Revisit the idea of instantaneous transfers

Functionally equivalent....

If one has to wait doing nothing until the ship transfer is complete then the question is: why did the player choose to be in that dock in the first place?

Noting that choices have consequences....
So you’re saying that wanting to choose a destination star in, say, a tertiary system is the same as not wanting supercruise at all? Because I’ve never seen anyone ask for that, ever.

If the choice is between two time periods that are a barrier between me and my fun in this game, I’ll choose the lesser evil. It’s still a choice of how big a bite I have to take out of the poo sandwich. If I’m in the dock in the first place, it’s because I want my specialised ship and I’m staring at the estimated delivery time, comparing that to my remaining play time, and going nah and doing something else instead.

I would’ve quite liked doing the whim thing though 😁
 

Robert Maynard

Volunteer Moderator
So you’re saying that wanting to choose a destination star in, say, a tertiary system is the same as not wanting supercruise at all? Because I’ve never seen anyone ask for that, ever.
If the ability to jump from the entry point to a different star in the system was introduced it would significantly reduce, but admittedly not remove, the need to travel in SuperCruise.
If the choice is between two time periods that are a barrier between me and my fun in this game, I’ll choose the lesser evil. It’s still a choice of how big a bite I have to take out of the poo sandwich. If I’m in the dock in the first place, it’s because I want my specialised ship and I’m staring at the estimated delivery time, comparing that to my remaining play time, and going nah and doing something else instead.

I would’ve quite liked doing the whim thing though 😁
Is the ship that was used to travel to the dock in some way broken that it can't be used for any other gameplay while the desired ship is transferred?
 
If the ability to jump from the entry point to a different star in the system was introduced it would significantly reduce, but admittedly not remove, the need to travel in SuperCruise.

Is the ship that was used to travel to the dock in some way broken that it can't be used for any other gameplay while the desired ship is transferred?
Cool, so we don’t have anyone advocating for the removal of SuperCruise flying. I’m glad, I enjoy it. Just not if it was going to be 90 minutes of straight-line doing nothing, to take the old extreme example of a certain infamous destination with a free Anaconda.

In case you missed my previous replies regarding the whimsy-ness of my whims, having my specialised ship to do the thing I want to do is the preferred option instead of doing something else with my usual ship 😁
 
The only times I actually use ship transfer is with double trade/bounty hunting CGs where I fly there in my cargo ship, then transfer the combat ship over while I start hauling, or when I'm about to buy a new ship and am using another to get to the buy location. In that case I need to retrieve the taxi with transfer. In all other cases I fly to my destination in the ship I'm planning to use, or jump the carrier if it's very far away.
 
Honestly most of the logistical concerns that people are talking about in this thread would be solved by keeping timers for ship hulls, meaning you couldn't just blast over somewhere in a mandalay and switch to a fully-fit FDL, but ditch it for modules.
If nothing else the odyssey UI is awful compared to the legacy one for keeping track of where all your junk is stored - at least in legacy the stored items menu lets you instantly find the stuff that isn't stored at your current location and drag it all over without having to go into every single subtype of thing, so you didn't end up trying to refit and find that one item you wanted was half an hour away.

This level of micromanagement does not improve my game. It makes me log off.

If I were a game designer and I had people defending my game design with posts like "It's not so bad, I just set the timer running before I log off for the night" I would be embarrassed.
 

Robert Maynard

Volunteer Moderator
Honestly most of the logistical concerns that people are talking about in this thread would be solved by keeping timers for ship hulls, meaning you couldn't just blast over somewhere in a mandalay and switch to a fully-fit FDL, but ditch it for modules.
While the hull is necessary, it's not the bit that time is expended on in terms of engineering - the (proposed to be) instantly delivered modules and weapons are the time intensive bit - and there are plenty of shipyards around the bubble that sell FdL hulls - so instant transfer for the bits that make the ship, just missing the hull.
 
While the hull is necessary, it's not the bit that time is expended on in terms of engineering - the (proposed to be) instantly delivered modules and weapons are the time intensive bit - and there are plenty of shipyards around the bubble that sell FdL hulls - so instant transfer for the bits that make the ship, just missing the hull.
Assuming the person has the foresight to stockpile a complete FDL's worth of modules ready for assembly ahead of time, or strip their previous one down to make it ready to deploy.
 

Robert Maynard

Volunteer Moderator
Assuming the person has the foresight to stockpile a complete FDL's worth of modules ready for assembly ahead of time, or strip their previous one down to make it ready to deploy.
Of course - however someone planning to make use of instant outfit transfer would probably be more likely to be prepared in that regard.
 
I would rather campaign for a more user friendly UI than some weird hodgepodge of X is instant Y is timed.
how about a 2nd mission.board where fixed load out ships are supplied for specific contracts. ? eurotruck sim offers this if your personal lorry is not local you can grab a 3rd party contract.

PS I agree the storage UI is bobbins!
 
but ditch it for modules.
With instant transfer of modules I can have my Pmk2 fully fitted at every and any shipyard since its hull is ARX-purchased. Whoo-hoo!
Then only cargo is left non-instantly transferrable, thus impatiently waiting for corresponding "suggestion".
 
So, which acceptable compromises do we have for now?

  • Ability to transport modules as cargo
  • Option to send a ship to a target station (under the condition that you visited it already)

Anything else I missed?
 
Assuming the person has the foresight to stockpile a complete FDL's worth of modules ready for assembly ahead of time, or strip their previous one down to make it ready to deploy.
Well, there's already lots of requests for ship "loadouts" ala Ody suits. Should make that real easy. ;)
 
Some might consider a situation that leads to people logging out of the game and doing something else to be something that's broken.
that is 1 option. but no one is forcing you to do that. you can make the best of what you have in a suboptimal ship whilst waiting for your ship to arrive, you can do some ground work, you can think about your life choices in game and endeavour to be more organised next time.

other than pure sandboxes (which I have no interest in , like Minecraft in creative mode) most games have rules , and part of the game play is maximising your efficiency within those rules , as well as accepting that some times you are not gonna have the best tool for the job so you either do a different job or work around it.
immediate ship transfer will gut the core of the game imo.
 
This game may have heavy sim elements, but it is again: A GAME. Making sacrifices of accuracy to allow for real life constraints is just good design. Not everyone has all the time in the world to spend on this game. Having real world timers that prevent you from playing is a terrible way to keep people engaged. Besides, again, if it was implemented tomorrow that things suddenly transferred instantly, would you petition to change it back?
 
Thats the issue for me, people dont have the time or cant out in the time but want the results from those that do put in the time. With the easy exploration, easy engineering , easier fast travel and now wanting instant transfers . What next a bigger cargo ship (ooops thats already in) . Elite was a game where you sank a lot of time .
But the slow move to instant gratification doesnt sit well for me.
I realise that the galaxy is a big place and the waiting is a thing . If we are in a hurry we can always fly to the ship and fly back with it ? at least we arent waiting for it ?yup i know that some ships dont jump as long . i wish there was a transfer to button where we could send it as long as you have been in that system before, but i still want that will take 30 mins , i was quiet happy waiting foe a ship come from Colonia 56 hrs but its a long ole distance .
 
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