True that. I can only hope Elite can grow over time and change the design slightly... A separate Iron Man server *Cough* with open only and increased payout might fix that.
I like the idea of it, but it's safe to say that such an expansive game would need to be careful with split servers were they to ever become available, FD-maintained or otherwise.
The only server we really need to make the difference is a simple Open only BGS. The difference in engagement would be over 9000.
At heart I am a PVE person...but I came to this game with the hopes of PVP that actually made sense and had an influence in the game...
I understand the PVP complaints and desires...and the only answer I have for those folks is to either embrace the game the way it is designed...or move on...because the design ain't changing. They might put some lipstick on the pig...but the pig will still oink.
Problem is PvE is hardly any better, save for being perceived as more friendly - which is true for any game. Many people are just scared of competing with other players.
The lack of engaging or dynamic PvE content is just terrifying. The "core" gameplay is just repetition ad nauseum, which is thoroughly disappointing for a game that prides itself on allowing the player to "blaze their own trail". I would like anything to be able to influence the game that has more substance than "which team can do poo runs in the background better".
The whiners have been the ones who demand that everyone else be THEIR gameplay and cannon fodder and whine about not enough targets
Ah yes, that well known argument that...never gets made.
Newsflash, son: I couldn't care less if you never even started ED up again. I have plenty of places to go pew. In fact the less you influence my game from the shadows the better
Fine, so where are the 'good riddance' posts from the PVP community when said seal clubbers leave? They are nowhere, it's all 'emergent greatness' and 'so sad you're leaving'. Here's the thing, a lot more obvious contradiction to the seal clubbers would go a long way, it would build bridges...
Theo,
I am not quite sure he meant we all have an ingrained hatred for seal clubbers, because that isn't true. I for one think it's a rather bland way to spend your time, but end of the day, it's any players right - what is simply missing is consequence.
Now in a nutshell, consequence
is what PvPers fight for, and this extends to all players. Want to murder players in anarchy? It's basically a 1v1 duel. Working as intended. Want to murder noobs in starter space? Well...where is the incentive for other players to hunt him down after? PvE forces certainly aren't going to stop him. Where is the system that stops the murderer CLing? (here being one example of PvPers not giving each other preferential treatment. You CL, you cheat - end of).
Secondly while I appreciate the notion of unity, and not intentionally speaking for the PvP base or Algo here, why should we build bridges on other players' terms? Whether one or more or all of us disdain seal clubbers, it's a right of players to do so. I for one am not about to denounce player freedom in a misguided grab for approval from pigeons I've been playing chess with.
Want to start building bridges? Convince PvE players to discuss PvP content with more than just a kneejerk "NO GRIEFORING IN MY GAME PLOX".