I agree with you, completely.
I don't disagree - at all - SC has it's own drama to deal with but here's the thing - right now ED is the only real viable Spacesim.
I'm not saying it's the best spacesim, and I'm not saying that "No Man's Sky" isn't viable either - but out of the two ED, was up and running, with arguably a lot less major bugs and issues.
If I were FDev, for the last four years I'd have been throwing EVERYTHING I HAD at ED, because of thier somewhat unique position of "this spacesim doesn't suck (as much as the others)"
If EVER there was a time when the phrase "make hay while the sun shines" - the last fours years were it.
ED should have been developed with the mindset of "we are going to spend this time when there's almost no real competition, to develop this game so that it's a SERIOUS CONTENDER to the "best space sim to play" - EVEN when NMS gets it's act together, the next X game with it's historically complex economic model, and Star Citizen goes live.
FDev are not doing this - CLEARLY and VERY OBVIOUSLY not doing this, even though they now have the financial resources to get really bloody close to making the "space flight & combat" part of the game as good as what you will experience in SC.
2 years from now - NMS will have by far the most complex "living planet" system, X4 will have the best "ingame actions have measurable consequences" economic system, and SC will have the best flight, combat & 1st person systems and overall experience.
ED won't have anything remotely viable to counter any of those, not even graphically - apart from the whole 200 billion stars - all of which are devoid of interaction worth a damn. NMS will have them beat hands down on that score.
With the three biggest types of preferred gameplay - exploring - trading and combat all going to the other games, what has ED truly got left?
anyone?
Here’s my own personal viewpoint, which has devloped over the years.
Livestreams...
Here’s some awesome new content! Check it out! Awesome new ships! Legendary new weapons! Look at all this new stuff to interact with!
Reality....
do the same thing 18 times over for htis item. then another 12 times fir item #2. New Engineer/broker/whatever is just a repackaged “repeat this x times so that you spend the itme to earn things” box.
The gam eis fun, it really is - once you have whatever it is you were actually working for. I truly feel I was having more fun before Engineers. Balancing a Vulture or FDL for combat pre Eng. was more far more enjoyable than engineerin your ships ever has been. Sadly, if you play in open, you *need* engineering to have a survivable ship. I’m not talking about being competitive in PvP, I’m talking just being able to survive a random attack. No, solo and PG is not the answer, I like risk in my games.
Now, on top of that, the grind actually almost seems to be a by-product of the placeholder development that we’ve had since.. well, day one that I’ve been here. Odd bets get developed here and there, but never really finished. Then, no one really enjoy those bits (or a very small portion do), and thus, it never gets developed further, and here we are.
CQC, to me, is th eperfect way to have conflict zones. Battles should be fought to win valuable assetts. (A station, a platform, a profitable planetary ring (in terms of mining) . It would basically be CQC, without powerups, but with a cap ship or two, and a station/asteroid field/platform. You enlist for service, you can’t swap sides while the war is on, and your ship is supplied. No rebuy - but you ar elimited to the ships that CQC has, so, basically, SLF’s, with your choice of CQC style fitout based on your combat rank.
There would be no re-buy, when was th elast time a fighter pilot had to cough up for the plane he just got shot down in? Sure, if your K

ration is too low, you’ll be refused a ship after a certain number of losses, but hey, GIT GUD, you’re not losing money, and you can practice in CQC.
Anyway, my point is, it seems that FD are so used to placeholders, that placeholders have become the standard gameplay. The original Elite did a better job here, well, the Atari ST version I played. Getting hold of the cloaking device was one of the most exciting things I’ve done in my gaming life. It would be cool if Engineers was done mor elike this. To acquire a blueprint, you have to steal it, then you have access.
It kind of shows how much the playerbase (even the ones that no longer play) n*want* this game to be taken tot he next level. People who no longer play still linger on the forums, waiting, hoping... And each udate brings shiny stuff, and the same old grind re-skinned.
Shame.
Z...