Collision damage in ED has been nerfed into triviality, while engineering made ships more resilient on top.
We are at a point where people can boost into stations and use the rear wall for braking with the shields barely getting scratched. There have also been reports of people boosting nose first into a planet, and the shields held.
Two solutions are possible:
1. Increase collision damage, a lot. That's the simplistic approach and easy to tweak to find a suitable balance.
2. Use the SRV damage model for ships too. Shields stop weapon fire, but collisions go right through to hull. I would very much prefer this one.
In either case reckless/careless flying should be more punishing. Not in the way of higher fines, but big repair bills and possible rebuy. It used to be like that in the early stages of the game, and I lost a few ships that way myself.
We are at a point where people can boost into stations and use the rear wall for braking with the shields barely getting scratched. There have also been reports of people boosting nose first into a planet, and the shields held.
Two solutions are possible:
1. Increase collision damage, a lot. That's the simplistic approach and easy to tweak to find a suitable balance.
2. Use the SRV damage model for ships too. Shields stop weapon fire, but collisions go right through to hull. I would very much prefer this one.
In either case reckless/careless flying should be more punishing. Not in the way of higher fines, but big repair bills and possible rebuy. It used to be like that in the early stages of the game, and I lost a few ships that way myself.