Dear all,
I am still a fan and love having been part of the Elite journey since 1984. I respect the difficulty of game development and 'trying to please everyone'.
I want this to be taken as constructive by FD and not just salt and whining. I realize it's their game and the shareholders company to run.
Having said that:
Can FD at least try a standing "Player Council" of some type, or regular like clockwork Focused Feedback Forums, Resurrecting the DDF within FD overall roadmap based on internal technical and other R&D, or something similar? Even if it is just the top Streamers that FD already made a special group of and granted a bit more access. I would be happy if they were consulting 'representing the player base" (and please I hope someone at FD producer level watches Yamiks, even if they can't acknowledge it because of language and presentation).
There have been various sporadic attempts at direct engagement with players on the direction of ED's development after V1.0 shipped. But not recently. There seems a long-running disconnect between what big chunks of the community want and what FD think they want and deliver after "secret road-mapping and design". This could be greatly affecting sales and profit. The DDF may have had limited utility because the basic target was known and the design docs and roadmap were clear and the community agreed whole-heartedly with it. The DDF did give major impetus to free-flight travel, which I think most would agree was a major win. But after the DDF was ghosted we got a lot of complaints about undiscussed headline features like CQC, PP, Engineers, etc. Odyssey seems similarly full of major design misses like Apex travel time, Genetic quick-reaction mini-game, UI total inconsistent redesign and function, lack of weapon variety, lack of cost balancing, no VR support, no ship interiors, 'fade to black' teleportation to ground, need of skimmer-tech SRV given massive amount of new scatter-rock and auto-landing where we couldn't land, etc.
FD seems to have gone from amazing Kickstarter interaction with the super-fans straight to AAA publisher practices, and for unknown and mysterious reasons. The sporadic attempts to re-engage at the DDF level with some designer/producer interaction are only sporadic and seem to have vanished after Sandro's last Focused Feedback post. And that was itself a random pop-up and focused exclusively on fixing past implementations like PP, iirc.
I'm puzzled by this because of FD's track record of innovation on the tech side (Procedural Generation in Elite, bezier curves and landable planets with accurate system orbital mechanics in Frontier Elite II, 10,000 character crowds in Planet Coaster, etc.). Where is the innovation on the CM side?
Maybe this would flop, and it's a bad idea. Maybe FD have good reasons they don't do it (herding cats anyone?). But a few other Devs with rabid followings have tried it and continue it (EVE Online...). And my impressions of the Odyssey Alpha for whatever reason, made me want to post something like this and see if it gets any traction in the community.
07 to FDevs and fellow CMDRs
I had wanted to start a thread asking "So what happened to the DDF?", and saw this one with a much more broad and detailed approach, so excuse me for jumping along and adding my hand count to the request of a general 'better' engagement with the ED player base.
I would add one refinement and focus to your post above Hydrino, don't 'gate' involvement from players in any way (so not a vote for a 'player council' as such), let all participate and as game design is not actually about having a zillion idea's and crushing them into a whole, let Fdev LEAD the discussion as it is their game and Sir David (rightly so) has his idea's on what Elite should be going forward, and Fdev themselves KNOW what they can hope to achieve with their game engine and tech etc.
That top down leadership is massively important, but just with a month or two actual in game experience with ED(H) myself, i can see some guided focused player feedback (that is listened to) would most likely have produced a better end product. I'm talking just simple stuff (small GUI ease of use issues, better player progress curves etc) mostly.
While I'm always very wary of any kind of special group of people with privileged access to FD who get a closer line of communication with them than everyone else, there are many aspects of Odyssey which have left me really wishing FD would have consulted with the players about some of the development work they were about to embark on. As a trivial example lets take the recent genetic sampler mini-game fiasco. What really makes me weep is the thought that some developer will have spent their unbelievably valuable time developing that when, a 5 minute consultation with any one of hundreds (probably thousands) of experienced players would have elicited the immediate response "god no, that's a terrible idea". They could have saved so much wasted time and come up with a far better solution ... rather than simply having to admit they were wrong after the fact, remove it again and not have time to replace it with a better alternative. A much larger example would be the UI changes - and specifically the galaxy map. Again, I think any experienced user of the galaxy map would have immediately rejected the redesign and pointed out all the ways that the old galaxy map is better.
I have yet to try Odyssey myself, but it is obvious to all (i hope) that some aspects of it were a big mistake, and hopefully with time and, i would heartily suggest, a willingness to LISTEN to the players and work with them, it will be possible to make it the definitive version of ED we all want, and the shareholders will be happier for. We should aim for success across the board imho.
So this is my proposal.
Frontier Dev themselves setup a part of the forum where they come to the community with idea's they are thinking about and we all have a freestyle forum mashup brain-jam on those. This would mean work communicating from Frontiers end, and well they are (sorry to say) these days perennial 'last place' finishers in this, but that is just a decision from their side rather than any kind of in-built culture (hey ED was born out of community good will!).
So they need to use their CM's and design team to set this forum up and manage it. It's work, but as we all want ED to be awesome, i hope they could see the merit in this (if not look at the transformation in NMS as it engaged with their community).
While the DDF was an awesome thing (i was around when it was still alive, so i know it for what it is), in hindsight it probably could have done with a more Fdev leading front end, like i'm proposing above. Still just as a point of history and because it contained so many idea's and suggestions it would be a great source to have back, topped at the top of any new 'Design Forum' that people could use to draw from (as many idea's will already have had a good thrashing in the DDF already).
After the roller-coaster ride of the last 8 years or so, i really hope Sir David still has the passion for Elite he always seemed to have in spades, and i really hope he could come to understand that it IS possible to keep his vision strong and coherent but ALSO allow us true Elite fans (many have been here since the start) to help (for free!) ensure Elite carries on not only being profitable, but also an awesome game that is the very best of it's genre as it (imho) deserves.
Sorry for the longish post, so in brief:
1. Create a new "Design Forum" led by Fdev and CM's to have an open community discussion about design idea's for ED going forward. Aim = create the best Elite game that can be made.
2. Have the old DDF topped at the top of this new forum so people can 'dip in' to that when required. It is such a huge community effort and full of interesting discussions it feels sad to not have it around, it IS part of ED history.


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