General Remove private Lobby and single Player

Just a random comment.... may be a bit off topic, but relates to Open at least :p

I would like to see player hollow boxes and CMDR prefixes removed from Open, at least until the ship has been fully scanned.
So players can blend in with NPC ships.

Maybe even by way of a beacon you can turn on / off, if you wish your presence to be known.

Wasn't deserving of its own open letter thread.
 

Robert Maynard

Volunteer Moderator
Just a random comment.... may be a bit off topic, but relates to Open at least :p

I would like to see player hollow boxes and CMDR prefixes removed from Open, at least until the ship has been fully scanned.
So players can blend in with NPC ships.

Maybe even by way of a beacon you can turn on / off, if you wish your presence to be known.
There was a DDF discussion on the merits, or lack thereof, of a beacon that could be switched off - the result was, from memory, "inconclusive" and we obviously didn't get one.

The beacon in that discussion was such that if switched off the player could not be identified as a player nor could they identify other players as players.

Noting that (on PC at least) network traffic and P2P connections can be trivially monitored out of game, players will "know" whether there are other players in an instance even if such a beacon was switched off (and there's always CTRL-B to show network traffic in-game) and therefore be able to react accordingly.

In my opinion such a beacon would be of more benefit to the hunter more than to the target.
 
There was a DDF discussion on the merits, or lack thereof, of a beacon that could be switched off - the result was, from memory, "inconclusive" and we obviously didn't get one.

The beacon in that discussion was such that if switched off the player could not be identified as a player nor could they identify other players as players.

Noting that (on PC at least) network traffic and P2P connections can be trivially monitored out of game, players will "know" whether there are other players in an instance even if such a beacon was switched off (and there's always CTRL-B to show network traffic in-game) and therefore be able to react accordingly.

In my opinion such a beacon would be of more benefit to the hunter more than to the target.

It's just the fact that players stand out like a sore thumb instantly, you instantly know which and where a player ship is, but I guess I hadn't thought about it as in depth as I could have :p

Sure, those on the hunt would likely use network traffic (which I forgot existed) and the likes to allow it to give them an wolf in sheep's clothing advantage and of course, you can't scan a ship behind you, although in this case it could be, if a ship scans you, then their player status becomes known as it is now.
 
It's just the fact that players stand out like a sore thumb instantly, you instantly know which and where a player ship is, but I guess I hadn't thought about it as in depth as I could have :p

Sure, those on the hunt would likely use network traffic (which I forgot existed) and the likes to allow it to give them an wolf in sheep's clothing advantage and of course, you can't scan a ship behind you, although in this case it could be, if a ship scans you, then their player status becomes known as it is now.

That would only make that particular scenario worse than remaining "anonymous". Those not on the hunt won't be scanning every ship in the system to see who is and isn't a CMDR, but those on the hunt will. It may buy the hunted a little time by delaying the pursuit, but that'd be the only advantage.

While I like the idea of all ships being solid boxes instead of CMDR ships showing up as hollow boxes, it does offer some safety in the knowledge that there are other CMDRs in the system. Being aware of danger is 95% of avoiding it.
 
Why do PvP players always euphemize "interaction" when what they mean is "conflict"?

Mobius has all sorts of interaction, yet, PvP is explicitly prohibited unless agreed to prior by all parties.

Rather Open players are looking for interaction with other open players (like the aforementioned wing missions) Inna social way.

E.g. come join this mission with others to do activity "X".

Yes, I know such activities can be organised via discord or here etc, but this is explicitly "in game"

Admittedly, some of those missions could be to break heads of either NPC or CMDR pilots.

As Robert mentioned earlier, this would probably benefit all modes, especially if NPCs could "fill in" where required.
 
Why do PvP players always euphemize "interaction" when what they mean is "conflict"?

