Breaking speed after boosting, not only breaks immersion. But, makes awful gameplay, too.
Spamming engine boost button to go anywhere while travelling in normal space sucks, and anyone who says otherwise, hasn't got a clue.
The first thing i did when i first took off in a sidewinder was to check the game physics.
Then, gave up on the game for quite a while, even tried going back to eve on line, but the lack of collision control, was too much to bare, and star citizent is not out yet, so -thankfully- i gave a second try to the game, and it won me over with it's stunning visuals, and rather good... Not ecxeptionally good, but, relatevely interesting gameplay.
And after fianally upgrading to horizons from base game, i realised ed is still under developement, and many, if, not all of those halfbaked features, would eventually b developed to fully functioning, user friendly features.
Including, but not limited to things like, srv's with turrets, but with out any lights attouched to them. Lack of options to plot a route to a destination star system str8 from the mission's panel, or, the engineer's panel, or, a notebook's panel, intergraded to the navigation panel. lack of options to set bookmarks in space, or, on planets and moons. the lack of options to store matterial/data, outside the ship. lack of option to store a ship in a station, or, outpost with shipyard services with commodities in it's cargo modules... And a lot more.
But.
Elite dangerous is a gigantic game, and all this stuff already added to it, can easelly ceep me busy for quite some time, and it is allready an allmost fully functioning game.
BUT.
there is ONE thing i simply can not forgive.
What the bloody is the deal with boosting the engines for a lousy few seconds, and then dragging back down to... I don't even have a word to discribe it... Cruising speed? What ever, anyone who has played the game, knows what i am talking about.
Who thought of this game mechanic? And if that person is still in the development team... Why?
How do u make a first person space game, with anything like that? How could it possibly make sense?
I guess pure neutonian physics, wouldn't make good gameplay... Allthough, with flight assist, i don't think it would b that difficult. A good way around it, would b to add something like an upgradeable grabbling hook, or, some sort of tractor beam to all ships, that could very well have more than one functions... But, what ever, i guess there was fear that pure neutonian physics, could scare away non hard core gamers... But, still... Even with flight assist off... ESPECIALLY with flight assist off, dragging back to cruising speed after boosting, is simply stupid... I didn't mean to go on an ungry rant here, but, the more i play this game, the more i love it, and the more i love it, the ungrier i get, when i think about the engine boost thing... Any way.
i took the time to read the titles of 30 pages of posts, and found only one about this topic, with some interesting ideas in it. i posted there my idea about this problem too... And hell yeah! The engine boost thing we have today is a big problem, especially with star citizent's realish around the corner. And here is my suggestion to fix this major flaw, with a small bit of improvent.
Breaking speed after boosting has got to go.
I too have an idea about the thing, but, somehow, i don't think is going to happen.
Three modes of normal space movement, regardless of flight assist. Thruttle mode, the same speed for forward, backward latteral and vertical movement, with different acceleretion rates for lateral and vertical, depending on the ship's shape controled by throttle and lateral/vertical controls.
A dedicated engine key for gradual acceleretion, forwards only, with some added manueverability, but, less than what we get today with engine boost, using power from the capacitor, untill the ship reaches it's top speed, or, run out of power, and maintatining that speed, untill u throttle down.(allthough i guess there sould b some sort of deadzone for gamepad users, i use a hotas, so, i wouln't know)
and a new type of engine boost, using any power u may have in the capacitor for rapid forward acceleretion, and maintaing that speed, with the same boost to manueverabiltty we get with the engine boost we have now. even after realishing the button.
Allso, either with a dedicated key, or, by throttling all the way back, add a breaking feature, using any power from the capacitor to rapidly slow the ship to a halt, unless the capacitor runs out of power, in which case, the ship's rate of deceleration should b depended to it's thruster's capacity.
And some lost of momentum, everytime u roll-pitch-yawn, thrust, down , left or, right.
I don't expect everyone to like my idea about this subject. But, if anyone thinks this thing sould stay as it stands today... Please... Be quiet...
