Reverse thrust indication

Yeah, noticed you editing stuff in - I did too.



Speed trend is the same while you are still going forward for 0% and -100%.

Yes, that's why I edited my post, from a screenshot you can't tell, on the ship you have cues. Just being realistic here, how long have we waited for an FPV? I doubt the devs will change something like this, it's been a non issue for as long as I've been flying.

Edit - by speed trend I don't mean the bar, your actual velocity is changing, monitoring that should be a natural part of your instrument scan. I'd be happy if they added it as a nice QoL, we can only hope.
 
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I still think that the most helpful thing would be a 3D compass showing the direction of travel of the ship, together with a value that showed its actual speed of travel in that direction.

(I will admit that there's a lot to consider in the above ... head hurts ... but where we are now does seem quite crude.)

Well we already have this in the form of "space debris", or whatever you call it; the weird white dust that is fabricated to show you're moving. It shows your vector of movement, and provides a rough but accurate representation of speed.

I look at the speed bar very infrequently. It is as you say crude, and is only really useful if you need to know your exact speed, in which case you're unlikely to be in the middle of an intense dogfighting manoeuvre (unless I am doing something very wrong).

Pay attention to the game and your surroundings and reduce your dependence on unnecessary HUD checks. Win-win.

As we have this as a good indicator of velocity, the only thing to do is remove ambiguity as to whether you're in reverse thrust mode should you not be using a HOTAS set at full range, and a little light up indicator next to the thrust bar to show reverse thrust mode is enabled would suffice.
 
I know, I'm perfectly content with space dust for velocity direction and view shift for acceleration direction myself.

Then again I've got screen shake off to make both as clear as possible.

your actual velocity is changing, monitoring that should be a natural part of your instrument scan.
That still doesn't help differentiate between 0% and reverse while going forward, velocity changes the same for both :p
 
I know, I'm perfectly content with space dust for velocity direction and view shift for acceleration direction myself.

Then again I've got screen shake off to make both as clear as possible.

That still doesn't help differentiate between 0% and reverse while going forward, velocity changes the same for both :p

There is a trend, with reverse thrust, not only is your speed decreasing to zero, it then increases in reverse thrust, you also have the HUD vectors, and audio cues (every ship has a unique reverse thrust sound unless in FA-OFF) monitoring this is all part of the scan when flying a ship. Like I said, a nice QoL, but I'm not holding my breath for something like that. In the past 3 years how many times has this been requested?
 
There is a trend, with reverse thrust, not only is your speed decreasing to zero, it then increases in reverse thrust
At that point it's too late, you overshot 0 if you wanted to get there or came to a dead stop if you wanted to back off.

I'm aware of the other audio visual cues and they are far better than any HUD can ever be anyway.

In the past 3 years how many times has this been requested?

I only know of the generic flight vector request hating on space dust and raising all hell that it's not acceptable.

Never seen this particular request/issue. In fact I had to log in to confirm that there is no subtle hint differentiating the two cases.
 
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But the data whether You have a reverse throttle or not is not clearly visible. You need to look closer at the throttle indicator and deduce it. This is actually a problem only for people that use this throttle mode where it is always from 0% to 100% and You reverse it with a button (after toggling it is from 0% to -100%), but since they added this option.....
 
The HUD is the same regardless of input option - so it's a problem either way if your physical hardware doesn't make it unambiguous.

If you use a button to change your forward range into reverse, one way to make it unambiguous is to use a hold rather than a toggle.
 
This is what I am talking about. Who can tell on which of the screens I am having throttle toggled to reverse throttle? Is this what You call " data is already displayed clearly" ?
There is almost no difference, I think most of the people play on throttle range -100% - 100%, but I am having Thrustmaster t16000m and it does not have zero well defined, so I did this reverse throttle button. This is also cool cause I can do some cool stuff with FA OFF. Anyway - I am travelling forward, then I click the reverse throttle. Now when I switch throttle to reverse, It is extremely difficult to say if it is in reverse mode or not, until the ship really starts moving backwards of corse. Now I can keep track of it, but in combat and CQC if You use it often - this is almost impossible


https://pasteboard.co/H8SHY97.jpg
https://pasteboard.co/H8SI7u3.jpg
H8SHY97.jpg

H8SI7u3.jpg
 
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This is what I am talking about. Who can tell on which of the screens I am having throttle toggled to reverse throttle? Is this what You call " data is already displayed clearly" ?
There is almost no difference, I think most of the people play on throttle range -100% - 100%, but I am having Thrustmaster t16000m and it does not have zero well defined, so I did this reverse throttle button. This is also cool cause I can do some cool stuff with FA OFF. Anyway - I am travelling forward, then I click the reverse throttle. Now when I switch throttle to reverse, It is extremely difficult to say if it is in reverse mode or not, until the ship really starts moving backwards of corse. Now I can keep track of it, but in combat and CQC if You use it often - this is almost impossible


https://pasteboard.co/H8SHY97.jpg
https://pasteboard.co/H8SI7u3.jpg
https://pasteboard.co/H8SHY97.jpg
https://pasteboard.co/H8SI7u3.jpg

you can't tell that you have your throttle pushed full forward, but that throttle indicator on the hud beeing towards the bottom?
 
Ohhh, when I look for a while I can, but actually You can also have the same stuff on throttle indicator (as on the 2nd screen) when You are doing forward, just do boost engines, but set throttle to say 25%.... So the only real way to really tell if it is reversed or not is by looking at the blue zone for optimal turning.
And yet, It gets even more hardcore when You are doing FA OFF. Then it is actually like impossible to tell unless You look at it for few seconds....
 
me, for my part,
would gladly accept if there wasn't this dead stop at "zero" throttle when using the keyboard...
i do not find myself confused about forward or reverse thrust,
but more to the fact that i am continiously hitting that throttle down button, but often find me full stop in space, because the game expects me to release the button and press it again to change the thrust direction.

same for switching between FA-off and on. i have to release that key for the game to register the input...


i wouldn't mind a color change of the thrust bar for reverse in any case
 
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