@Morbad
it calculates in a genius way how much counter rotation should be given that the ship does what the pilots points to with the mouse moves
and it does this on the fly constantly
try the following make a fa off flip and stabilice your ship when the 180 direction change was done aim at a star after the flip do it with relative mouse and then with stick and you will see a brutal difference
its a master piece of software engineering. basically it stores the other prior moves and calculates the trust needed to control the rotation for the actual move
and it does this all the time
thats the reason you can stop a rotation after a full flip in a second and its hard as hell to do the same with a stick. you will oversteer and need much more time to be stable again even if you are good.
It may well be that you find fine input subjectively easier with the mouse than a stick, but that's not from relative mouse auto-correcting past input, which it cannot do.
it calculates in a genius way how much counter rotation should be given that the ship does what the pilots points to with the mouse moves
and it does this on the fly constantly
try the following make a fa off flip and stabilice your ship when the 180 direction change was done aim at a star after the flip do it with relative mouse and then with stick and you will see a brutal difference
its a master piece of software engineering. basically it stores the other prior moves and calculates the trust needed to control the rotation for the actual move
and it does this all the time
thats the reason you can stop a rotation after a full flip in a second and its hard as hell to do the same with a stick. you will oversteer and need much more time to be stable again even if you are good.
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