Ride Operation Options

So, as the title suggests, I'd like to propose a mechanic featured on RCT2, where you could set a ride operation mode not just for the coasters (launched, reverse launched, etc.) but for the flat rides too; this could potentially help the player without having to spend money to create another ride.
Your Top Spin is too gentle for people who loves "extremely-thrilling" rides? Just change the operation mode to a more intense one, and your "target" will be satisfied! Another possible option could allow the ride to do random modes per cycle, thus making the thing more diversified.
It'd be a subtle option in the ride panel, but could potentially be useful and have an impact in actual gameplay.
What do you think of this idea? Do you have better suggestion on how could it work? Please write it here.
 
I like it. You could create things like Tower of Terror which is essentially a launch and drop tower, but the drops and launches are random. So you might go down first, then all the up, then half way down, the up to the top, then all the way down etc. That could be fun.

Allowing coaster to do circuits could be fun to, lots of mine train do two circuits for example.
 
I would like to see more options than was in RCT 1/2

Don't like the idea of a random mode though. I'd feel jipped if I only got 1 circuit and someone else got 2 yet me paid the same.

But things like Low intensity/high intensity for rides such as the Top Spin would be good additions.
 
So, as the title suggests, I'd like to propose a mechanic featured on RCT2, where you could set a ride operation mode not just for the coasters (launched, reverse launched, etc.) but for the flat rides too; this could potentially help the player without having to spend money to create another ride.
Your Top Spin is too gentle for people who loves "extremely-thrilling" rides? Just change the operation mode to a more intense one, and your "target" will be satisfied! Another possible option could allow the ride to do random modes per cycle, thus making the thing more diversified.
It'd be a subtle option in the ride panel, but could potentially be useful and have an impact in actual gameplay.
What do you think of this idea? Do you have better suggestion on how could it work? Please write it here.

omg yasss

+1[yesnod][yesnod][yesnod][yesnod]
 
So, as the title suggests, I'd like to propose a mechanic featured on RCT2, where you could set a ride operation mode not just for the coasters (launched, reverse launched, etc.) but for the flat rides too; this could potentially help the player without having to spend money to create another ride.
Your Top Spin is too gentle for people who loves "extremely-thrilling" rides? Just change the operation mode to a more intense one, and your "target" will be satisfied! Another possible option could allow the ride to do random modes per cycle, thus making the thing more diversified.
It'd be a subtle option in the ride panel, but could potentially be useful and have an impact in actual gameplay.
What do you think of this idea? Do you have better suggestion on how could it work? Please write it here.

I know they said on a dev. video that Some flat rides will be able to be adjusted like you mention. although there is no telling if would actually affect the peeps reactions to it.
 
Would be interesting to be able to set parameters around all rides. I know they change some things at parks like Disneyland to manage line length, which can have an impact on ride popularity. So on days of low attendance, they'll run fewer rides to keep the lines longer, so people think they're more popular, while on days with high attendance, they'll run them more frequently to keep the line moving so wait times aren't as bad. Both have a positive effect on guest interest in the ride. Could be an interesting game mechanic for something like this, but I'd like to see it be something automatic where the high and low range can be set by the player, but the game will determine when to use them, rather than needing to manually change it all the time.
 
I like it. You could create things like Tower of Terror which is essentially a launch and drop tower, but the drops and launches are random. So you might go down first, then all the up, then half way down, the up to the top, then all the way down etc. That could be fun.

Allowing coaster to do circuits could be fun to, lots of mine train do two circuits for example.

Bump that as they often dont use chain lifts etc so if the coaster design is in be great to see this
 
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