Repeat the same Guardian unlock 18 times? Really?

Maybe maintenance mode was a little strong. More like ‘minimim-effort-mode/last stop before maintenance mode mode’.
I'd say the effort is there but put into the wrong part of the game. It is a bit of the same in Project Cars 2. They have beautiful graphics, great weather system and a supposedly elaborate tire model. Yet the weather system had (still has?) sync problems in MP, players getting kicked out of lobbies, people are getting penalties even before the race started, AI piles up regularly in the first corner and so on. In ED we have lots of cool places, but what can we do there?
 
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Don't bash one single guy, it's not him alone.

Bash the entire design team and the higher ups. All of them have blame on this serious mess up.

Crazy thing is, it's not -that- hard to make vastly more acceptable.

But, so is most of the rest of things. It requires the same thing everything else does. Linking all the fairly cool mechanics together to generate a coherant experience instead of several separate roller coasters.

Well... I say not that hard. It's probably really really g hard. but they are making games, so.
 
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The problem is, we don't know, who releases these design decisions.

Using the definition of "normal", the Design Lead is accountable for Design Decisions.

If the situation at FD is not normal, it explains a lot. Roles and Responsibilities should be changed and made transparent, to reduce the nonsense.

If it is normal, it's about holding people accoutable for bad decisions, and altering behaviours accordingly.
 
Let's not get into personal dev bashing, AFAIK that just results in moderation action.

I wouldn't blame all the problems of the guardian stuff on the lead Dev either, the team who worked on it is to blame too.

(I'm not talking about the sound and graphics of the guardian sites, which have been outstanding.)

But lets not forget what a buggy mess the first Ram Tah mission was that took month to fix, and that the second guardian mission was so bugged on release that it gave lucky early explorers blueprints by the dozends.

As a lead designer you also can expect form your team to get it right at least once.
 
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Let's not get into personal dev bashing, AFAIK that just results in moderation action.

I wouldn't blame all the problems of the guardian stuff on the lead Dev either, the team who worked is to blame too.

I'm not talking about the sound and graphics of the guardian sites, which have been outstanding.

But lets not forget what a buggy mess the first Ram Tah mission was that took month to fix, and that the second guardian mission was so bugged on release that it gave lucky early explorers blueprints by the dozends.

As a lead designer you also have to trust your team to get it right at least once.

Agree on the Dev bashing. That said, the silence is not good, and is only leading to increasing frustrations in what is a mostly constructive thread.
 
Agree on the Dev bashing. That said, the silence is not good, and is only leading to increasing frustrations in what is a mostly constructive thread.

I am assuming they are building up to the 3.1 release which hopefully will be coming soon. But at least a comment to say that they have seen the critisism and would look into it would be a good step.

Saying that I have to assume that Brett has passed on the negative feedback on this already.
 
40 pages on from my opening post.
Since they, have learnt how to cold start, fly in a variety of weathers, land on frigates/carriers and use the weapons in my Ka50 in DCS.

And in that time, no comment from FD regarding even a proposed time to review our feedback.
When we were told that 3 was about “quality of play” were FD being serious?
 
40 pages on from my opening post.
Since they, have learnt how to cold start, fly in a variety of weathers, land on frigates/carriers and use the weapons in my Ka50 in DCS.

And in that time, no comment from FD regarding even a proposed time to review our feedback.
When we were told that 3 was about “quality of play” were FD being serious?
FDev only respond in inane threads. Meaningful topics go ignored for years.
 
40 pages on from my opening post.
Since they, have learnt how to cold start, fly in a variety of weathers, land on frigates/carriers and use the weapons in my Ka50 in DCS.

And in that time, no comment from FD regarding even a proposed time to review our feedback.
When we were told that 3 was about “quality of play” were FD being serious?

Quite frankly this won't get a response, because it would be an admission. It's time to move on. Frontier's design decisions have nothing to do with gameplay or respect for player time and resource. Whether that's intentional or through incompetence, I have no idea.
 
Quite frankly this won't get a response, because it would be an admission. It's time to move on. Frontier's design decisions have nothing to do with gameplay or respect for player time and resource. Whether that's intentional or through incompetence, I have no idea.

Probably a little of both. People's capacity for doing stupid things far outweighs that of doing evil, at least on purpose.

The one thing that riles me in all of this debate, is the amount of posters who go straight to "Stop Dev Bashing" after someone offers constructive criticism, or in my case (twice) posts up something paraphrasing from a reference text in order to highlight a point of debate.

What a snowflake world we live in now, it's no wonder no progress is made.

I think maybe it explains where the CM's have gone though.

[whisper]All logging on as their pretend alter ego's...innit guv[/whisper]
 
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