General Remove private Lobby and single Player

What really ticks me off about PP, even though it is opt in, it heavily impacts on certain game aspects if you don't play.

2 points specifically come to mind:

Bounty hunting, where PP ships spawn in large numbers, taking up spawn slots, meaning more down time in nav becons/RES waiting for pirates to spawn. Prior to PP you'd get a nice constant flow of pirate ships. Since the advent of PP, half the ships in any given area can be PP ships, slowing down the spawn of pirates.

BGS - powerplayers will sometimes try and flip a system, not because they care about the system, but just because its the wrong government type for them. They don't care about that faction that gets in charge, as long as its of a type they need.
And this is what I try to tell people who say 'increase PP NPC numbers'. You can't, because the spawn rates would change. The BGS too is interesting but also annoying in that it works to antagonise.

I'd much prefer happiness to be based on state rather than gov type- so then it comes down to how content your citizens are. And since PMFs want harmony they'll be keeping their systems happy, and that attacks by others destabilise in a BGS way that is natural.
 
If Powerplay were (hypothetically) to be made Open only then all Powerplay links to the BGS would need to be removed and all references to Powerplay, including Powerplay ships, would need to be completely removed from Solo and Private Groups - as players who could not affect a PvP-gated game feature should not be affected by it in any way.
All players have the choice to fly in open, including those on consoles, so that makes no sense. If the pain of console owners' personal choices is too great then console players could be exempted from any restriction, since they are a minority that could be accommodated as a compromise. Just pointing it out.
 
Yup, so regardless of whether open only or not, there is the underlying issue that PP needs to be made more interesting/challenging to be more widely adopted.

I've done a bit of PP, flying back and forth, in open. I saw nobody, it was just mindless A to B and not even profitable.
The problem is it depends on a lot of factors, and that there is a mixing between what Sandro suggested and what happens now. It also does not help the bonuses have been kept at 2015 levels- 50 million was a lot in the day, now its chump change.
 
i disagree slightly on that. Credits are meaningless not because everyone has billions, but because a select and minority subset of activities spin inordinate amounts of credits. This means balancing the risk vs reward of open is impossible when the outcomes (and risks) revolve around a concept which is meaningless to some styles of play, and punishing for others.

For example, if i took twenty salvage missions, and twenty stacked massacre missions... the former will pay me 20-40m credits and be higher risk due to the fitting requirements for cargo alone. The latter will take a roughly equivalent amount of time, but pay upwards of 500m credits, and is far lower risk in the context of open, as you can roam around in your pure combat boat.

This is why balancing the income of activities remains absolutely critical to having the universe make any semblence of sense.
Its why in 2014 crime should have paid the most but come with the most baggage. In 2021 the most humdrum lawful jobs pay the most and come with no baggage at all.
 

Robert Maynard

Volunteer Moderator
All players have the choice to fly in open, including those on consoles, so that makes no sense.
Not all console players can play in the multi-player game modes - and premium platform access is not a requirement of playing the game.
If the pain of console owners' personal choices is too great then console players could be exempted from any restriction, since they are a minority that could be accommodated as a compromise. Just pointing it out.
Singling out those who choose not to or cannot pay subscriptions for premium platform access wouldn't be a good look.

.... and playing in any game mode is entirely optional for all players and has been from the very beginning, along with the mode shared galaxy that every player affects regardless of which game mode they play in. If an exception were to be considered for console players then it should apply to all players.

What is being talked about is PvP-gating existing game content - which would be a significant change to all players' game, regardless of game platform, mode preference or inclination (or lack thereof) to engage in PvP in a game sold to all where PvP only required in a single out-of-game feature. If it were to happen then those who cannot affect it from the game mode they choose to play in should not be affected by it in any way.
 
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Not all console players can play in the multi-player game modes - and premium platform access is not a requirement of playing the game.

Singling out those who choose not to or cannot pay subscriptions for premium platform access wouldn't be a good look.

.... and playing in any game mode is entirely optional and has been from the very beginning, along with the mode shared galaxy that every player affects regardless of which game mode they play in.

What is being talked about is PvP-gating existing game content - which would be a significant change to all players' game, regardless of game platform, mode preference or inclination (or lack thereof) to engage in PvP in a game sold to all where PvP only required in a single out-of-game feature. If it were to happen then those who cannot affect it from the game mode they choose to play in should not be affected by it in any way.
It was not a good look canning Offline, or the Mac client, or delaying consoles. But they did it.

