I am fine with barebone, would actually prefer it over roomscale with controllers.
Elite is a game I don't play for short burst, but usually a few hours at a time, getting in and out of my chair multiple times could get messy when I wear my VR headset - and it would break immersion as much as the current virtual flatscreen mode.
I also hardly play any Elite anymore, because how jarring the current VR situation is - not performance-wise, I am ok-ish with the performance now, but the flatscreen on foot is really killing my enthusiasm. I know I could ignore the whole Odyssey expansion and play as I did before, but I like the new stuff, and I want to try the new things. And having it just so slightly out of reach is making it even harder. I won't stop playing the game, I just play it (much) less, everytime I land on a station or planet I get this feeling of sadness, of not being the target audience anymore.
Implementing a barebone version of VR is certainly doable with very limited effort - most of it would be placing the UI and the crosshair, ADS might also require some work, but not more than headtracking, which already works (bugs aside, but it would be the same bugs).
The stereoscopic rendering already works, it is just a pain to activate the very limited VR mode on foot, and you can't interact since it is using the camera mode, and can't aim because there is no crosshair and the camera is above the helmet (we used to be able to set it inside the head and have it move down while crouched, but that was "fixed" - I am sure not on purpose to annoy the VR players, it was just part of the new external camera mechanics, but we lost another part of the game that day)
Barebone will not satisfy everyone, some people would like Halflife Alyx level implementation, some something in between - but many VR players have no problem with on foot nausea (which in my experience is often caused by badly setup VR systems, wrong IPD and high frame losses, and bad implementation - forced animations, which Elite does not have). I can play on foot already in VR with the "camera hack" (setting the external camera just above the head and fixing it there) - I just can't
play on foot in VR (no UI, no interaction, magcutter works but tricky to aim)
I fear that VR is getting phased out of the game, which is a pity. Elite was one of the first real VR games (when most others were on casual mobile game level), it was the game I told every VR friend of mine to try, seeing Elite in VR got 2 friends to get into VR themselves. Can't recommend it in good conscience anymore, even though it still beats the VR experience of SW Squadrons by a lot. VR support won't stop directly, but new features won't support it - watching your carrier jump will most likely be connected to the carrier premises, for example. Just my fears for now, future will tell.
On-foot VR not at launch - with the problems Odyssey had at launch I was not happy, but I understood it. Priorities, and all that, there was enough on their plate.
Now the game is stable enough IMO that we could maybe ask
@sallymorganmoore to try to get VR back to the attention of the Devs, this game was
Made for VR after all,
Designed from the ground up to support VR ...
(Sorry Sally, but it has been 6 months - VR supporters were (mostly) patient, but they have been some of the most enthusiastic supporters of the game and are left behind)