I am stealing these concepts from a really cool and in my view, unique 4X game called Star Ruler.
A Reverse Inductor in the game was an energy weapon that sapped energy instead of dealing damage. When it struck shields or a ship it would sap it's energy and with some additional capacitors could fill these with the weapon.
In one of my play-throughs my navy was outfitted with only reverse inductors, a salvage laser, a refinery and an export bay. So instead of destroying my enemy I would disable him, extract the raw metals from the ships and put it directly into my bank. So, instead of destroying the ship you would render it dead in the water, as it were, allowing for scavenge operations or perhaps something mission-oriented, like taking a person alive instead of killing them.
Also an additional optional internal capacitor could prove very interesting and useful too with or without this weapon. To use for whatever, faster shield regen, additional weapons energy or whatever else.
Thanks for reading!
A Reverse Inductor in the game was an energy weapon that sapped energy instead of dealing damage. When it struck shields or a ship it would sap it's energy and with some additional capacitors could fill these with the weapon.
In one of my play-throughs my navy was outfitted with only reverse inductors, a salvage laser, a refinery and an export bay. So instead of destroying my enemy I would disable him, extract the raw metals from the ships and put it directly into my bank. So, instead of destroying the ship you would render it dead in the water, as it were, allowing for scavenge operations or perhaps something mission-oriented, like taking a person alive instead of killing them.
Also an additional optional internal capacitor could prove very interesting and useful too with or without this weapon. To use for whatever, faster shield regen, additional weapons energy or whatever else.
Thanks for reading!