Powerplay is a tiny feature that for some reason has become the rallying cry for people who think its somehow this massive thing.

If it was so massive, why do you think the lead designer of the time thought the way he did?
 
That's one opinion, certainly. The possiblity of PvP exists in both multi-player modes - and has not constrained the design of features (as PvP is entirely optional in this game, apart from in CQC) - unless the perceived constraint relates to features that require PvP? CQC is the only game feature that requires PvP. DBOBE was rather clear on that in the Engineers launch stream:
Source: https://youtu.be/gEtHu3AXw2Q?t=2650


The weekly threads exist, and have done over the last eight years and more, simply because Frontier chose not to force players to engage in PvP nor limit game features to a single PvP-enabled game mode. The lobbying is obvious - as is the fact that there is opposition to the change proposals. That some players bought a game that does not meet their needs and then expect it to be changed to suit them, with adverse effects on those who don't support the changes, is obvious - just as it is obvious that we all bought the same game on the same terms. Hence my support for splitting the game and adding an Open only mode with its own galaxy rather than changing the existing game for all players to suit a subset of the player-base.

Still no rational reason to restrict particular content to Solo or Private Groups.

.... and territory cannot be defended in that manner when players can appear in Open in a station in a "blockaded" system without encountering a single player....
Tbh, I don't have to satisfy whatever your concept of rationality is. The myths you and others keep peddling against all evidence and explanation to the contrary convinces me that that concept lacks some value, or that you struggle to see outside an ingrained view. It's a hiding to nothing trying to get past that. I tend to think of things, of course from my own constituency's point of view, but also from the point of view of a developer (a) trying to create a good game that they can be proud of and achieves something special that other games don't, while (b) squaring that with growing and maintaining their active player base. Not too niche, not too bland. That's where, to me, the rational motivation to change and improve the game comes from. If pan-modal gameplay always has to be a bland catch-all then no feature will ever shine or be its best. Arguably all that matters is dev time and net player satisfaction (along with general game integrity). I'm struggling to see what is not rational here.
 

Robert Maynard

Volunteer Moderator
It was not a good look canning Offline, or the Mac client, or delaying consoles. But they did it.
Indeed - and reaped the consequences for doing so. In that respect changing the "all modes are equal and valid choices" philosophy would be a completely aviodable own goal.
Powerplay is a tiny feature that for some reason has become the rallying cry for people who think its somehow this massive thing.
It's the rallying point for those seeking to force a PvP-gated feature in to the game. If it happened, regardless of what Frontier said, the demands for Open only "all the things" would continue unabated and with greater fervour (as was seen in the jubilant responses of Open-BGS proponents in the Flash Topic threads regardless of Sandro's clarity on the limited scope of any Open only proposal that formed part of an investigation that was clearly stated not to be a fait-accompli) as the first hurdle would have been overcome
If it was so massive, why do you think the lead designer of the time thought the way he did?
Probably because if he didn't raise it then it would be raised in the thread - noting that it was only ever a proposal, i.e. a potential, "no ETAs, no guarantees", outcome. He later went a bit further in what seems to be his last stream appearance before he left the project:
Source: https://www.youtube.com/watch?v=52kOyADxK5E&t=3110s

Sandro Sammarco; Lavecon Recap and Mining Focused Feedback said:
We don't give out numbers because we just don't do that right cuz we're the cool kids however it's it's fair to say that again, just to put a misconception to rest, the people saying it, open is not a small group it's the majority. More people play in open than the other modes, yeah by a significant margin. So that shouldn't be taken though as a "so we're gonna do open only power play" that it's absolutely the furthest from our minds.
 
Not all console players can play in the multi-player game modes - and premium platform access is not a requirement of playing the game.

Singling out those who choose not to or cannot pay subscriptions for premium platform access wouldn't be a good look.
I paid an awful lot for my PC compared to a console. This was a choice. I expect to get what I paid for, even if it wasn't paid to FDev. If I'd paid much less for a console, I'd be accepting (and indeed was when I owned one) of the knowing compromises I was making regsrding performance and online play, however annoying they were.
.... and playing in any game mode is entirely optional for all players and has been from the very beginning, along with the mode shared galaxy that every player affects regardless of which game mode they play in. If an exception were to be considered for console players then it should apply to all players.
I too like Status Quo.
What is being talked about is PvP-gating existing game content - which would be a significant change to all players' game, regardless of game platform, mode preference or inclination (or lack thereof) to engage in PvP in a game sold to all where PvP only required in a single out-of-game feature. If it were to happen then those who cannot affect it from the game mode they choose to play in should not be affected by it in any way.
Currently, players are forced to go to closed modes for maximum efficiency. Is this not gating? I was sold a game where mode selection was a free choice. Mode selection with mode-exclusive content for all modes would represent an equal restriction to all players, regardless of their mode preference. That at least seems fair to all preferences.
 
