RES Sites - Fix Proposal

As we all know, RES sites are a bit.. well.. Hit and Miss, sometimes you can have a great run, other times, its sidewinder after sidewinder after sidewinder.. Now I understand we cannot have elite pythons jumping in one after another with 200,000cr bounties, but also I dont want to go to HiRes sites and get 6,000cr bounties on eagles, sidewinders one after the other also.. I know this has been a common issue, with players saying just adjust the random generator script for the RES sites to reflect the level.. But I think the whole RES thing could do with a complete overhaul

I have had a long think about it, and thought I would share my ideas here.

Obviously the first thing that needs to be done is that the current random encounter script needs to be ditched. We need to have a larger pool of enemy ships to work with, there should be a mixture of ALL ships that appear in RES zones. My other problem with the random encounter generator is why dont pirates fly Anacondas anymore? and why don’t they fly FDL's, Orcas At all in RES sites??

This is how I think the different skilled RES Sites should operate..

Low Res : Keep the same skill level of NPC's but only allow ships to spawn that are smaller in size to the FDL and Clipper. This way, new players are not scared off by Pythons and heavier ships. Keep wing sizes down to 2 NPC's as not to overwhelm Players whom are new to mining and Combat. Local Security should have a greater presence in Low intensity Sites

Standard Res : Keep the same skill level of NPC's and have a full range of ships to spawn. Allow smaller ships to spawn more often than larger ships, but still allow larger ships to spawn at a reasonable level. Local security has a presence, but perhaps only 1-2 wings and a single anaconda patrolling.

High Res : We should have enemy NPC's right up to Elite level, not just deadly. We should see more larger ships spawning with greater frequency on par with smaller ships. Wings should have their skill level a little lower than single small ships (although this is already in the game) Local security should be minimal but there should be at least 2 Anacondas patrolling the are

Another thought I had was that RES Sites are large, and often trying to find a pirate in an area can be frustrating. Sometimes they will find you, but quite often they are lurking in areas you’re not in and attacking miners. The only way, so far, to locate them is looking out for weapons fire, and heading in that general direction. How about this. Maybe we can install a module OR Util module that picks up distress signals and gives a flashing general area of where the signal is coming from. You will still have to locate the pirate ship, but it at least gives you a general direction to go in. This module could then be upgraded to include military distress signals, so we can respond to military/local police ships that are under attack.

Maybe this is not how the Devs had intended RES Sites to work, but let’s be honest, most of us just log out and log back in until we finally get the spawn cycle that we want. Also, I want to have fun in my battle conda slugging it out with pirate pythons, anacondas and large ships, not waves of sidewinders that pop in a few seconds.

Go to a CZ zone I hear you say, but they are not always available, and CZ zones can turn really nasty really fast if all the enemy ships start firing on you, which has happened a few times now. Also most of us have home systems with RES sites so we can go and have some fun in for an hour or so.

Anyway, share your thoughts, cause I really think this needs some attention.. Sorry about the super long post.
 
Also another thought I had, you could make the High Res Sites Pristine or High, so that Miners could take a bigger risk, to get better results from mining. It could also encourage wings to form together, to protect the miner and then everyone shares in the profits and bounties.

dunno, just another thought
 
Also another thought I had, you could make the High Res Sites Pristine or High, so that Miners could take a bigger risk, to get better results from mining. It could also encourage wings to form together, to protect the miner and then everyone shares in the profits and bounties.

dunno, just another thought

thats is how its currently is supposed to be working.
Hi-res sites gives higher mining yield and more people in a wing gives increased spawn rates.
but it seems that the concept has failed or people have not realized how the mechanics works.
 
As we all know, RES sites are a bit.. well.. Hit and Miss, sometimes you can have a great run, other times, its sidewinder after sidewinder after sidewinder.. Now I understand we cannot have elite pythons jumping in one after another with 200,000cr bounties, .

Why not? This is exactly what you get if you reset a RES often enough, and it doesn't break the game either

And yeah, it would be great if a Hazardous RES would also act as if it were pristine metallic one, regardless of actual ring quality. Actually matching Pristine Metallic to High RES has been a nightmare. How many of these actually do exist?

thats is how its currently is supposed to be working.
Hi-res sites gives higher mining yield and more people in a wing gives increased spawn rates.
but it seems that the concept has failed or people have not realized how the mechanics works.

Sadly that is just the intention, but you know what they say about good intentions.

Most High RES I've seen so far, even in systems with pristine metallic rings, ended up not being in the pristine metallic ring but in one of the other rocky or metal rich rings.

Mining metallic anywhere in the ring with zero pirates blows Metal Rich in a high intensity RES out of the water. Like 500% more profit.
 
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I wish the RES were more random. I hate the way you drop in see a friendly Python and an enemy cobra...then you know every python after that will be friendly and every Cobra will be hostile...it really, really breaks immersion. You feel like you are playing a fruit machine, with resetting the instance the equivalent of pulling the handle or rolling the dice (that's what me and a mate jokingly refer to it as-"Rolling the dice": resetting the instance). I agree the "sip set" that spawns should be much more varied. You shouldn't be able to judge the "instance" based on the first 30 seconds you have dropped into the RES. Some times it does seem to "evolve" and give you something different, but more often than not it's way too predictable.
 
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Hazardous RES is much more fun than the existing High Intensity RES and Conflict zones.

Loads of Condas, Pythons, ASPs, Federal Assault Ships, Federal Gunships and some very high bounties.

The spawns are a lot more dynamic, you get a run of small ship wings and then the big dogs show up and its party time.


Ive spent a few hours in them in the Beta in my Fed Assault Ship and its great fun now.
 
have NEVER seen a pirate in a RES flying an Asp.... this too makes no sense, there are pirates out in space where you can interdict them, but somehow they never make it into a RES...interesting
 
So why is the dialogue about resource extraction sites always structured around making them easier to farm bounties from?

Has it occurred to anyone that a dependable way to farm bounties is also a bane against anyone who might try to actually mine there? Like, when you go there, and you're sad that there are no condas for you to pop like credit pinatas, meanwhile, there is a miner that could be really excited that they lucked out that there are no giant death machines patrolling his mining field?

Maybe the mechanic exists to provide a consistent but not overwhelming threat to a miner, and not to provide pirates for farming?
 
So why is the dialogue about resource extraction sites always structured around making them easier to farm bounties from?

Has it occurred to anyone that a dependable way to farm bounties is also a bane against anyone who might try to actually mine there? Like, when you go there, and you're sad that there are no condas for you to pop like credit pinatas, meanwhile, there is a miner that could be really excited that they lucked out that there are no giant death machines patrolling his mining field?

Maybe the mechanic exists to provide a consistent but not overwhelming threat to a miner, and not to provide pirates for farming?

Miners have the option of just dropping out anywhere in the asteroid belt without a RES and get virtually the same results as mining inside a high RES.

IMO this is something that should change, mining in a high / hazardous RES should always be more profitable than mining somewhere nowhere.
 
Miners have the option of just dropping out anywhere in the asteroid belt without a RES and get virtually the same results as mining inside a high RES.

IMO this is something that should change, mining in a high / hazardous RES should always be more profitable than mining somewhere nowhere.

It is, you get more fragments per rock mining within 20K of a RES.
 
It is, you get more fragments per rock mining within 20K of a RES.
You didn't understand me there, the few more fragments don't matter if the ring you're mining is not pristine metallic.

high RES in a pristine metallic is ultra rare. I don't know of a single location myself.
 
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