Have to laugh at the posters that are 'white-knighting' or defending FDevs silly change to add in the rep decay. I've been against it since the start. And have chuckled at both the devs and the fanboys that have replied to threads saying that the allied status can be recovered back "in only a few missions...". No. It cannot be back in "only a few missions". As an experiment, for the past few months since this wonderful 'feature' was added by the devs, I've been able to come up with a pattern that shows that it seems to take at least 4+ hours of continuous gameplay with random missions plus >100,000 donations / contributions to get back to allied. If you stop this continuous 4-hr period plus donations then it takes longer. If you don't donate it takes longer. If you go off and do 'other stuff' in between it takes much longer. But your decay continues while offline and happens very quickly.
Have to say that this was the stupidest change the devs have ever done so far to this unfinished game. There's a few other bad things not far behind this one but this is the best 'bad move' so far.
Ask yourself what value does this silly rep decay bring to the game? Does it make you enjoy the game more and want to make you play it more often because it's a fun thing?
Have to say that this was the stupidest change the devs have ever done so far to this unfinished game. There's a few other bad things not far behind this one but this is the best 'bad move' so far.
Ask yourself what value does this silly rep decay bring to the game? Does it make you enjoy the game more and want to make you play it more often because it's a fun thing?