trip comes mainly from the risk of wearing out your 'J' key. It should be an actual challenge rather than merely an exercise in persistence. But the way to fix that has to be to make it challenging, not to make it even easier.
 
I read your post Ian, and as I did so I nodded sagely. Right up until the conclusion where you cited the 8 to 10 hour trip and then said it should be made more difficult. I cannot agree, unless that difficulty manifests itself in something that is fun, that I can improve at, and makes the trip ultimately, less boring. I simply don't want to spend 10 hours (the entire length of many triple A titles over the years) simply traveling from one game area to another. Yes, it's elite, yes, the game area Is just THAT BIG. But when it's so big, that it precludes playing for a large part of the playerbase, something should be done. I would like to visit Colonia, but I'm not gonna, until I retire maybe (still at least 20 years off).

How about a compromise? Make using the shuttle an investment of time as well. Say, only one shuttle each way every two weeks. So someone does have to commit to living the life in Colonia for a time, and cannot simply one day be in Colonia and in the bubble the next (without doing it the hard way of course)?

I do see what you're saying about it, but do you really not want me out there till I'm 60 or decide on a whim to go exploring? Which could happen, I suppose. :)
 
Right up until the conclusion where you cited the 8 to 10 hour trip and then said it should be made more difficult.
More difficult does not necessarily mean longer.

There needs to be a barrier between Colonia and the bubble so that local situations are relevant. At the moment, that barrier is implemented in an unsatisfactory way - you point your ship in a particular direction and make hyperspace jumps for an extended period of time until you're there - the barrier is functional, but extremely dull.

At the moment there are many calls "this barrier is boring, remove it" - and that would destroy many of the things which make Colonia unique. If the barrier could be replaced by something more interesting and challenging - it could then perhaps be a bit quicker in terms of raw hours spent - that would be good: Colonia would still be separated, but getting between Colonia and the bubble would be interesting. The game is not really set up at the moment for that sort of thing to exist, though - I'm really not sure how it might be done. Megaships with intermediate stops keep it as a time barrier - but do allow people who specifically don't like the mass jumping. They just have to bounty hunt or mine or pirate at the intermediate stations for a few weeks in the middle.

But when it's so big, that it precludes playing for a large part of the playerbase, something should be done.
Generally what Frontier have done to avoid that is "put all the interesting stuff either in or very near to the bubble". Problem evaded. (That leads to fair complaints from long-range explorers that there's nothing to find in deep space ... when they hopefully add some of that in 3.3 there'll then be complaints that people can't see the Space Haddock of Hypunoe or whatever it is because it's too far from the bubble for them.)

There's been about a five-fold increase in effective jump range since Colonia was founded, between neutron boosting and engineering/techbroker improvements, which has made no real difference to whether people think it's too far or not. CGs in the Pleiades, a few hundred LY from the edge of the bubble ... get way lower participation rates because even those extra fifteen minutes are a bit much for a lot of people. That's basically just not going to change, I think.

Fortunately there's no requirement - and I hope it stays that way! - for anyone to visit Colonia, so it's not a game design problem that not everyone does.
 
I see what you're saying, although I feel there is quite a difference between a space haddock and an emerging human bubble in terms of expectations concerning player agency (or desire for such). On the rest I can't really disagree, I hope FD come up with something in the future.
 
Now that we have Mega-ships (and soon to have new exploration features), do you think a regular service to Colonia from a bubble based station would be a decent idea? Dock on a mega-ship (some sort of time delay here) and emerge in Colonia.

I can see this being abused with Colonia delivery missions, etc. so just have the caveat that all missions are wiped on route if you use this method.

Same for return trips. If this was done once a month (First of each month bubble to Colonia, 15th of each month Colonia to bubble), I don't see many down sides.

The cost for transport should be the same price as transporting your ship via the ship yard.

[up] or [down]

Player driven!
 
If and when fleet carriers get into the game, I plan on running a shuttle service to Colonia, so keep me in mind for all your travel needs.

When that happens and if docking is possible, I think we will see carriers at all the major attractions as a refuel/repair base. Imagine ships as SagA, Neutron Nebula, Beagle, etc... This would be the real colonization of the galaxy and akin to the great migration to the west of the US. Small outposts being set up in remote locations to serve passers by, until it blossoms into a city of it's own.
 
I would rather have a wormhole, one which appears every so many days or weeks

It would disappear and reappear

Would let you jump 85 to 90percent the way there
 
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