Reverski.. suggestions to stop or at least limit it

That's right, and while there at it, take away the ability to ram other's, it's not fair when one wants to shoot the other and all they want to do is ram me. It especially sucks when they are in a larger ship so lets get rid of larger ships also.
To be fair, ramming in this game is pure gimmickry. Try ramming in Space Engineers - it looks a lot more like this:

Source: https://youtu.be/bXq3dytL6ZA?t=60


So I agree with you, get rid of ramming as it is portrayed in ED - it's complete tosh.
 
Just to clarify:
  • I no longer care about making this change, someone Necro'd the thread from about a year ago.
  • Yes you can just leave the fight and not chase them... but that means the strategy is essentially an 'I Win' technique, which is poor design IMO.



If everyone just resorted to reverski to win fights then the PvP interest in this game would not last long. Remember, it's not used by players who are being attacked randomly - it's used by players who initiate fights 99% of the time.

But like I said, it doesn't really matter... reverski is the least of the PvP communities problems right now. Any kind of focus from Fdev on any PvP related gameplay would be nice.

If someone initiates a fight then proceeds to Reverski, then they are literally handing a free disengage to their opponent. Freely allowing an opponent to disengage when trying to destroy them seems somewhat counterproductive.

And if someone interdicts you with the intention of killing you then proceeds to boost as fast as possible away from you, then you can freely disengage and it's your victory. Remember that the victim managing a disengage is a victory, even if said victory is given to them by their aggressor running away before the fight even begins.
 
If someone initiates a fight then proceeds to Reverski, then they are literally handing a free disengage to their opponent. Freely allowing an opponent to disengage when trying to destroy them seems somewhat counterproductive.

And if someone interdicts you with the intention of killing you then proceeds to boost as fast as possible away from you, then you can freely disengage and it's your victory. Remember that the victim managing a disengage is a victory, even if said victory is given to them by their aggressor running away before the fight even begins.
It's still annoying to not blow them up.
For maximum disrespect at least low wake away then. And turn on crimes for the next interdiction.
And watch the salt flow...
 
It's still annoying to not blow them up.
For maximum disrespect at least low wake away then. And turn on crimes for the next interdiction.
And watch the salt flow...

Good thing masslock won't be an issue as they are so far away from you. And smart people don't turn crime reporting off unless they are doing things like smuggling; even if the authority ships themselves are a bit useless it's still good to put fines/bounties on the heads of goons who want to interdict random people for fun.
 
Good thing masslock won't be an issue as they are so far away from you. And smart people don't turn crime reporting off unless they are doing things like smuggling; even if the authority ships themselves are a bit useless it's still good to put fines/bounties on the heads of goons who want to interdict random people for fun.
PvPers generally have crimes off. I nearly always fly crimes off.
 
If someone initiates a fight then proceeds to Reverski, then they are literally handing a free disengage to their opponent. Freely allowing an opponent to disengage when trying to destroy them seems somewhat counterproductive.

And if someone interdicts you with the intention of killing you then proceeds to boost as fast as possible away from you, then you can freely disengage and it's your victory. Remember that the victim managing a disengage is a victory, even if said victory is given to them by their aggressor running away before the fight even begins.

This is why I don't consider it an iWin button. Winning in combat generally means beating your opponent. If someone jumps me out of the blue, then scoots butt first into the sunset giggling while loudly yelling "pew pew!" at me and poking me with little laser beams, all while I just sit there watching before finally saying "lulz", turning the other way and leaving the battlefield... I just can't think of a scenario where I'd call that their win.

By all rights, kiting simply shouldn't work at all in ED unless you are just really stubborn. Kiting relies heavily on making sure that your opponent cannot reach you and cannot disengage, but we have no tactic to stop someone from disengaging shy of breaking through their shields and then popping their FSD or something. So the second someone starts successfully kiting me, I'm not going to just let them; I'm going to either try to bait them into attack range, or I'm gonna leave and let them butt scoot all around the instance by themselves.

As a combat tactic, reverski is one of the weakest against a skilled opponent in this game unless that opponent is a mule who just refuses to give up no matter how many times they get blasted in the face.
 
The sudden deceleration without artificial gravity or inertial compensation should bring you to the rebuy screen.
Rams should be avoided at all costs, not sought. Dropships excluded 😜
Nine times out of ten I end up thrown out of the cockpit into space (and usually dead if in survival mode). Of course ramming in a ship where you are sitting in the nose (cough Orca cough) makes ZERO sense in any game that takes ramming seriously. The ramming ships should be Condas and Corvettes, not Orcas and Cutters. Though the Vulture looks like it could ram with that big "bumper" it has on the nose. Too bad all that fragile glass sits right behind the bumper.
 
PvPers generally have crimes off. I nearly always fly crimes off.