It's the rallying point for those seeking to force a PvP-gated feature in to the game. If it happened, regardless of what Frontier said, the demands for Open only "all the things" would continue unabated and with greater fervour
If this were to be in any way consequential (apart from being a forum annoyance), FDev would have to have recognised that OOPP had been a roaring success. Presumably you think this would be the case? Are you against it out of self-interest as a forum moderator?
 
If Powerplay were (hypothetically) to be made Open only then all Powerplay links to the BGS would need to be removed and all references to Powerplay, including Powerplay ships, would need to be completely removed from Solo and Private Groups - as players who could not affect a PvP-gated game feature should not be affected by it in any way.

Said the same myself on many occasions. Anything that is locked to a mode should not be visible or have any impact in any modes where it can't be participated in.

One of the common cries from the open only crowd is how people in other modes can affect "their" game doing a common activity. Therefore if that is their argument, then open only PP shouldn't be able to affect the games of people in PG/solo. And i'd say this should apply to both pluses and minuses. No more discounts in Li Yong's space if in PG/solo either. No blackmarkets appearing in Archon's territory in PG/solo.
 
I've never understood why people object to conflicts of interest within the BGS (on both the PP and faction support sides). What's the point of an interactive shared multiplayer universe if every objective exists in a bubble with no other considerations or interests that can impact it? It injects realism when two groups with completely different motivations have an interest in the same location and have choices to show force, enter conflict, conduct diplomacy, etc. That's where the story is. And forms the basis or backdrop of virtually all sci fi film and TV, and which is hard to evoke within a game.

In my opinion, if they can have an impact on each other it should be because there is a reason for BGS players to affect PP. There is a reason for PP players to affect the BGS. Its a one way relationship.

What I would love is for the ability to kick a power out of a system via the BGS or some other means that isn't PP based. Get tired of seeing PP ships in my home system.
 
power of the system should boost BGS if the faction is linked to the superpower.
as or open only..... oh yes please.
or reduce the influxes PG & solo can do with PP and BGS
 

Robert Maynard

Volunteer Moderator
Tbh, I don't have to satisfy whatever your concept of rationality is.
Of course - there's no requirement to reach any agreement.
The myths you and others keep peddling against all evidence and explanation to the contrary convinces me that that concept lacks some value, or that you struggle to see outside an ingrained view. It's a hiding to nothing trying to get past that.
I haven't seen anything posted that contradicts the facts of the matter, i.e.:
  1. we all bought the same game;
  2. there are three game modes;
  3. all players in all game modes (and all platforms) experience and affect the galaxy;
  4. no game feature (apart from CQC) requires any player to play among others to affect it.
I've seen plenty of opinions and proposals as to what might be better for some players - however most of those completely disregard those who would be disenfranchised by the proposals and are therefore easily disregarded.
I tend to think of things, of course from my own constituency's point of view, but also from the point of view of a developer (a) trying to create a good game that they can be proud of and achieves something special that other games don't, while (b) squaring that with growing and maintaining their active player base. Not too niche, not too bland. That's where, to me, the rational motivation to change and improve the game comes from. If pan-modal gameplay always has to be a bland catch-all then no feature will ever shine or be its best. Arguably all that matters is dev time and net player satisfaction (along with general game integrity). I'm struggling to see what is not rational here.
It's natural for those who don't agree with the game's design to seek to have it changed to suit them - it's also natural for those who would be adversely affected by the proposals to oppose them. There's no need whatsoever for the opposition to give ground.

Arguably Frontier already did all of that when set out their game design in 2012 - which made PvP an optional extra that no-one needs to participate in in any way although they can choose to do, of course.
 
In my opinion, if they can have an impact on each other it should be because there is a reason for BGS players to affect PP. There is a reason for PP players to affect the BGS. Its a one way relationship.