Mobius has all sorts of interaction, yet, PvP is explicitly prohibited unless agreed to prior by all parties.
I mean what's the fun in being a pirate unless you're actually doing pirate stuff like robbing hapless bystanders?
Problem is that there's not enough there to keep this dynamic interesting for both parties, nor enough QoL so risking interception is interesting.
 
I mean what's the fun in being a pirate unless you're actually doing pirate stuff like robbing hapless bystanders?
Problem is that there's not enough there to keep this dynamic interesting for both parties, nor enough QoL so risking interception is interesting.
Hahaha, “interesting for both parties” hahaha
 
I mean what's the fun in being a pirate unless you're actually doing pirate stuff like robbing hapless bystanders?
Problem is that there's not enough there to keep this dynamic interesting for both parties, nor enough QoL so risking interception is interesting.
Euphemism (noun) - a mild or indirect word or expression substituted for one considered to be too harsh or blunt when referring to something unpleasant or embarrassing.

Bluntly, you Know you want to abuse the other player, but you try to make it sound less unpleasant than it is by using a less obnoxious word.
 
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Hahaha, “interesting for both parties” hahaha
You can't pilot snipe some moron who's flying straight behind you for instance, you need multi-crew to use turrets to any great effect and the designs/layouts of ships basically encourage constant turnfighting when that's not adequate.

and you could say "well having rear-gunners would be unbalanced" but I'm not so sure as it might start making tactics necessary for fighters instead of storing the meta in weapon and engineering selection.

granted it would have some impact on balance but, along with rear-view mirrors I don't understand what would break? simply "try to outturn or run" just isn't interesting gameplay, why does every ship have to be a fighter?
 
Hotel California is the song. You check out if like, but you can never leave. This discussion has been going on since the inception of the game, as well as being rehahed in numerous games over numerous decades, Carebears vs Muderhobos. War... War never changes. Groundhog Day. You get the idea.
LOL, yep, same wants, same arguments, same counter arguments, same merry go round, same everything.

At the end of the day, one side is trying to force another to play the way they want them to. They want other players to act as victims for their playstyle. So far, thankfully, Fdev has mostly ignored that side, seldomly even paying them lip service.
 
Euphemism (noun) - a mild or indirect word or expression substituted for one considered to be too harsh or blunt when referring to something unpleasant or embarrassing.

Bluntly, you Know you want to abuse the other player, but you try to make it sound less unpleasant than it is by using a less obnoxious word.
Interaction works both ways... but first of all you should get rid of the misconception that PvPers fly 24/7 killboats, which is not the case if i.e. they are hauling PP stuff for forts or for BGS related activities. Of course nothing stops them to headbutt to death with a shieldless T9 an enemy in an ASPX, but for sure that will result in big laughs for both.
 
LOL, yep, same wants, same arguments, same counter arguments, same merry go round, same everything.

At the end of the day, one side is trying to force another to play the way they want them to. They want other players to act as victims for their playstyle. So far, thankfully, Fdev has mostly ignored that side, seldomly even paying them lip service.
Yeah fully agree, the majority are the “get gud” types you find on other multiplayer games.
They want, simply, more players to gank. If they got their way they would then be calling for the early stage to be opened up so they can fined even easier targets. The fact they want to ruin other people’s day makes me really happy that solo and private groups is in elite. The fact this annoys them makes me smile, so I love reading these threads.
There are some who would enjoy the role side of say, piracy, and other activities, but then if this group are calling for open only, they are still trying to force players to play the game the way they want it.
 
Yeah fully agree, the majority are the “get gud” types you find on other multiplayer games.
They want, simply, more players to gank. If they got their way they would then be calling for the early stage to be opened up so they can fined even easier targets. The fact they want to ruin other people’s day makes me really happy that solo and private groups is in elite. The fact this annoys them makes me smile, so I love reading these threads.
There are some who would enjoy the role side of say, piracy, and other activities, but then if this group are calling for open only, they are still trying to force players to play the game the way they want it.
again the problem is bigger, it's a wholistic issue with design.
 
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