[REVIEW] The Imperial Cutter: Cuts your wallet like a Katana

Cutter is the best ship ingame...760t cargo with class 5 shield,fully protected,where do come from this: Trade 4/10???.Its the best trade ship!there already bunch of cmdrs with above 100 bil. Credits conto,I dont think the rebuy is an issue anymore.
 
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The most important feature of any trade ship is cargo capacity, jumprange is second. The Cutter and T9 have almost identical cargo capacities, but the Cutter has a size 7 FSD, the T9 has a size 6.

The Cutter is still the best trading ship. But the T9 is better value for money, obviously. I have a T9, and will one day get a Cutter, but using such an expensive ship on short-haul trading wouldn't be my top priority. Still good for longer routes, or more hazardous ones.

For exploration, I intend to use one when the Guardian FSD Booster is reintroduced.
 
I really don't understand complaining about the cost of the Cutter. Credits aren't hard to get and a Cutter pays for itself pretty quickly.

Besides, I doubt anybody could manage to unlock the Cutter without accumulating the funds to buy/outfit one in the process.
I unlocked it all in one go, just for the yucks (!?), and I started off with something like Cr200m and ended-up with about Cr1.5bn.

Also, I'm still waiting for somebody to let me know what trade-ship I should be flying if not the Cutter. [where is it]
 
Besides, I doubt anybody could manage to unlock the Cutter without accumulating the funds to buy/outfit one in the process.
I unlocked it all in one go, just for the yucks (!?), and I started off with something like Cr200m and ended-up with about Cr1.5bn.

Also, I'm still waiting for somebody to let me know what trade-ship I should be flying if not the Cutter. [where is it]

Anaconda jumps further.
T9 is cheaper.
Corvette can kill its pursuers (more of a lol strat, but still funny).

Oh you mean if the Cutter fits the role you want from it?

Well then just wait for the Panther Clipper, that thing will be OP ;)

Oh ****, I've just shown how opinionated this whole thread is haven't I ;)
 
Seems the iCutter is strong even without weapons so you can laugh at interdiction pilots.
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Seems the iCutter is strong even without weapons so you can laugh at interdiction pilots.

True Story:-

Last night I took my shiny new Cutter to a HazRES to test out the weapons.
An Elite Annie decided to run away with around 60% of it's hull remaining so I gave chase.
It wasn't evading fire at all and I was right on his tail.
I remembered I was in a Cutter and recided to boost-ram it.

Then a weird thing happened.

The Annie (with around 7% hull remaining) sped up, accelerated away from me and I could barely keep up. 🤨
It was around 3km away after a couple of seconds so I put 4 pips to engines and gave chase, boosting as often as possible.
When I got to within around 1.5km I put a couple of pips to weps and opened fire but it got away from me again.
Very weird.
4 pips to engines and gave chase again.
This time, while I was catching it, I took the time to check the Annie's modules.
Engines: 0%
FSD: 0%
Shield: 0%
Weapons: 0%
Etc.

What'd obviously happened was that when I rammed it I'd done catastrophic damage to almost all it's systems but, cos I'd rammed it in a Cutter doing 518m/s, I'd also accelerated it to >500m/s and it was just drifting along at a speed just slightly lower than my Cutter's maximum boost speed. :LOL:

Caught it, eventually, and exploded it.
 
Summary:

Cutter is a combat ship that sacrificies agility for insane defense but in the end it suffers from the same issues of all end game ships (Anaconda and Corvette) , extremely high costs. Compared to the best ship in game, Python, it does offer some solid advantages but none of them are remotely close to justifying the extreme costs that can easily reach up to a 1 billion. If money is not the problem it may not be the Python's big brother, that title is well earned by Anaconda, on the other hand its a solid purchase that will add a considerable cargo hold, firepower and defense in the expense of agility. Like Corvette is less multipurpose and more specialized towards combat but none the less it serves its multipurpose role very well.

Example build:

https://eddp.co/u/VEz4NXtt



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SCORE
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Fighter 9/10
Explorer 2/10
Trader 4/10
Mission runner 8/10
Tourism 1/10
Investment (value/cost) 1/10


OVERALL : 6/10

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REVIEW
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Trader role:

It's easy to fall into the trap of regarding it a trader because it has the max potential cargo hold in the game currently. However, it's not a trader for the same reason that Corvette is not a trader.
Jump range.
Anaconda is more trader friendly because it has considerable cargo hold and amazing jump range, plus it can be built to defend and attack any pirate that considers taking a peek to its valuable cargo.
However for short-range trading Cutter is very hard to beat with its max cargo hold. Of course, max cargo hold means that you will have to sacrifice the shield which is pretty much the biggest bonus of the ship, fortunately, its thrusters are powerful enough to outrun NPC pirates, but you will be an easy pray for player pirates if they have the speed to catch you up.

