Retreat with 2 PMF in the same system. Is it possible to do?

Hello guys, I need your suggestions and your experience here.
I have a PMF in an our system, we tried several times to eliminate it with retreat but it don't works. nothing works, assasination of their clean ships, passengers fails, missions etc.
My question is...Is it possible that if there are 2 pmf in the same system, they can't retreat one each other?
Have you got experience?
 

Robert Maynard

Volunteer Moderator
Is the system in question the home system for the PMF that you are trying to eliminate?

If it is then it cannot be removed from that system.
 
With the current state of BGS it is extremely difficult to successfully fulfill retreats. Doesn't matter PMF or not. Game just doesn't allow to do this by pushing the faction up every tick.
 
Here's a "just for fun" example of what's possible in the right circumstances

People of Colonia and Jaques are NPCs, the other five are PMFs, Societas Eruditorum de Civitas Dei is the native and controlling faction, the rest are non-native.

Three retreats (2 PMF, 1 NPC) in three days.

This, of course, was in a situation where the non-native PMFs had no particular desire to be in that system in the first place. If the PMF doesn't want to leave and has a group working to maintain its position, it will be incredibly hard to push out. (And depending on the system and its neighbours, even non-aligned player traffic may give sufficient influence to keep them up)
 
Hard to shift a PMF that doesn't want to leave. Negotiation is your best option, try to track down somebody linked to the PMF via these forums, in-game, Inara, Google, etc.
 
PMFs, other than the insertion process, work exactly like any other faction in the game. They can be retreated from anywhere apart from their home system.

It's definitely tough, though, even more if the supporters of the faction-to-be-retreated oppose the effort.
 
After 3.3..... retreat is impossible to obtain for both PMFs and NPC factions. After 1, 2 days of status retreat..... the faction rises above 2.5% ( 6%.... 8%....), no efforts count, and retreat fails. This IMO. But not only in my opinion.
 
After 3.3..... retreat is impossible to obtain for both PMFs and NPC factions. After 1, 2 days of status retreat..... the faction rises above 2.5% ( 6%.... 8%....), no efforts count, and retreat fails. This IMO. But not only in my opinion.
Retreat certainly still works, though it takes a little more effort.
Here's one handy tip from another thread that works particularly well if the target faction own any space installations, where almost all the ships belong to them, but can be made to work anywhere...
Eventually we managed to achieve a retreat with a dedicated group of some five or six players. Key to success was to harass ships of the MF to be retreated. Harassing means shooting these ships e.g. at the nav beacon or pull them out of supercruise, but not killing them. You only incur bounties without gaining notoriety which greatly facilitate things! Every CMDR tried to harass at least 10 ships of the targeted MF each tick and this worked out.
Probably worthwhile reading that whole thread for more tips plus explanations of why the target's influence can keep creeping back up.
 
Super obvious questions:

System pop size?

PMF support for retreating faction?

Your support numbers?

Traffic?

Retreat is only difficult if you have a huge pop system (getting INF down) PMF does not want to go, and the retreating party is acting as an 'endpoint' to a lot of missions.
 
Retreat certainly still works, though it takes a little more effort.
Here's one handy tip from another thread that works particularly well if the target faction own any space installations, where almost all the ships belong to them, but can be made to work anywhere...

Probably worthwhile reading that whole thread for more tips plus explanations of why the target's influence can keep creeping back up.
Please, if you don't mind, tell me here briefly about "work anywhere" and ships belonged!!!! ;)
 
Please, if you don't mind, tell me here briefly about "work anywhere" and ships belonged!!!! ;)
You need to find, and shoot at (you don't need to kill them, just enough to get a Bounty) clean ships belonging to the target faction. If they own a station or space installation you can find lots of their ships there. Ground bases, including the type you can't land at, should have a few flying around. If they own nothing you'll need to find them in SC and interdict them or at the Nav Beacon, Resource Sites, Signal Sources, etc.

Probably the most difficult circumstance is when they own nothing and it's a High Security, Powerplay Control system. By the time you ignore the Security ships, the Powerplay ships, other in-system factions and non-system traffic, it doesn't leave many chances to find the right targets. But hopefully that's not the case for you.
 
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