Don't care one way or the other. I bought the game to fly a ship, not take the bus. So it won't affect me. A big no to worm holes tho.
Trip to colonia in less than 100 jumps? How?No to monthly, delay and directly to Colonia.
Yes to weekly, instant and visiting 3 ports on the way there and three different ports on the way back.
Either you spend that week at each port or you only shorten your total trip.
btw the trip already takes less than 100 jumps now
Really? Took me about 260 jumps in my 75ly jump range Conda. Not using any Neutron Highway.btw the trip already takes less than 100 jumps now
Really? Took me about 260 jumps in my 75ly jump range Conda. Not using any Neutron Highway.
Trip to colonia in less than 100 jumps? How?
Really? Took me about 260 jumps in my 75ly jump range Conda. Not using any Neutron Highway.
Now that we have Mega-ships (and soon to have new exploration features), do you think a regular service to Colonia from a bubble based station would be a decent idea? Dock on a mega-ship (some sort of time delay here) and emerge in Colonia.
Looking at Alex Brentnall Anaconda video He only had 69ly jump range. So if people have 75 ly jump range It would be less than 100 jumps to ColoniaThat's why. Even without neutron jumping until you hit the dense neutron fields (about 5-6k LY out from Sol) you can fly the last 16K LY to Colonia on neutrons only, other than when refueling.
Post the url of the spanish Thread.Checking Spansh ... with an 80LY Anaconda now being possible, Sol->Colonia can be done in only 85 jumps (but that assumes you have fuel rats on standby every four systems after the start to refill you)
It may be possible to just get it below 100 with the right balance of extra fuel tank size that doesn't hurt your jump range too much but also doesn't require too many side trips ... but it would be very close.
On the other hand, if use of detention-centres was allowed (no idea if it's race-legal, but why not if you're just trying to travel quickly), I think it could be cut to around 75 jumps.
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On the other hand, if use of detention-centres was allowed (no idea if it's race-legal, but why not if you're just trying to travel quickly), I think it could be cut to around 75 jumps.
You're overcomplicating it - use the existing NPCs for your supporters!For the three "prison assisted" jumps, you'd need 6 supporters pre-stationed (and 6 fights against the instancing system). Assuming that this would save you ~10 neutron jumps each time. Overall what, maybe 15..20 minutes?
With an engineered exploration build and spansh neutron routing Colonia is only a 3-5 hours away. Specialized anaconda builds further reduce that time. My record is 1:42:08 from Sol -> Colonia with a 73ly nearly min/maxed conda weighed down by extra fuel tanks. Splitting the trip up into a few hour long play sessions or enjoying the scenery/exploring if you enjoy that can help make the trip feel shorter.
That being said it would be nice to have dockable megaships to transfer over expensive ships/modules and I could see the appeal of riding a megaship along the colonia highway doing some light exploration at each stop before boarding again. As long as it took longer to get there by megaship than doing it yourself/transfer fees I really don't see any big issues.