Rift S...

I got Bluetooth ear buds up and running and it seems to have eliminated the biggest gripe I had with the Rift S. Amazingly you don’t even need to change the speaker settings in the Rift as the Bluetooth buds just play what would come out of the Rift headset. It’s great, I can easily put the headset on and off without the headphone faff and even go downstairs and get a drink and just leave them in. Thanks @lreese for the suggestion!!

I think my next upgrade will be sticky tapping the adjustment wheel on the halo lol

Update: Having played a bit more with the Bluetooth ear buds they really do solve most of my problems.

I did sticky tape over the halo adjustment and it solved that problem too.

I can live with my Rift S now :D
 
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I got Bluetooth ear buds up and running and it seems to have eliminated the biggest gripe I had with the Rift S. Amazingly you don’t even need to change the speaker settings in the Rift as the Bluetooth buds just play what would come out of the Rift headset. It’s great, I can easily put the headset on and off without the headphone faff and even go downstairs and get a drink and just leave them in. Thanks @lreese for the suggestion!!
Which ones are you using?
 
Which ones are you using?
Just some cheapo ones from ASDA (Mixx audio Play 1 - £16). I didn’t want to throw good money after bad seeing if it worked.

It works really well so I might buy some better ones later but even these sound about 1000x better than the integrated speakers. They don’t sound as good as my over ear wired headphones but they make the whole experience far less frustrating.
 
So I've always had ED running with 5.1 speakers attached to my computer sound output. Nothing changed when I installed the VR version put the rift S on. Sound still comes from those speakers and I didn't have to set anything differently.
But Oculus home and all other VR apps seem to use the rift speakers, but when I launch ED it just never uses the HMD for sound.
 
So, a thing I'm seeing on this rift S (and this is my first HMD so I want some feedback about what's normal) is the focus sweet spot seems to be kind of narrow in the center of the viewable area, which I've seen mentioned here so might be just a fact of this headset, but for me it seems to be a bit to the right side. Like it's making me tilt my head slightly left to read text.

Anybody else seeing this? I feel like I've not got my IPD set right or something, but I have a really hard time telling the difference from between the highest and lowest settings on that. When I measure in the mirror I get about 62, but no matter what I set the thing to I don't know what visual difference I'm supposed to see.

Am I conflating things? Is there something wrong with my left eye?
 
So, a thing I'm seeing on this rift S (and this is my first HMD so I want some feedback about what's normal) is the focus sweet spot seems to be kind of narrow in the center of the viewable area, which I've seen mentioned here so might be just a fact of this headset, but for me it seems to be a bit to the right side. Like it's making me tilt my head slightly left to read text.

Anybody else seeing this? I feel like I've not got my IPD set right or something, but I have a really hard time telling the difference from between the highest and lowest settings on that. When I measure in the mirror I get about 62, but no matter what I set the thing to I don't know what visual difference I'm supposed to see.

Am I conflating things? Is there something wrong with my left eye?
Unfortunately I understand what you are describing. I have to look almost directly ahead or it becomes blurred and I feel slightly cross eyed with my right eye struggling to maintain focus most of the time.

I’m adapting to it though. It’s a shame they decided to ditch physical IPD adjustment. That’s what is causing these issues.
 
Unfortunately I understand what you are describing. I have to look almost directly ahead or it becomes blurred and I feel slightly cross eyed with my right eye struggling to maintain focus most of the time.

I’m adapting to it though. It’s a shame they decided to ditch physical IPD adjustment. That’s what is causing these issues.
Hmm. So should I be throwing the IPD setting more in or direction or the other? If that's causing it, am I too narrow, or too wide?
 
Hmm. So should I be throwing the IPD setting more in or direction or the other? If that's causing it, am I too narrow, or too wide?
I don’t know tbh. I found setting the IPD 1mm higher than my actual IPD improved things a little but I’m not entirely sure adjusting the IPD really does anything.

On the last gen Oculus changing the IPD had an obvious effect. On this one I can wang it from one end to another but it doesn’t seem to do much.
 
The oculus IPD setting only adjust the worldscale setting that is reported to the game itself, and that is it, it doesn't do anything to reposition the displayed image or anything like that.

So, yeah that's the one true flaw for this HMD.
Problem is, it isn't as simple as just the distance between your eyes, there are far to many conflicting reports with this.

So ideally I think a VR HMD should be able to move the lenses and panels, not just sideways, but also laterally and in depth in order to truly nail it.

Seems I'm in the lucky group with the S, cause I have almost perfect readability all the way to the edges.
 
The oculus IPD setting only adjust the worldscale setting that is reported to the game itself, and that is it, it doesn't do anything to reposition the displayed image or anything like that.

So, yeah that's the one true flaw for this HMD.
Problem is, it isn't as simple as just the distance between your eyes, there are far to many conflicting reports with this.

So ideally I think a VR HMD should be able to move the lenses and panels, not just sideways, but also laterally and in depth in order to truly nail it.

Seems I'm in the lucky group with the S, cause I have almost perfect readability all the way to the edges.
I’m jealous :( I can see mostly clearly around 5 degrees from centre and it seems to exponentially get worse as I look further away from zero. Even looking dead ahead it isn’t right though and it’s like my right eye has a -0.5 astigmatism.
 
The oculus IPD setting only adjust the worldscale setting that is reported to the game itself, and that is it, it doesn't do anything to reposition the displayed image or anything like that.

So, yeah that's the one true flaw for this HMD.
Problem is, it isn't as simple as just the distance between your eyes, there are far to many conflicting reports with this.

So ideally I think a VR HMD should be able to move the lenses and panels, not just sideways, but also laterally and in depth in order to truly nail it.

Seems I'm in the lucky group with the S, cause I have almost perfect readability all the way to the edges.
Ah this explains what’s going on; thanks!

So I guess It really is impacting the previewed depth accuracy of the 3D. I’ll probably stop worrying about it and focus more on if I have a better time with or without my glasses.
I can actually get them in there, and the distance is still right with them on. But I notice more fogging problems (which I can resolve after a minute or two wearing it as everything gets to be the same temp) and for me my left eye seems to have a harder time with radial lens blur. Makes the sweet spot even smaller.
So without my glasses my mild astigmatism kicks in and the entire view is slightly more blurry, but the sweet spot seems to be a bit larger and not so shifted to the right eye. And the extra comfort of not cramming glasses under the thing. Not sure if the general slight blur is worse than the glasses pushing into my face and extra radial blur. Probably doesn’t make a difference as to what I can read. Might even be easier without glasses since I’m not tilting my head to the left.
 
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