@RR
The slight color bump was still there last night when turning off ASW, for me, with the latest Oculus update. I,also, updated to the latest Nvidia driver ,as well ( saw no change from the previous one). It's not a very noticeable bump and could be hard to detect at certain gamma settings for some.)
No worries - my eyes are not the greatest - I'd be surprised if the effect was fixed entirely.
I couldn't see any differences between ASW On/Off in deep space (looking at the background clouds/nebula in the bubble). I was happiest about no differences when close to stars where that orange-black gradient is most pronounced. Luckily that's gone back to 20-30 steps whereas before when ASW was running it was worse, with just 5-10 steps visible.
I routinely turn ASW off, so by default I'm getting the best experience with respect to colour banding. And it gets rid of the wriggly HUD lines that ASW thinks is a 'moving object'.
I see a tiny amount of black smearing, and a very faint bluish 'mist' from the panel pixel levelling. I wonder if Oculus gave us the setting to enable the full panel range, if the smearing would get substantially worse (possibly?), or if the improvement in the blacks/dark colours would improve (or is that what the Spud tool does? I don't have it).
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