Robert Maynard
Volunteer Moderator
Subjectively, certainly. Noting that we don't all want the same things from the game.That's because the answers are frequently wrong.
Subjectively, certainly. Noting that we don't all want the same things from the game.That's because the answers are frequently wrong.
Imagine that!Imagine going to a football game and going "I fancy a game where I can hold the ball in my hands, let's just play football that way from now on!".
Theoretically, you can fit a number of suits and guns into a travel suitcase that you drag with you into whatever ship you board. Of course there should be a limit on how many suits and guns you can fit into a suitcase—but since we can't change mods on on-foot equipment, limiting your suitcase to, say, 3 suits and 12 guns is also not very good.[1] Is anyone in favour of ship transfers taking time also in favour of making Odyssey equipment have a defined location (which could be "on one of your ships") and need transferring if you're not currently wearing it? If not, what do you see as the distinction?
All true - but surely you remember the frequency of the Douglas Adams quote being trotted out whenever a player wanted a reduction in SuperCruise transit times prior to 2024?Time taken to traverse the galaxy had already reduced significantly by the time that SCO FSDs became available - with Engineering from 2016. SCO FSDs can be considered to be the equivalent of engineering the SuperCruise aspect of FSDs without further complicating engineering.
Indeed - in-system travel is part and parcel of playing the game, and the reduction in travel time seems to have been generally well received, which would likely not have been the case if SuperCruise had been removed, and transit time along with it, had the game reverted to the "jump between POIs in each system" proposal that the DDF was initially presented with.
What would your acceptable wait time be ?.
All true - but surely you remember the frequency of the Douglas Adams quote being trotted out whenever a player wanted a reduction in SuperCruise transit times prior to 2024?
I love the new SCO, though I prefer the bucking bronco engines on my Cobra MkIII that require a bit of actual flying instead of the original-feel-but-quicker engines on my Cobra MkV.
I’m not advocating for the complete removal of ship transfer times. I’d like the option to pay for an exact duplicate of one of my existing ships at the current shipyard I am at.
Though of course if Odyssey had been more of a success, that "most likely" might have been less reliable. The "I got sent to a detention centre 150 LY away and my ship didn't" outcome, for example, might have been a lot more common.There's a significant difference though - the player who has initiated the ship transfer got to the dock that they are summoning it to in some way, most likely in another ship. Their ability to play the game is not removed while awaiting the delivery of the ship
This is only really true if they've flown to their current location B from A, and the ship they're transferring was also at A, and they went to B with the aim of doing the gameplay that the ship at A is for. And yeah, sure, in that case fair enough. But that's not the only case someone might want to do something their current ship isn't capable of.they chose not to fly to their current location in.
That's dangerously close to telling people they are playing the game wrong and being very condescening.That's because the answers are frequently wrong.
I guess it could be equalized to carrier jump times. That means generally 15 minutes within 500ly, additional 15 minutes per additional 500ly. That Colonia transfer you mentioned is where the current system really gets absurd. 56 hours wait and a cost of 1.5x the value of the ship, that is insane. A carrier needs ~15 hours.What would your acceptable wait time be ?
A genuine question ?
The longest I waited was 56 hrs for my engineered python from colonia I could have scrapped it and saved money and probably bought 3 in the bubble but it was mine ... And I'm a bit thran like that. But the wait was fore acceptable?
The quote is no less accurate today than it was the first time it was used - noting that SCO FSDs were introduced without pre-warning or "negotiation" with the player-base and are Frontier's take on an acceptable improvement, in a similar manner to the way that SCA is available to use in SuperCruise transit, but also comes with consequences to its use.All true - but surely you remember the frequency of the Douglas Adams quote being trotted out whenever a player wanted a reduction in SuperCruise transit times prior to 2024?
I remember the backer kickback against POI system jumps and I certainly haven’t seen anyone advocating for their return since. Not sure how SCO can be compared to that?
.... which is functionally equivalent to instant transfer, given that credits are easy to come by and the ship could be sold with only the bare hull incurring a 10% loss.I’m not advocating for the complete removal of ship transfer times. I’d like the option to pay for an exact duplicate of one of my existing ships at the current shipyard I am at.
That's dangerously close to telling people they are playing the game wrong and being very condescening.
That would actually make sense since lore-wise, ship transfers work by loading them on a megaship that then jumps to the destination system (presumably with a lot of other cargo in its holds, too).I guess it could be equalized to carrier jump times. That means generally 15 minutes within 500ly, additional 15 minutes per additional 500ly. That Colonia transfer you mentioned is where the current system really gets absurd. 56 hours wait and a cost of 1.5x the value of the ship, that is insane. A carrier needs ~15 hours.
are we sure?There was exactly zero implication or intimation about how people play the game in my statement.
Would that be dependant on the current FC wait times or when FC gets busy and the jump times become longer ( sorry couldn't help it )I guess it could be equalized to carrier jump times. That means generally 15 minutes within 500ly, additional 15 minutes per additional 500ly. That Colonia transfer you mentioned is where the current system really gets absurd. 56 hours wait and a cost of 1.5x the value of the ship, that is insane. A carrier needs ~15 hours.
"Your ship will be delivered as soon as the transport gets a free parking slot"Would that be dependant on the current FC wait times or when FC gets busy and the jump times become longer ( sorry couldn't help it )
With the location(s) including one or more of my ships I see it as being somewhat complex, and of course it wouldn't need transferring if it was on your current ship but not being worn, can you call stuff to a station where you don't have a ship. But yes, I would be happier about it if they had done it from the start of Odyssey adding it now is bound to upset even more players than normal....
[1] Is anyone in favour of ship transfers taking time also in favour of making Odyssey equipment have a defined location (which could be "on one of your ships") and need transferring if you're not currently wearing it? If not, what do you see as the distinction?
Removing in-system transits and choosing which star to jump to in a multi-star system aren’t quite the sameThe quote is no less accurate today than it was the first time it was used - noting that SCO FSDs were introduced without pre-warning or "negotiation" with the player-base and are Frontier's take on an acceptable improvement, in a similar manner to the way that SCA is available to use in SuperCruise transit, but also comes with consequences to its use.
Like SCA not being the full auto-pilot that some players seem to want, SCO does not remove in-system transit times as some players seem to want (noting previous requests to be able to jump to stars other than the system entry point).
.... which is functionally equivalent to instant transfer, given that credits are easy to come by and the ship could be sold with only the bare hull incurring a 10% loss.
By all means travel to a dock that stocks the desired ship, modules, etc., build it and engineer it from pinned blueprints....
are we sure?
Extremely valid comment.Not sure if anyone's referred to the balance issue.
You can build a savage combat ship full of weapons, shields and armour, but it will have a tiny jump range. That's why we also build bubble taxis and some of the game is logistics planning to get things in the right places.
The instant travel idea is asking for combat ships to be deployable anywhere effectively having great jump capability, taxis to be made obsolete and the planning part of the game to be dumbed down with build trade-offs reduced.
IMO it would take too much away from the game.
Functionally equivalent....Removing in-system transits and choosing which star to jump to in a multi-star system aren’t quite the same![]()
If one has to wait doing nothing until the ship transfer is complete then the question is: why did the player choose to be in that dock in the first place?My suggestion is functionally equivalent to instant transfer because I intended it to be, just with a slathering of (possible) in-game lore over it. As the existing remote ship would be lost, and now essentially at my current location for my use, why would I want to sell it afterwards? Credits are easy to come by, after all.
If faced with the choice of building/engineering the ship again from scratch, as you suggest, it would probably be quicker to wait for the timer to count down instead on a slow transfer. That’d be fun, wouldn’t it?![]()