Your loss I guess. For me it makes more sense to fly with them on as it gives me an extra advantage in combat from the additional support the authority ships provide as well as giving me the option to inflict further economic damage on my opponent via potential bounties and fines; why settle for simply destroying their ship when you can also massively increase their rebuy and send them off to a detainment centre to add insult to injury? Unless you are doing illegal activities yourself and don't want to be scanned by authority ships, it's a pure advantage with practically no downsides.
 
All I see is the usual "I PvP and want to change something for everyone!" comment... Maybe I'm getting cynical in my old age but I really don't want the tail wagging the dog. PvP is optional, tactics being used by a minority of a minority doesn't appear to be a good foundation for changes that affect everyone, regardless of playstyle.

Perhaps we do need a dedicated PvP mode... Then the minority can get their rocks off "doing their thing" and request changes every 5 minutes, to only affect their tiny bubble of activity, leaving the majority to just play the game :)
Just curious how limiting reverse speed negatively affect pve experiance, enlighten me please
 
Just curious how limiting reverse speed negatively affect pve experiance, enlighten me please
The (necro) thread has covered that. Some highlights would be:

Smuggling, boosting into a station and stopping before the back wall.
Shard attacks on Thargoids.
Landings.
The change might nerf pitch and yaw too; those use the reverse thrusters in combination with others.
My analysis suggesting that the change would encourage jousting, though I didn't point out that it would apply to PvE too.
A desire for space flight to be nearer to actual physics rather than having new magic limits.
 
I believe it has already been covered - but, surprisingly, even PvE benefits from reverse fight tactics... Are you new, or something?
Nah, i just curious how easiest game in this part of galaxy, where engineered player ships have like HOUNDREADS of % advantage over npc's + players unlike npc's can use FA-of, not even saying that player should be smarter than handicapped by programmers AI, and given this i wonder how making pve combat a bit more difficult can even be an issue, i just have no idea, thats all. Given all this my biggest complain about PVE combat in elite is that NPC's dont use all weapon effects real palyers use, as well as their tactics, becouse with this we would get much better game in general, and there will be no like 5% of palyers demending balance passes that actully affect only those 5% and maybe another 10% that are not active on forum. but becouse we dont, now we have "experts" with 200 hours in gmae who are saying that weapon X is perfectly fine "becouse you can kill npc pirate anaconda with it"
 
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Nah, i just curious how easiest game in this part of galaxy, where engineered player ships have like HOUNDREADS of % advantage over npc's + players unlike npc's can use FA-of, not even saying that player should be smarter than handicapped by programmers AI, and given this i wonder how making pve combat a bit more difficult can even be an issue, i just have no idea, thats all.

The main issue folks have is that nerfing physics isn't the answer to the problem of player power creep. The reality is that player ships have gotten insanely strong thanks to engineering. If you want challenge, you'll have to pick a ship that isn't specifically a death dealing war machine, because most of them can demolish even elite tier NPCs with ease. If you're finding yourself bored with PvE combat, do like I did: go grab yourself a smedium ship, like the Keelback or an equivalent, and drag it out to a CZ or Haz Res for a bit. That should give ya a nice little change of pace.

I hit the same point of "this is too easy", and so far this route has added quite a bit of spice to the game. Now I have to rely on actual tactics, like kiting and the like, to get through multiple fights without constantly needing to dock.
 
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Nah, i just curious how easiest game in this part of galaxy, where engineered player ships have like HOUNDREADS of % advantage over npc's + players unlike npc's can use FA-of, not even saying that player should be smarter than handicapped by programmers AI, and given this i wonder how making pve combat a bit more difficult can even be an issue, i just have no idea, thats all. Given all this my biggest complain about PVE combat in elite is that NPC's dont use all weapon effects real palyers use, as well as their tactics, becouse with this we would get much better game in general, and there will be no like 5% of palyers demending balance passes that actully affect only those 5% and maybe another 10% that are not active on forum. but becouse we dont, now we have "experts" with 200 hours in gmae who are saying that weapon X is perfectly fine "becouse you can kill npc pirate anaconda with it"
Good job I don't have 200 hours in-game then...
I doubt 'smart' can even come into the debate as we'd likely disagree exactly what makes a human smart and not a knuckle-dragging, drooling, neanderthal... given your response I wonder how making it 'easier' for a super-skilled player who is not 'smart' enough to let someone reverse out of range then await their return to being a target could possibly be considered necessary for those who desire a challenge greater than 'handicapped AI'.

Why do you consider any weapon capable of killing a NPC in such low light, you couldn't possibly have a bias against other players, no, that would not be 'smart' would it?
 
Reverski makes total sense in the vacuum of space, but not so much in an atmosphere with drag. Maybe New Era will let you gank in atmosphere, which should prevent reverski and perhaps high-wake as well. You'll finally have your easy-mode ganking you've always wanted!

A bunch of noobs, the lot of you :p

Best part of this forum.
 
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