Dangerous Discussion can be tremendous fun, provided you only 'stretch' the rules rather than break themBest part of this forum.
... and there is always someone who is prepared to argue that black is white not grey

Dangerous Discussion can be tremendous fun, provided you only 'stretch' the rules rather than break themBest part of this forum.
Nah, i just curious how easiest game in this part of galaxy, where engineered player ships have like HOUNDREADS of % advantage over npc's + players unlike npc's can use FA-of, not even saying that player should be smarter than handicapped by programmers AI, and given this i wonder how making pve combat a bit more difficult can even be an issue, i just have no idea, thats all. Given all this my biggest complain about PVE combat in elite is that NPC's dont use all weapon effects real palyers use, as well as their tactics, becouse with this we would get much better game in general, and there will be no like 5% of palyers demending balance passes that actully affect only those 5% and maybe another 10% that are not active on forum. but becouse we dont, now we have "experts" with 200 hours in gmae who are saying that weapon X is perfectly fine "becouse you can kill npc pirate anaconda with it"
It's what i do, i usually use small ships for pve, problem is that having to have 2 diffrent ships in 1 time, for pve and pvp is.... problematicThe main issue folks have is that nerfing physics isn't the answer to the problem of player power creep. The reality is that player ships have gotten insanely strong thanks to engineering. If you want challenge, you'll have to pick a ship that isn't specifically a death dealing war machine, because most of them can demolish even elite tier NPCs with ease. If you're finding yourself bored with PvE combat, do like I did: go grab yourself a smedium ship, like the Keelback or an equivalent, and drag it out to a CZ or Haz Res for a bit. That should give ya a nice little change of pace.
I hit the same point of "this is too easy", and so far this route has added quite a bit of spice to the game. Now I have to rely on actual tactics, like kiting and the like, to get through multiple fights without constantly needing to dock.
Don't be silly, these 1337 PvP'ers could take out a Spec-Ops wing, with all 4 piling in on them at once, in an unshielded, unengineered Sidey with no armour and only 1 gun, NPC's are that easyhihi,
I so love the statements like "pve is too easy" coming from people flying g5 engineered murderboats against non-engineered npc ships in a haz-res
How about you pick a non-engineered medium then go in a High CZ and fight against engineered NPC for a change?
It's what i do, i usually use small ships for pve, problem is that having to have 2 diffrent ships in 1 time, for pve and pvp is.... problematic
btw, nobody want to nerf this simpified physics we have in ED anyway, BUT forward and reverse speeds are simplified forward and reverse thrust, and even physically you can notice that most ships forward thrusters (main thruster) ganerate much more drag, so even within this simplified model reverse speed same as forward make no sense, OTOH if we would use fully realistic physics with same elite ships and somehow relate those capped speeds to forward and reverse thrust, like in old elite game with more realistic physics, same reverski phantom would still be able to reverse vs forward moving FDL, so problem is not used physics model, but completely unrealistic reverse thrust values for some ships, it's very similar to weight of anaconda and numerous other idiocities witihn the game, if for one reverski railing, either npc's, thargoids or other palyers is a prayer, just use this argument, i dont give a **** its unrealistic, but its fun and i want to have this model in game, instead of using pseudo scientific expalantions that sanction reverski.
its not an I win button again the fact that gankers can beat it proves that its not unbeatable, stop blowing exhaust gasYes you can just leave the fight and not chase them... but that means the strategy is essentially an 'I Win' technique, which is poor design IMO.
first of you need to prove that people are using this to attack gonna love to see you try that as the very nature of the reverski is a defensive move. secondly in pulling it the players had declared that the only way they can win is if you refused to adjust your strategy and let them win.If everyone just resorted to reverski to win fights then the PvP interest in this game would not last long. Remember, it's not used by players who are being attacked randomly