tried obs but just shows black screen after recording in the rift
Managed to record it with FPS shown. Recorded supercruise in an inhabited system in a place with not much to see except a few orbit lines and a distant planet. Minimum speed so the scenery didn't change.
The first 90-120 seconds it runs with stable 75fps, after that it drops slowly but steadily down to 55fps. After dropping out of SC the framerate immediately jumps back to 75fps. Re-engaging SC starts it all over.
Couldn't find any direct correlation with the number of spawned NPCs.
Told that to support in the ticket system, unfortunatly their system doesn't accept the video due to file size.
My framerates in SC are around 70-73 fps when the judder kicks in. Its quite sudden and the only link to NPCs is that it supposedly only happens in populated system (I can't confirm this as I haven't explored since 1.4 came out).
What I find strange is that I feel a very distinct judder when moving my head, but it still feels smooth when I re-orientate the ship (pitch, roll, yaw).
Totally agree if I keep my head still fps stays around 75 soon as I move my eye line all goes mental and fps drop through the floor and don't recover till I drop out. Seriously needs a fix quick. Another quick question is it only in vr that this happens as not tested it, cannot bring myself to turn the rift off lol
Got a message from support saying that they couldn't reproduce the issue. They saw no drop of the framerate below 75fps even after considerable time in supercruise. So more likely a general performace issue than an oculus one.
I see what people mean by judder, but in reality(sorry...lol), I don't really mind
it. If you keep your head movements smooth, it's not that bad.
So : No, you don't see what we mean here. Both left and right screen begin to be not synchronous at all, fps seems to drop lower than 10 fps, your brain cannot make the fusion of both screens to create a 3D effect. This is what we mean when we talk about this SC bugs which happen after a few dozens of seconds, sometimes after 2 minutes, like if something accumulate and kill the computer. It's instant fixed by exiting SC and reenter, so definitively a bug. We don't speak about a permanent "smooth" judder you have all long because computer can't handle the 75fps when you turn left right your head, we talk about something which make the game really unplayable until you leave SC.
the judder on win10 is so much better than previous versions, really hard to explain.
In all honesty folks, I am not sure as to why my comment came here.
I had initially posted it in a new thread of its own.
hmm. Personnally I don't have this, I only have what Nightbringerx describes where judder/lag is only introduced in SC when moving my head. If I keep my head relatively still, gameplay is smooth in SC. If what you describe were due to a bug in the code would'nt I get what you are describing too?
The bug is obvious when you turn your head, but if I keep insisting and stay in SC both screens begin to be not synchronized like if one screen is not displayed at the same rate as the other because game lack time to do it. That mean I can have a certain view in my left eyes and a different view, in late, in the right one, so brain can't make the connection between both. And that happen without turning my head. So I have to close an eye if I want to continue and reach my destination. Possibly this happen more or less depending configuration/drivers/GPU, etc. People in oither threads playing on monitor seems to have the same bugs, fps dropping drastically after sometimes in SC, so it look like something not only for VR users.