A few of us are in a remote system with 2 factions and a low population. The system gets little traffic and most likely only gets players dumping exploration data, so the controlling faction was at 99% inf and the faction we're pushing started at 1%.
The starting faction has no missions available and I cannot find any bounties issued by them with a KWS (likely because they are an anarchy faction, but I wasn't sure if I could find bounties so I scanned ships just in case).
Murdering controlling faction and sys authority is out of the question, it will make it impossible to fight, especially once we actually do trigger a civil war, because we'll basically lock ourselves out of the only station in the system and the next station is just over 200ly away.
Passenger missions are a possibility but you have to be friendly to a faction first. The only thing we've found are a specific convoy dispersal pattern threat 2 that spawns in a clean fleet of ships from the faction we are trying to push and 4 pirates with the controlling faction jump in and then a dialogue comes up in the chat window like it would in a CZ asking you to choose a side. This gives our faction influence and increases our rep meaning that if we can get to passenger missions it will be much easier to boost the influence.
This, however, is becoming tedious. The RNG in the last day or two for these specific convoy dispersal patterns has been terrible. We've got the influence up to over 30% so we have put a dent in this, but it's being hampered by RNG at this point. It is easier to find more of them in a wing (as each player gets their own signal source spawns), but we have been having major issues with those convoy dispersal patterns bugging out and not completing in wings, so we've all had to go solo looking for them.
A question I had, for those that have a better understanding of the BGS, what affect will I have by blowing up controlling faction pirates that have a bounty placed by the controlling faction, but just don't turn in the bounty vouchers? Since we've been blowing up those type of pirates in those convoy dispersal patters, we know the influence from winning those for our faction is more than what the controlling faction might be getting for killing the pirates, but we don't know if they are getting any influence at all, and we don't know if our faction gets any influence from their death due to them being affiliated with the controlling faction.
So, if I just go out, hunting only pirates affiliated with the controlling faction, but just don't turn in their bounty vouchers, will that be a net influence gain for the faction we are pushing?
The starting faction has no missions available and I cannot find any bounties issued by them with a KWS (likely because they are an anarchy faction, but I wasn't sure if I could find bounties so I scanned ships just in case).
Murdering controlling faction and sys authority is out of the question, it will make it impossible to fight, especially once we actually do trigger a civil war, because we'll basically lock ourselves out of the only station in the system and the next station is just over 200ly away.
Passenger missions are a possibility but you have to be friendly to a faction first. The only thing we've found are a specific convoy dispersal pattern threat 2 that spawns in a clean fleet of ships from the faction we are trying to push and 4 pirates with the controlling faction jump in and then a dialogue comes up in the chat window like it would in a CZ asking you to choose a side. This gives our faction influence and increases our rep meaning that if we can get to passenger missions it will be much easier to boost the influence.
This, however, is becoming tedious. The RNG in the last day or two for these specific convoy dispersal patterns has been terrible. We've got the influence up to over 30% so we have put a dent in this, but it's being hampered by RNG at this point. It is easier to find more of them in a wing (as each player gets their own signal source spawns), but we have been having major issues with those convoy dispersal patterns bugging out and not completing in wings, so we've all had to go solo looking for them.
A question I had, for those that have a better understanding of the BGS, what affect will I have by blowing up controlling faction pirates that have a bounty placed by the controlling faction, but just don't turn in the bounty vouchers? Since we've been blowing up those type of pirates in those convoy dispersal patters, we know the influence from winning those for our faction is more than what the controlling faction might be getting for killing the pirates, but we don't know if they are getting any influence at all, and we don't know if our faction gets any influence from their death due to them being affiliated with the controlling faction.
So, if I just go out, hunting only pirates affiliated with the controlling faction, but just don't turn in their bounty vouchers, will that be a net influence gain for the faction we are pushing?