<double post, ignore>
I said it was hard to detect whose fault the ram was.
Obviously it's straightforward to detect that a collision has occurred!
It's not about detecting the ram, it's about detecting which of the two parties intended to do the ram.
When you shoot, there's no ambiguity that you're shooting them, rather than them shooting you.
In a collision, the two ships collided but there's no clean way to determine which one (or both, or neither) intended the collision to happen.
(In the real world - where decisions can be taken by real people able to consider all the context - there are insurance scams based around it being difficult to determine intent or fault in collisions, and the normal guidance being abusable. A computer game having to make an instant fully-automated judgement is never going to get it right.)
Well in the real world if you shoot at someone else there will be a court and lawyers and it will take years before judgement is passed as well. Still a totally absurd argument applied to videogames... Should Elite detect intent for friendly fire?
Ok well given you are so much smarter than me and Frontier Developments, perhaps you could tell us how we determine, via programming, whom is the rammar and whom is the victim?
Mmm, well the rammer may be the guy using its ship's ram to ram another guy's ship.
And how does a computer program establish that?
Irrelevant.There is a poopoo ton of games out there where you can actually equip rams and were damage is localised.
Ramming is legit gameplay. You may not like it - but it is a legit attack.
None of which are elite.There is a poopoo ton of games out there where you can actually equip rams and were damage is localised.
None of which are elite.
Collision damage is completely off in Elite Dangerous. I'm sure the 1984 version was more realistic in that regard.
Perhaps you should send your code to FD?
Oh wait, I get it. I dont code the game, so I'm wrong. Pristine argument.
In combat yes, not as a method of embuggerance
You don't have a very good grasp on the situation is the issue.