Rift Judder and FPS discussion thread.

Heavy judder in RES sites - yes or no


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Thanks Milamber - I also used your YouTube guide - very clear + 1

PS It runs perfectly no issues
 
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STRONG gaming Rig. STILL have judder in SC and asteroid belts. Is there ANYONE w 100% ZERO Judder??

I've been on these forums quite a lot and have done hours of research and, thanks to many, I am in a pretty good situation with my DK2 and ED. My rig is playing this game 75% very well...but I STILL get judder bounciness when I move my head no matter what most the time Supercruise and in extraction sites with all the asteroids. Since I'm a bounty hunter I want to be able to fly in said extraction sites without the judder. Also, since SuperCruise can be slow at times I sure wouldn't mind being able to move my head without Judder and look around in my RIFT...but I keep my head still to eliminate judder.

My judder seems to become exacerbated by more players/npc's on screen etc and then when things are "normal" as in the other 75% of the game I experience zero judder. BTW, I'm running a single Superclocked GForce 980 GTX and have a brand new gaming rig that is quite strong. I'm guessing that at 75% the game playing well this is about as good as I am going to see for now until they optimize it more, correct?

Is there ANYONE out there getting ZERO judder whatsoever and, if so, share what on earth you are doing with us please!??!

Thanks! loving the experience.
 
I have dual SLI Titan Zs (technically Quad SLI since there's 2 cores on each chip) and I still get judder on occasion. It mainly happens while loading new elements into memory (for example, loading 30+ ships) and then gets at least smooth enough that I don't really see any judder. I can tell it's just a hair under 75 though, because when I enter hyperspace during the period after loading the next system the head tracking is perfect.

Remember that you can still adjust the quality sliders downward, that might help. Did you install the game to a SSD? That will also help, since the game slows down a lot while loading things up.
 
THanks for the reply. You mean lower the settings from high down to low etc? I do notice some improvement there as well. yes. (btw, nice rig dude lol)

Anyone out there with one strong card like I have that is getting just about zero judder anywhere?
 
Haven't been in an asteroid field for a while but I get no judder in stations and only slight when jumping or entering supercruise. I think it's loading stuff rather than a graphics thing.
 
Nothing can fix judder in supercruise. I asked many people by now. Even people with dual 980 gtx's get judder in supercruise in some systems. You can minimize your drw systems oculus details and regular details. You wont be able to see a thing in the pixel mess but SC judders if you are in a judder system. Happenes on AMD and nvidia systems.

I filed a bug report and i suggest you do so as well.
 
just using one 290 down clocked to 900mhz eats this game, the occasional judder is either the net code working to keep us all in sync or the actual game engine loading the scene.

I am using a mechanical hard drive but will be treating myself to a nice new 1tb SSD. i.ll update the thread with my opinion of any improvement when I switch drives... see you in space...
 
I get the occasional (or often) "hickups" in supercruise, that the image stands still for a moment. If that's what you mean, I'm not sure if that can be classified as "judder" though. I though the term judder was reserved for the shaky low framerate feeling related to head movements. This feels more like a loading / netcode transition, unrelated to head motion. Can't say that I have any of the judder that was in beta.

DK2, GTX 980, 4770K, 16 gig ram.
 
The game clearly has some hickups in SC while loading "something". Especially in the beginning there seem to be 2 to 3 small pauses in the tracking. My guess as a programmer is, that the game is primarily single threaded and there is a very very small loading pause where the game switches modes that stop executing the VR part of the game.

If you talk jitter in head tracking delay, then I dont really have that ever. Running an OC 970 on a high end i5 with SSD.

I have noticed though, that the position and distance to the infrared webcam matter A LOT. I have it within 1 arm length away from where I sit and play. And it is juuuuuuust a little too close. If I move back a little then tracking becomes better and allows for my head to move around more without going into the "color switch mode" (where the game noticably loses color to warn me that the tracker cam lost my position.
 
