Yes, no doubt the relative mouse is too much benefit in the control of the ship, I think at this time the precision with the mouse is very precise because of the relative mouse.Hi folks,
I have been playing elite dangerous for about 4 and a half years and making pvp for the last 2 years.
If you see the top, for example, 200 pvp players in this game, roughly 10% are using HOTAS or ar least joystick, and the rest are using the mouse + keyboard + relative mouse combo.
This simple percentages indicate is not balanced
Everybody who makes pvp in this game knows HOTAS users has to practice much more to be acurate in shooting and even in FA off control than a mouse and keyboard user, and this is not an exageration, it is a fact, so again, is not balanced.
Maybe the FDEV team haven´t tested enough because I think If they do it they would realize easily.
So what I am asking from from frontier is to balance these mechanics, maybe nerfing the relative mouse efect to make the control and aiming with mouse a bit more difficult or maybe introducing some mechanic that make control and aiming a bit easier for HOTAS users.
Anyone who thinks I am not right, can see on internet on thousand videos, how easy is to hit with long range railguns using keyboard and mouse, and on the other hand with HOTAS is more difficult.
Or also can test it flying in FA off with mouse and keyboard, and then try the same with a HOTAS.
At times this seems more like a space shutter mounted on ships rather than a game of flying ships.
No debería haber beneficios de unos controles sobre los otros
There should be no benefit of one control over the other. No one would expect to play a car game with a mouse and have a benefit over players who play with a steering wheel.
I would simply eliminate the relative mouse, because it offers a disproportionate improvement over other analog devices, joysticks or gamepads do not offer this advantage and I think it should be eliminated.