Spamming engine boost button to go anywhere while travelling in normal space sucks, and anyone who says otherwise, hasn't got a clue.
The first thing i did when i first took off in a sidewinder was to check the game physics.
Then, gave up on the game for quite a while, even tried going back to eve on line, but the lack of collision control, was too much to bare, and star citizent is not out yet, so -thankfully- i gave a second try to the game, and it won me over with it's stunning visuals, and rather good... Not ecxeptionally good, but, relatevely interesting gameplay.
And after fianally upgrading to horizons from base game, i realised ed is still under developement, and many, if, not all of those halfbaked features, would eventually b developed to fully functioning, user friendly features.
Including, but not limited to things like, srv's with turrets, but with out any lights attouched to them. Lack of options to plot a route to a destination star system str8 from the mission's panel, or, the engineer's panel, or, a notebook's panel, intergraded to the navigation panel. lack of options to set bookmarks in space, or, on planets and moons. the lack of options to store matterial/data, outside the ship. lack of option to store a ship in a station, or, outpost with shipyard services with commodities in it's cargo modules... And a lot more.
But.
Elite dangerous is a gigantic game, and all this stuff already added to it, can easelly ceep me busy for quite some time, and it is allready an allmost fully functioning game.
BUT.
there is ONE thing i simply can not forgive.
What the bloody is the deal with boosting the engines for a lousy few seconds, and then dragging back down to... I don't even have a word to discribe it... Cruising speed? What ever, anyone who has played the game, knows what i am talking about.
Who thought of this game mechanic? And if that person is still in the development team... Why?
How do u make a first person space game, with anything like that? How could it possibly make sense?
I guess pure neutonian physics, wouldn't make good gameplay... Allthough, with flight assist, i don't think it would b that difficult. A good way around it, would b to add something like an upgradeable grabbling hook, or, some sort of tractor beam to all ships, that could very well have more than one functions... But, what ever, i guess there was fear that pure neutonian physics, could scare away non hard core gamers... But, still... Even with flight assist off... ESPECIALLY with flight assist off, dragging back to cruising speed after boosting, is simply stupid... I didn't mean to go on an ungry rant here, but, the more i play this game, the more i love it, and the more i love it, the ungrier i get, when i think about the engine boost thing... Any way.
i took the time to read the titles of 30 pages of posts, and found only one about this topic, with some interesting ideas in it. i posted there my idea about this problem too... And hell yeah! The engine boost thing we have today is a big problem, especially with star citizent's realish around the corner. And here is my suggestion to fix this major flaw, with a small bit of improvent.
Breaking speed after boosting has got to go.
I too have an idea about the thing, but, somehow, i don't think is going to happen.
Three modes of normal space movement, regardless of flight assist. Thruttle mode, the same speed for forward, backward latteral and vertical movement, with different acceleretion rates for lateral and vertical, depending on the ship's shape controled by throttle and lateral/vertical controls.
A dedicated engine key for gradual acceleretion, forwards only, with some added manueverability, but, less than what we get today with engine boost, using power from the capacitor, untill the ship reaches it's top speed, or, run out of power, and maintatining that speed, untill u throttle down.(allthough i guess there sould b some sort of deadzone for gamepad users, i use a hotas, so, i wouln't know)
and a new type of engine boost, using any power u may have in the capacitor for rapid forward acceleretion, and maintaing that speed, with the same boost to manueverabiltty we get with the engine boost we have now. even after realishing the button.
Allso, either with a dedicated key, or, by throttling all the way back, add a breaking feature, using any power from the capacitor to rapidly slow the ship to a halt, unless the capacitor runs out of power, in which case, the ship's rate of deceleration should b depended to it's thruster's capacity.
And some lost of momentum, everytime u roll-pitch-yawn, thrust, down , left or, right.
I don't expect everyone to like my idea about this subject. But, if anyone thinks this thing sould stay as it stands today... Please... Be quiet...
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