I get the occasional (or often) "hickups" in supercruise, that the image stands still for a moment. If that's what you mean, I'm not sure if that can be classified as "judder" though. I though the term judder was reserved for the shaky low framerate feeling related to head movements. This feels more like a loading / netcode transition, unrelated to head motion. Can't say that I have any of the judder that was in beta.

DK2, GTX 980, 4770K, 16 gig ram.
Yes, that is all I get as well - just an occasional hiccup. Not the judder dk2 users normally refer to.

If it helps the OP: I have the view distance slider at 50%, but everything else on high except shadows (med). I also have core parking disabled.
 
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The only way I can ontroduce what I would call jitter and lag is by running the game in direct mode BTW. Remember to run extended only
 
Only just got my DK2, and I'm not sure I've optimised it yet, but here's my experience so far. Running on an NVidia 970 and an old(ish) i5 cpu, 12Mb RAM. I started off with the latest NVidia drivers, which would only allow me to run in direct mode. I got juddering and freezing when I moved my head, especially in asteroid fields. So, I rolled back to the last set of drivers and went for extended mode.

Huge improvement, no more freezing and juddering. Still get the odd hiccup when graphic detail changes in supercruise - like when you approach a planet or similar and it jumps to a new level of texture detail. I'm sure this is nothing to do with the OR though. I'm still using the default orange HUD so far, I find it not too bad to read, especially if you lean in a bit. If the devs don't implement an option to change soon I may give green a try just to see how much of an improvement it is.

@MACMAN yes it's only for the Rift, unless you use mulitiple monitors. But what people are referring to here is specifically a Rift setting.

But anyway, to the OP, I don't have a monumentally strong rig but I get very little judder. Everything is set to Ultra/High. I'm flying combat almost constantly in asteroid fields and it's very smooth. The only occasional hiccups are gfx loading induced as mentioned above. The only thing I can find to criticise about the DK2 so far is the screen door effect, which is a bit distracting but I'm happy to live with it til CV1 arrives.

Long story short - direct mode bad, extended mode good.
 
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Sadly I'm in the same position as the OP.
In supercruiser with more than 5 NPC or PC around me the stutter while moving my head is unplayable, and I have a powerful comp. I7 4790K, ddr3 @2133ghz,SSD, Amd 290x etc.

I'm not playing at the moment waitin for a fix, once you try the rift is hard to go back to the monitor.
 
I am also talking about real judder and not the loading hickup. Also on a R9 290. It might be an AMD issue since people with only loading hickups all report using a 970 or 980 gtx.

Maybe it is an amd driver issue. The card is powerful enough (R9 290 at 1150mhz) and has no issues with 75 FPS everywhere else. An also as describet that judder happenes with everything at low and oculus detail at zero wich basically only leaves pixel vomit on screen. I am running catalyst 14.9. Newest ones kill my eyefinity wich is why i don't use them. Any other driver versions reccomended?
 
I am also talking about real judder and not the loading hickup. Also on a R9 290. It might be an AMD issue since people with only loading hickups all report using a 970 or 980 gtx.

Maybe it is an amd driver issue. The card is powerful enough (R9 290 at 1150mhz) and has no issues with 75 FPS everywhere else. An also as describet that judder happenes with everything at low and oculus detail at zero wich basically only leaves pixel vomit on screen. I am running catalyst 14.9. Newest ones kill my eyefinity wich is why i don't use them. Any other driver versions reccomended?

Only loading hiccup, not real judder AMD7970 (R9 280) Running CCC14.4 not upgraded as when it got released some had problems.
 
I don't get any judder from everything I've experienced so far, which includes big battles in rings and such. There can be some pauses and stuff in SC when things are loading, but I'm pretty much 100% sure that's the game's problem and not a hardware issue.
I have an i7-3770k oc to 4.4ghz, gtx 980 oc, 16gb ram, installed on an ssd, all max settings except for blur is off and aa is on SMAA.
 
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