Rift CV1 in ED in space does not look right ...

Hi Everyone,

Yesterday I tried the CV1 in ED for the first time. I used to use DK2 before with runtimes 0.6 and space looked great.
But now with the CV1 space looks very wierd. Things like nebula's in the distance and solar light dispersion shows up as some cheap 1985 cartoon representation. Sometimes it ok on one eye but nut not ok on the other eye, and also seems kinda crosseyed sometimes. Everything else though like the cockpit, other ships, dockstations, planets look great!

All other demos and other games I have like warthunder looks beautiful....but then again they are bright games compared to ED.

Anybody else have this??
 
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have no differences between eyes and no crosseeyed .. did you adjust the Little Switch underneath the cv1 on the bototm right to adjust for the width of your eyes?
 
Please provide a better description of what you're seeing. Play around the the ED graphics settings. CV1 has a higher resolution than DK2. Things should be clearer not the other way around.
 
I know what you mean.

I just got my CV1 last weekend. On my triple monitor, the stars were crisp and defined. On the CV1 the starfield does look a little blurry.

But i'm fine with that. When I look up at sky, I can't see super clear stars. When I leave the city and escape the light pollution, I can see more stars but still many look blurry. I know thats effect of the atmoshere and there not much of that in space, but that's how I reconcile it.

About the debug tool- when I adjust the pixel density to 1.x, do I leave the tool open and minimized? There is no save and if I close and reopen, the value goes back to 0.
 
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Thanks for the replies guys. So then it does seem this issue is only seen by me.
I tried configtool at 1.5, played with numerous graphics settings in ED with no avail.
Yes the cockpit, other ships, planets, stations all do look quite abit clearer than my DK2 and am pretty impressed...it's just the nebulas and solar dispersion or anything that radiates/diffuse light that is doing the wierd stuff. I wish I could describe it better but it really kills the beauty of the game. Maybe I will try to take a picture with my phone directly on the rift if that's possible later.
 
I'm a bit disappointed how blurry the starfield looks, but Nebula's seem ok and I wouldn't say space looks weird, just fuzzy.

Supersampling will deconvolve the star points a lot.

At 1.5x SS you will notice a big difference.

Of course you will still get off axis glare because of the fresnel lenses.
 
Supersampling will deconvolve the star points a lot.

At 1.5x SS you will notice a big difference.

Of course you will still get off axis glare because of the fresnel lenses.

Like I said I tried with and without 1.5 ss. And the issue I'm talking about is not god rays or anything to do with the lenses. It's the actual drawn image of light/nebula that is cartoonish on one eye and not the other.
 
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...anything that radiates/diffuse light that is doing the wierd stuff. I wish I could describe it better but it really kills the beauty of the game. Maybe I will try to take a picture with my phone directly on the rift if that's possible later.

This sounds like you're talking about the god-rays? Like streams of light coming off a bright lit object (a bright light in the cockpit etc).

Edit; whoops, missed your last post. Not god rays, got it.

Reinstall graphics driver? Sounds like something low-level. If something plain looks wierd, or its only affecting one eye, it could be the Oculus driver, even firmware. Try updating/rolling back the graphics card driver first?
 
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Like I said I tried with and without 1.5 ss. And the issue I'm talking about is not god rays or anything to do with the lenses. It's the actual drawn image of light/nebula that is cartoonish on one eye and not the other.

I have the same issue. The left eye display of my rift does a bad job of rendering dark colors. Instead of smooth gradients there are distinct steps between dark shades of grey. I have a ticket open with oculus support but it is moving kind of slow since they are having me jump through several useless steps. So far it is only noticeable to me in Elite Damgerous but I imagine any game that is a little darker will have the same issue.
 
I have the same issue. The left eye display of my rift does a bad job of rendering dark colors. Instead of smooth gradients there are distinct steps between dark shades of grey. I have a ticket open with oculus support but it is moving kind of slow since they are having me jump through several useless steps. So far it is only noticeable to me in Elite Damgerous but I imagine any game that is a little darker will have the same issue.

