So i was playing RCT2 and i noticed something that might be of use in Planet Coaster.
I was doing the "build your own Six Flags" scenario and after i gathered 40k i started constructing this super massive coaster, it had a whole mountain around it and i spent ages making the surroundings look good.
When it opened it was completely full, the waiting lines could not handle the amount of people wanting to go in the coaster but as time went on the popularity began to disappear and eventually my big rollercoaster got left into the dust, it can barely fill a train.
Anyway, after this i started to think of the idea to renovate a ride in order to appeal it again for visitors. Basically what you have to do is take a existing coaster, either rebuild a part to refresh it or change the entire theme of the area (i assume the game knows what theme is being presented in the area) and then the game would notice the coaster as "new" since you changed a big part of the coaster. This would boost visitors again to visit the coaster since it has been reopened and its "new" again. Kinda like how Space Mountain and Big Thunder Mountain in Disney have big renovations which result in a whole new experience.
What i currently do in RCT games is, is that i always create this one big ride. Sort of like Alton Tower's Secret Weapon program. Basically this big expensive coaster with a whole theme around it, the true spotlight of the park but through the logic of RCT1/2/3 the ride is just another ride. It doesn't even get recognized as being the highest coaster or the coaster with the most loops or the coaster with the most air time.
tl;dr, being able to change the tracks existing of coaster or changing the theme surround the coaster in order to appeal it again to the public, like a real world renovation.
I was doing the "build your own Six Flags" scenario and after i gathered 40k i started constructing this super massive coaster, it had a whole mountain around it and i spent ages making the surroundings look good.
When it opened it was completely full, the waiting lines could not handle the amount of people wanting to go in the coaster but as time went on the popularity began to disappear and eventually my big rollercoaster got left into the dust, it can barely fill a train.
Anyway, after this i started to think of the idea to renovate a ride in order to appeal it again for visitors. Basically what you have to do is take a existing coaster, either rebuild a part to refresh it or change the entire theme of the area (i assume the game knows what theme is being presented in the area) and then the game would notice the coaster as "new" since you changed a big part of the coaster. This would boost visitors again to visit the coaster since it has been reopened and its "new" again. Kinda like how Space Mountain and Big Thunder Mountain in Disney have big renovations which result in a whole new experience.
What i currently do in RCT games is, is that i always create this one big ride. Sort of like Alton Tower's Secret Weapon program. Basically this big expensive coaster with a whole theme around it, the true spotlight of the park but through the logic of RCT1/2/3 the ride is just another ride. It doesn't even get recognized as being the highest coaster or the coaster with the most loops or the coaster with the most air time.
tl;dr, being able to change the tracks existing of coaster or changing the theme surround the coaster in order to appeal it again to the public, like a real world renovation.
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