As we all know, RES sites are a bit.. well.. Hit and Miss, sometimes you can have a great run, other times, its sidewinder after sidewinder after sidewinder.. Now I understand we cannot have elite pythons jumping in one after another with 200,000cr bounties, but also I dont want to go to HiRes sites and get 6,000cr bounties on eagles, sidewinders one after the other also.. I know this has been a common issue, with players saying just adjust the random generator script for the RES sites to reflect the level.. But I think the whole RES thing could do with a complete overhaul
I have had a long think about it, and thought I would share my ideas here.
Obviously the first thing that needs to be done is that the current random encounter script needs to be ditched. We need to have a larger pool of enemy ships to work with, there should be a mixture of ALL ships that appear in RES zones. My other problem with the random encounter generator is why dont pirates fly Anacondas anymore? and why don’t they fly FDL's, Orcas At all in RES sites??
This is how I think the different skilled RES Sites should operate..
Low Res : Keep the same skill level of NPC's but only allow ships to spawn that are smaller in size to the FDL and Clipper. This way, new players are not scared off by Pythons and heavier ships. Keep wing sizes down to 2 NPC's as not to overwhelm Players whom are new to mining and Combat. Local Security should have a greater presence in Low intensity Sites
Standard Res : Keep the same skill level of NPC's and have a full range of ships to spawn. Allow smaller ships to spawn more often than larger ships, but still allow larger ships to spawn at a reasonable level. Local security has a presence, but perhaps only 1-2 wings and a single anaconda patrolling.
High Res : We should have enemy NPC's right up to Elite level, not just deadly. We should see more larger ships spawning with greater frequency on par with smaller ships. Wings should have their skill level a little lower than single small ships (although this is already in the game) Local security should be minimal but there should be at least 2 Anacondas patrolling the are
Another thought I had was that RES Sites are large, and often trying to find a pirate in an area can be frustrating. Sometimes they will find you, but quite often they are lurking in areas you’re not in and attacking miners. The only way, so far, to locate them is looking out for weapons fire, and heading in that general direction. How about this. Maybe we can install a module OR Util module that picks up distress signals and gives a flashing general area of where the signal is coming from. You will still have to locate the pirate ship, but it at least gives you a general direction to go in. This module could then be upgraded to include military distress signals, so we can respond to military/local police ships that are under attack.
Maybe this is not how the Devs had intended RES Sites to work, but let’s be honest, most of us just log out and log back in until we finally get the spawn cycle that we want. Also, I want to have fun in my battle conda slugging it out with pirate pythons, anacondas and large ships, not waves of sidewinders that pop in a few seconds.
Go to a CZ zone I hear you say, but they are not always available, and CZ zones can turn really nasty really fast if all the enemy ships start firing on you, which has happened a few times now. Also most of us have home systems with RES sites so we can go and have some fun in for an hour or so.
Anyway, share your thoughts, cause I really think this needs some attention.. Sorry about the super long post.
I have had a long think about it, and thought I would share my ideas here.
Obviously the first thing that needs to be done is that the current random encounter script needs to be ditched. We need to have a larger pool of enemy ships to work with, there should be a mixture of ALL ships that appear in RES zones. My other problem with the random encounter generator is why dont pirates fly Anacondas anymore? and why don’t they fly FDL's, Orcas At all in RES sites??
This is how I think the different skilled RES Sites should operate..
Low Res : Keep the same skill level of NPC's but only allow ships to spawn that are smaller in size to the FDL and Clipper. This way, new players are not scared off by Pythons and heavier ships. Keep wing sizes down to 2 NPC's as not to overwhelm Players whom are new to mining and Combat. Local Security should have a greater presence in Low intensity Sites
Standard Res : Keep the same skill level of NPC's and have a full range of ships to spawn. Allow smaller ships to spawn more often than larger ships, but still allow larger ships to spawn at a reasonable level. Local security has a presence, but perhaps only 1-2 wings and a single anaconda patrolling.
High Res : We should have enemy NPC's right up to Elite level, not just deadly. We should see more larger ships spawning with greater frequency on par with smaller ships. Wings should have their skill level a little lower than single small ships (although this is already in the game) Local security should be minimal but there should be at least 2 Anacondas patrolling the are
Another thought I had was that RES Sites are large, and often trying to find a pirate in an area can be frustrating. Sometimes they will find you, but quite often they are lurking in areas you’re not in and attacking miners. The only way, so far, to locate them is looking out for weapons fire, and heading in that general direction. How about this. Maybe we can install a module OR Util module that picks up distress signals and gives a flashing general area of where the signal is coming from. You will still have to locate the pirate ship, but it at least gives you a general direction to go in. This module could then be upgraded to include military distress signals, so we can respond to military/local police ships that are under attack.
Maybe this is not how the Devs had intended RES Sites to work, but let’s be honest, most of us just log out and log back in until we finally get the spawn cycle that we want. Also, I want to have fun in my battle conda slugging it out with pirate pythons, anacondas and large ships, not waves of sidewinders that pop in a few seconds.
Go to a CZ zone I hear you say, but they are not always available, and CZ zones can turn really nasty really fast if all the enemy ships start firing on you, which has happened a few times now. Also most of us have home systems with RES sites so we can go and have some fun in for an hour or so.
Anyway, share your thoughts, cause I really think this needs some attention.. Sorry about the super long post.