General Remove private Lobby and single Player

No, it’s people trying to force others to play a game the way they want it. The majority of comments in threads like these, that are calling for open only, prove that.
The Solo/PG could be considered as the same as they force everyone involved in BGS/PP to run the BGS/PP grinding indeed of destroying ships until one of the conflicting sides surrenders or is back into sidewinders.
 

Robert Maynard

Volunteer Moderator
The Solo/PG could be considered as the same as they force everyone involved in BGS/PP to run the BGS/PP grinding indeed of destroying ships until one of the conflicting sides surrenders or is back into sidewinders.
It could be, apart from the fact that other players are optional in the game we all bought whereas experiencing and affecting the shared galaxy is something that everyone does, regardless of game mode.

Put differently, those who wish to directly oppose others in game features can only do so when the other players choose to play with them - and there's no requirement for them to do so. The shared galaxy is as much a feature for those who choose to play in Solo (and Private Groups) as it is for those players who choose to play in Open, by design.
 
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It could be, apart from the fact that other players are optional in the game we all bought whereas experiencing and affecting the shared galaxy is something that everyone does, regardless of game mode.

Put differently, those who wish to directly oppose others in game features can only do so when the other players choose to play with them - and there's no requirement for them to do so.
Then "shared galaxy" has to be removed. Let's have different modes as initially designed, but don't allow solo/pg players exploiting these modes to affect the game of who plays in open.
 
The Solo/PG could be considered as the same as they force everyone involved in BGS/PP to run the BGS/PP grinding indeed of destroying ships until one of the conflicting sides surrenders or is back into sidewinders.
Solo/PG could be considered the same by people who know nothing about BGS. Luckily there are none of those around here though.

As for affecting the game; as said before I'd love to see "Open-PvP" made into a separate galaxy. The salt when it filled with tumbleweed would be epic.
 

Robert Maynard

Volunteer Moderator
Then "shared galaxy" has to be removed. Let's have different modes as initially designed, but don't allow solo/pg players exploiting these modes to affect the game of who plays in open.
The shared galaxy was announced as part of the game design at the same time as the three game modes that share it. There was only ever going to be one galaxy state.
 
As for affecting the game; as said before I'd love to see "Open-PvP" made into a separate galaxy. The salt when it filled with tumbleweed would be epic.
This is another misconception. First, each platform has an organised PvP community/discord/systems where PvPers meet up and shoot each other, arrange tournaments, events, tours etc so a way out for such has been found.

Salt in PvP "world" is mostly driven by the eternal conflict between "lawfuls" and "criminals" and various mixes of such.

Last, but not least, I have experienced quite a good number of wars/conflicts/broken treaties between PvE players/factions and can witness the salt has been epic as well.

As an example of what could be, look at my last 5 player encounters: one was a Duval pledged = enemy T9 flying in Delaine space and so I've shot the ship down, another was a Delaine pledged and free to roam in our space, two others low rank DBX/ASP unpledged and no squadron (I did say o7 they never replied), last one was docked in an outpost (Antal pledged belonging to an enemy squadron) but I was in my hauling Python so went back to a nearby system to pick up a kill boat, came back to hunt him... but no luck. So far so good, isn't?
 

Robert Maynard

Volunteer Moderator
As for affecting the game; as said before I'd love to see "Open-PvP" made into a separate galaxy. The salt when it filled with tumbleweed would be epic.
Splitting the galaxy and giving a new Open mode its own non-shared copy to affect would be the equitable solution, in my opinion. There would need to be no ability to transfer assets between the galaxies though - as if it were possible it would offer the opportunity for trivial exploitation.

Another approach might be to permit lock a previously unpopulated volume of the galaxy, fill it with Factions, Powers, etc., and only allow players to be in that volume when playing in Open. No need for the rest of the galaxy to change for all players to offer those seeking Open only to be the only ones able to affect a bit of the galaxy.
 