What I would love is for the ability to kick a power out of a system via the BGS or some other means that isn't PP based. Get tired of seeing PP ships in my home system.
Problem is, if that was more effective than the current ways of ejecting a power from systems, it'd be the go-to for the opposing powers too. It becomes an argument for just generally making powers easier to dislodge. Which I'm not saying is a bad idea, in fact.
 
Of course - there's no requirement to reach any agreement.

I haven't seen anything posted that contradicts the facts of the matter, i.e.:
  1. we all bought the same game;
  2. there are three game modes;
  3. all players in all game modes (and all platforms) experience and affect the galaxy;
  4. no game feature (apart from CQC) requires any player to play among others to affect it.
I've seen plenty of opinions and proposals as to what might be better for some players - however most of those completely disregard those who would be disenfranchised by the proposals and are therefore easily disregarded.

It's natural for those who don't agree with the game's design to seek to have it changed to suit them - it's also natural for those who would be adversely affected by the proposals to oppose them. There's no need whatsoever for the opposition to give ground.

Arguably Frontier already did all of that when set out their game design in 2012 - which made PvP an optional extra that no-one needs to participate in in any way although they can choose to do, of course.
Okay, so I'll see it as you taking a stance for the status quo, even though in principle on other topics you might be more open to change. Fair enough.
 

Robert Maynard

Volunteer Moderator
I paid an awful lot for my PC compared to a console. This was a choice. I expect to get what I paid for, even if it wasn't paid to FDev. If I'd paid much less for a console, I'd be accepting (and indeed was when I owned one) of the knowing compromises I was making regsrding performance and online play, however annoying they were.
Not all players can - minimum spec PCs are not that expensive.
I too like Status Quo.
The Eagles have a song that's more appropriate to this discussion. ;)
Currently, players are forced to go to closed modes for maximum efficiency. Is this not gating? I was sold a game where mode selection was a free choice. Mode selection with mode-exclusive content for all modes would represent an equal restriction to all players, regardless of their mode preference. That at least seems fair to all preferences.
They bought a game that revolves around PvE, not PvP - if choosing to play among other players who may shoot at them makes them less efficient then that is their choice and their choice alone.

Mode exclusive content would represent no restriction whatsoever on those who choose to play in Open (who can choose, on a whim, to play in the other modes - and probably do at least some of the time) - the only meaningful restriction would be with respect to any content PvP-gated to Open - as not all players can play there nor are all players inclined to play in a PvP-enabled game mode with random players.
 

Robert Maynard

Volunteer Moderator
Okay, so I'll see it as you taking a stance for the status quo, even though in principle on other topics you might be more open to change. Fair enough.
When faced with demands for change to suit a subset of the player-base to the detriment of others, the fallback position is indeed the status quo - as we all bought that, and we would not agree that all proposed changes would constitute an improvement to our gameplay. Like playing in Open, one can choose not to continue along a discussion path at any time.
 

Robert Maynard

Volunteer Moderator
If this were to be in any way consequential (apart from being a forum annoyance), FDev would have to have recognised that OOPP had been a roaring success. Presumably you think this would be the case? Are you against it out of self-interest as a forum moderator?
No.
 
Not all players can - minimum spec PCs are not that expensive.
<Cough cough> Oddyssey
The Eagles have a song that's more appropriate to this discussion. ;)
Definitely drinking to forget.
They bought a game that revolves around PvE, not PvP - if choosing to play among other players who may shoot at them makes them less efficient then that is their choice and their choice alone.

Mode exclusive content would represent no restriction whatsoever on those who choose to play in Open (who can choose, on a whim, to play in the other modes - and probably do at least some of the time) - the only meaningful restriction would be with respect to any content PvP-gated to Open - as not all players can play there nor are all players inclined to play in a PvP-enabled game mode with random players.
Okay, so you see this (and Frontier as agreeing) that PvE is the privileged game experience, and PvP is an addon (well, really, a nuisance that should be tidied away). And yet, Frontier might find that they've actually created a gem without realising it - the flight model and scenario possibilites that keep PvPers interested in a game that on its other bases doesn't fully engage them. What do they do with that? "Aaah, we were never interested in that, we're not now", or make more of it? BGS, Powerplay and perhaps all of the game features have gone in ways that they really didn't anticipate. And they've run with it, generally. Not running with it re: PvP so far has led to a lot of the dissatisfaction with asymmetry of encounters and with C&P, and the flight by many to closed modes. For some the answer is to, in some form, ban PvP. But it's a short-sighted attitude.
 
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