DirectInput supports 128 buttons. At least that's my understanding.DirectX have a limit on 32 buttons per device, ...
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DirectInput supports 128 buttons. At least that's my understanding.DirectX have a limit on 32 buttons per device, ...
Yes. At least 139 buttons is my best guess currently, but i confess to being a little hazy on the finer points of OP's. angst.Is it possible to estimate the effort to fix this issue? What would be required?
yeah that would be greatAt least the issue has been confirmed by FD. Hope we will see a "solved" tag soon in the issue tracker
Often as we like bump. We should maybe limit it once a day. It's in their tracker as confirmed, we are all just unsure if they intend to do anything about it.How often can we BUMP a thread?
Still waiting for good news
If they use this method, for reading joystick input, then in a very simplistic form, that could be all that is needed, but reality is often more complicated...so there always appear to be some part of the code that would reject this and simply refuse to work, without a considerably amount of work, so most stuff could work, and then something stupid like get into the menu would stop working if bound to a button 33+That is very good info.
As someone who has no experiance with programming, I ask myself how difficult it would be to fix that?
And please dont tell me you only have to add a "2" to the data structure link![]()
Pretty sure that is a dream, but what is life without hope eh?interesting, was also thinking of bringing this thread back to page one but hold back.
I still dream that it will be in the patchnotes of Odyssey release, although I am certain it wont happen.