Robert Maynard

Volunteer Moderator
Exactly, that's a game design fault.
Whether it's a fault or a feature rather depends on ones preference, or lack thereof, for PvP - and, as we all bought the game as it is, rather than as it is not, that means that those who want to force those who affect the galaxy to play in the same game mode as them did not buy a game that supports their gameplay preference. Those who don't want to engage in PvP are free to affect any game feature (apart from CQC, of course) as the game design supports their gameplay preference.

Frontier consciously chose, back in 2012, to give each player the choice whether they want to play among other players just as they gave every player the ability to experience and affect the galaxy regardless of game mode. Opposition from some backers to the design was obvious on the forums from the point that someone realised that players would not need to play with them to affect the game. Needless to say, the three modes / shared galaxy design was developed and released as part of the game.

The result of Frontier's choices is a PvE game with optional PvP for those who wish to engage in it (subject to meeting opponents, of course), noting that there may be indirect, asynchronous, competition between players in different modes and platforms with no requirement to instance together.

DBOBE noted, during the Engineers Launch stream (May'16), when answering someone in the chat who said "ED was never sold as a PvP game", that "no it wasn't and I don't see it as a PvP game, other than obviously Arena (CQC) which is just straight PvP":
Source: https://youtu.be/gEtHu3AXw2Q?t=2650
 
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Then "shared galaxy" has to be removed. Let's have different modes as initially designed, but don't allow solo/pg players exploiting these modes to affect the game of who plays in open.
It could just as logically be argued that you are "exploiting" the game by munchkining your ship exclusively for combat since no civilization in history has ever existed exclusively through fighting.

Even the Norse and their Viking ways tended to settle into family ways in Ireland and Scotland.
 
The Solo/PG could be considered as the same as they force everyone involved in BGS/PP to run the BGS/PP grinding indeed of destroying ships until one of the conflicting sides surrenders or is back into sidewinders.
You don't make any sense. If Solo/PG have such a great advantage why don't you go play in Solo/PG. What you just said is a pile of crap.
 
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Then "shared galaxy" has to be removed. Let's have different modes as initially designed, but don't allow solo/pg players exploiting these modes to affect the game of who plays in open.
You should be removed because you and two of your buddys are the only once who think so. Like I said before, special server for PvP only, that is your only choice because Open, Solo and PG stays together.
 
It could just as logically be argued that you are "exploiting" the game by munchkining your ship exclusively for combat since no civilization in history has ever existed exclusively through fighting.

Even the Norse and their Viking ways tended to settle into family ways in Ireland and Scotland.
Indeed, my most used ship is a bi-weave Python... go figure. The same does my 12yrs daughter who never bothered of being kaboomed by random enemies.
 
You should be removed because you and two of your buddys are the only once who think so. Like I said before, special server for PvP only, that is your only choice because Open, Solo and PG stays together.
As I've said, there's no need for a PvP server as its already in the game. And the argument has slowly slipped into discussing about fencing some activities and features behind open play mode, namely PP which is something that has been asked/confronted/discussed in thousands of posts in this sub (so it's not me and two buddies).
 

Robert Maynard

Volunteer Moderator
As I've said, there's no need for a PvP server as its already in the game. And the argument has slowly slipped into discussing about fencing some activities and features behind open play mode, namely PP which is something that has been asked/confronted/discussed in thousands of posts in this sub (so it's not me and two buddies).
The single galaxy server supports all three game modes - modes which are simply matchmaking filters which select who one may encounter based on the player's choice of game mode.

If there's perceived no need for a separate galaxy supporting PvP then those seeking PvP will require to share the existing shared galaxy with every other player.
 
The single galaxy server supports all three game modes - modes which are simply matchmaking filters which select who one may encounter based on the player's choice of game mode.

If there's perceived no need for a separate galaxy supporting PvP then those seeking PvP will require to share the existing shared galaxy with every other player.
Ok, but wasn't said by some FDEVs they were thinking about open only powerplay? (That's what I was referring to).
 
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