But, not under the current system. I want to be well paid for each and every psycho kill, according to his/her skill and danger level, and I also want a title that shows how proficient I am at ridding the galaxy of the antisocial elements.
I think it may prove to be a wonderful emergent gameplay for all the good (as in both skill and morality) PvP oriented CMDRs.
This is what I envisage:
I, as a would be Ganker killer/ bounty hunter, would be very attracted to the increased challenge they provide, the good pay, but also by the boost to another rank meter… something like what “CQC” wants/ or was envisaged to be. That rank alone should be incentive enough, being a real indicator of how “DANGEROUS” you really are. With one trick: only the good guys get to rank up this meter, not the psocho ganker that gets killed. No matter how good he is.
In the presence of such a system I predict that the gankers would build up in numbers, waiting for the bounty hunters sent for them. As I said, old habits die hard, and they would want to have the upper hand thus banding together while their “TERRORIST” rank increases, putting them higher and higher on the “MOST WANTED” list across the galaxy. They’ll try to set traps for the bounty hunters. But, based on the “TERORISTS” bounty and notoriety, they’ll know it is not a ones man job, and should prepare in groups, larger hunting parties. Creating the potential of spontaneous, epic battles. With all those involved knowing that this is one of the most dangerous thing you can get involved in. Custom tailored for thrill seekers.
It would open a myriad of possibilities, with traps… baits, ambushes aso. And most of all… meaningful rewards:
The good guys should have their name broadcasted galaxy wide in the news bulletins, after defeating a high ranking TERRORIST. And there should also be a hall of fame, with the most proficient bounty hunters. An opposite to the “MOST WANTED” list if you will. Maybe even side by side with “MOST WANTED” with “BOUNTY HUNTERS HALL OF FAME”.
It would NOT be an end to ganking. But a reduction. Ganking with purpose… Of engaging in PvP that is. Elite in the open remains DANGEROUS as it should be. But not inviting senseless killings for the sake of it. Rather creating the “magnetism” between those who like PvP, outside of Powerplay.
Just my 2 cents. It would be kind of an end game.
Would you like for something similar to this system to be implemented?
I think it may prove to be a wonderful emergent gameplay for all the good (as in both skill and morality) PvP oriented CMDRs.
This is what I envisage:
- The player killers should get high bounties assigned immediately, proportional to their player kills/ rank/ value of the player goods destroyed.
- Their killing should make the subject of a mission broadcasted galaxy wide, along with their location. A section of “Most Wanted” should exist everywhere, listing these antisocial elements, along with the associated bounty and the current/ last known location.
- On the radar reticle they should appear as red hollow boxes by default, with a tag called… let’s say “Terrorist”. This should also give a welcomed heads up to all the good players that jump to the system, giving them the needed advantage to escape from possible destruction. Right now the friendly players are at a disadvantage. This red marker on the reticule should persist vor a couple of days or more even if the ganker is destroyed and the bounty reset. Because old habits die hard.
I, as a would be Ganker killer/ bounty hunter, would be very attracted to the increased challenge they provide, the good pay, but also by the boost to another rank meter… something like what “CQC” wants/ or was envisaged to be. That rank alone should be incentive enough, being a real indicator of how “DANGEROUS” you really are. With one trick: only the good guys get to rank up this meter, not the psocho ganker that gets killed. No matter how good he is.
In the presence of such a system I predict that the gankers would build up in numbers, waiting for the bounty hunters sent for them. As I said, old habits die hard, and they would want to have the upper hand thus banding together while their “TERRORIST” rank increases, putting them higher and higher on the “MOST WANTED” list across the galaxy. They’ll try to set traps for the bounty hunters. But, based on the “TERORISTS” bounty and notoriety, they’ll know it is not a ones man job, and should prepare in groups, larger hunting parties. Creating the potential of spontaneous, epic battles. With all those involved knowing that this is one of the most dangerous thing you can get involved in. Custom tailored for thrill seekers.
It would open a myriad of possibilities, with traps… baits, ambushes aso. And most of all… meaningful rewards:
- Fast and dangerous PvP for those attracted to such endeavours.
- Credits.
- Notoriety for villains (Most wanted list) and a sense of accomplishment for the good guys. LATER EDIT: As it was pointed out, indeed, it is not for the fame the good CMDR does this, is about doing what is right. Maybe just announcing the galaxy that a known dangerous terrorist was put out, but not giving the name of the bounty hunter who did it, as it could also turn against the player at some point. Maybe it will be a generic name, the name of a man who doesn’t exist. Or who is long dead. But we are the ones continuing his “work”, helping the helpless … under his name, rendering him immortal.
The good guys should have their name broadcasted galaxy wide in the news bulletins, after defeating a high ranking TERRORIST. And there should also be a hall of fame, with the most proficient bounty hunters. An opposite to the “MOST WANTED” list if you will. Maybe even side by side with “MOST WANTED” with “BOUNTY HUNTERS HALL OF FAME”.
It would NOT be an end to ganking. But a reduction. Ganking with purpose… Of engaging in PvP that is. Elite in the open remains DANGEROUS as it should be. But not inviting senseless killings for the sake of it. Rather creating the “magnetism” between those who like PvP, outside of Powerplay.
Just my 2 cents. It would be kind of an end game.
Would you like for something similar to this system to be implemented?
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