Combat role:
Cutter is a combat ship , just the polar opposite of Corvette. What it loses in maneuverability it gains in ridiculous defense. Cutter is the king turtle, this ship has been designed to fill in the tank role and take as much beating as possible. With a 8B shield cell, 8C shield generator and 6x OA Shield Booster this thing comes almost unkillable. And that is just its warm up ,for the icing on the cake add to its 2 military compartments 5B shield cells.You end up with this monster

Even with a powerful opponent, it can take up to 30 minutes to bring down that insanely powerful shield. Especially if its a 8C shield that will full recharge in just 6 minutes which become a very deadly problem for opponents without enough firepower. Cutter also has a very powerful mass lock so if you engage a fight with it make sure you can outrun it. Don't be fooled by its mass it has a considerable boost for its size and its upgraded power plant and power distributor more than enough to keep boosting forever.
If you are the one in the Cutter against NPCs bellow a Python class it will be a case of you lauching your fighter pilot, pressing left click to lauch your turrets and going for a coffee. This is the king of afk fighting.


Having a fighter bay is a must because of the terrible turn rate. You may be extremely slow to kill and is highly unlikely a player that is not in a powerful enough ship will engage you but tailing you is very easy and its just a matter of time before your shield dies. With a fighter bay it makes certain that not even an army of small manouvarable ship will challange you and those that will dare, will crash and burn with Cutter's undisputed elegance.

If you love to fly circles around your enemies , forget about it, this is a sloowwww turning ship.

Miner role:
As long as you dont plan to move long distances this is definitely an ideal if not the best miner ship. Again its the huge cargo hold together with its considerable firepower and variety of module slots.

Explorer role:
Forget about it, bad jump range

Love boat:
Forget about it, passengers will kill you out of boredom , again bad jump range.



Why should I buy it?


1) You love the way it looks
2) You have to carry the absolute maximum cargo
3) You love to afk and can afford its ludicrous insurance (although you will rarely lose it)
4) You love to fight a small army of enemies

Why I should not buy it?


1) If you cannot afford its insurance
2) if you cannot afford to pay at least as much for its module upgrades
3) You move around large distances
4) Don't like ships that make you sleep
5) Don't want to sacrifice your first born for it to hear your pleads to turn


Engineering:
Like all ships the Cutter can be engineered to compesnate for most of its flaws and enhance much of its strenghts , I ignore the potential in this review because that it takes even longer to engineer a Cutter than buy and upgrade it.

I disagree on some points.

The cutter most definitely is a trader (among other things). Jump range is perfectly fine for trading, especially when engineered.

Comparing a ship like the Cutter to the Python is utterly pointless, unless you want to tell us that the Cutter is bigger, which it is :). Also the Python is smaller....

I do not consider the Cutter to be a good mission runner. For me a good mission runner needs to have access to all station sizes. The size of the Cutter is too limiting to be really effective as a mission runner.

The Cutter is expensive, but money comes easy in ED these days, and the Cutter has a lot of earning potential when used as a trader.

To criticize a ship of this enormous bulk for its slow turning rate is like criticizing a fish for being wet.
 
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Summary:

Cutter is a combat ship that sacrificies agility for insane defense [...]

This is factually incorrect. If you look at the actual classification the Imperial Cutter is a large Multirole ship, not a combat ship, not a freighter, not an explorer. It’s a multirole.

This doesn’t mean these don’t see their share of combat, they do, because they’re as decent at it as an Anaconda. But like the Anaconda, it’s due to being a multirole Craft.
 
Anaconda jumps further.
T9 is cheaper.
Corvette can kill its pursuers (more of a lol strat, but still funny).

Oh you mean if the Cutter fits the role you want from it?

Well then just wait for the Panther Clipper, that thing will be OP ;)

Oh ****, I've just shown how opinionated this whole thread is haven't I ;)

Cutter hauls more than the conda while not being that far off on jump range fully laden and you'll be carrying considerably more for each slightly longer trip.

The T9 hauls either slightly more or slightly less depending on config while being less agile, much slower in a straight line and is more fragile if both are shielded.

The Corvette jumps like a thing that doesn't jump well. So basically it's a Corvette.
 
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