Thankyou sir! You describe my issue even better. It does have to do with dark colors and the gradients is like you describe with distinct steps between shades of grey. Diffusion is not smooth at all! Color changes abrubtly when seeing soft particles like galaxies or haze. On the mirrored image on my monitor all is good!

Not playing ED becuase of this for now because ruins everything unfortunatley! So instead I'm playing brighter game warthunder which is beautiful with the rift in ALL aspects! (scratches my flying itch)
 
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Thankyou sir! You describe my issue even better. It does have to do with dark colors and the gradients is like you describe with distinct steps between shades of grey. Diffusion is not smooth at all! Color changes abrubtly when seeing soft particles like galaxies or haze. On the mirrored image on my monitor all is good!

Not playing ED becuase of this for now because ruins everything unfortunatley! So instead I'm playing brighter game warthunder which is beautiful with the rift in ALL aspects! (scratches my flying itch)


So this is still happening? Dam fam

We opened a ticket for it ages ago. Was showing up on the DK2 too :/
 
So this is still happening? Dam fam

We opened a ticket for it ages ago. Was showing up on the DK2 too :/

Since the CV1 uses two displays instead of one like on the DK2 I wonder if there is an issue with CV1 display calibration or if it is just a display defect. My right eye view looks fine. Left eye is posterized.
 
So this is still happening? Dam fam

We opened a ticket for it ages ago. Was showing up on the DK2 too :/

With my DK2 I did not have this issue when using oculus runtime 0.5/0.6. However after 1.3 runtime release, or maybe because Frontier updates since, it started to happen on the DK2, along with awful black smearing. Also, with the DK2 I don't have the left/right eye diffrences like I do in the CV1.
 
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I've only being playing Ed in my CV1 for a couple of days now and only for short bursts so far whilst I try out other stuff on my CV1. However one observation I have made is that planets feel far smaller than they should when you can see them whole or on approach in orbit. It almost feels like the edge of my Cobra or what ever I'm flying could clip the side of the planet when I'm coming in on an orbit. It's only until the planet surface starts to fill my horizon that it finally starts to convey an impressive sense of scale. When you jump into a new system and stop in front of the main star it doesn't feel very big or far away, as if you could just move in and nudge it with the nose of your ship. Where as it should still feel like it's millions of miles away and be this super massive thing.

The systems as a whole feel suitably vast to me but the planets and stations feel oddly way too small until they start to take up most of your view.

Edit: Otherwise I'm very impressed with Elite in VR so far.
 
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I got the same impression. Sometimes the stars in the background look more like a big room with a "star wallpaper" and not like infinite space.
 
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change the game to VR low, and then enter the game, and then exit to desktop, then reload the game and then set to your desired settings.

For some reason if you do not do it in that order, it creates the posterizing effect that the OP was describing, but should be fine afterwords
 
Having same issue with color bonding space. Looks like it was made with GIF and 256 colors.
Tried everything i could fing info on. Still no luck!
 
With my DK2 I did not have this issue when using oculus runtime 0.5/0.6. However after 1.3 runtime release, or maybe because Frontier updates since, it started to happen on the DK2, along with awful black smearing. Also, with the DK2 I don't have the left/right eye diffrences like I do in the CV1.

Absolutely right, too many people on reddit and Oculus forums are blaming the CV1 hardware but I suspect it could be more to do with the runtime software. i noticed it big time on the DK2 after the 1.3 release and not just on Elite but with other software as well.

change the game to VR low, and then enter the game, and then exit to desktop, then reload the game and then set to your desired settings.

For some reason if you do not do it in that order, it creates the posterizing effect that the OP was describing, but should be fine afterwords

Are you saying that this method eliminates or at least helps considerably with the colour banding issues?
 
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