I guess I'll join in here.
Rift S is my first HMD so I don't have much to compare it to.
Tracking seems to slip sometimes, but usually just early after launching the game and then it calms down. People with external sensor HMDs seem to have the same issue so, I'm hoping a firmware update will fix, but doesn't seem to be unique to the inside-out cam. There's no latency; not sure why anybody thought that would be an issue at all, anyway.
I'm reading that the detail is indeed better, which I appreciate. I can't run any supersampling on my system, but I'm looking forward to a computer upgrade next year or something when I can get some detail up and increase the sampling.
As for the face interface, again I have nothing to compare to, but it seems ok for me. I do wear glasses for some slight astigmatism. I don't need them to see, but I can tell the difference in the headset when I wear them. It's a little clearer when looking dead center, but a little more blurry when I turn my eyes to the outside of my view. The glasses touch the outside corner of the plastic part of the headset. Makes them push a little bit on my nose, so it's more comfortable if I leave them off. But I do have a general slight blurriness (astigmatism) which I think makes my eyes strain over a longer play session. I go back and forth, but generally I think I should be leaving them on. I hope someday I can get a modded part for this that doesn't have that stepped up plastic part on the edge where it meets the facial interface. I think if that was just flat it would fit better over glasses.
I'm not convinced I have the IPD set right.
What can we use to have some kind of adjustment guide for this? I read that there used to be a green line program that would run and help adjust it; why isn't that still part of the oculus home? What am I missing?
I also feel like I might have need for a different setting with and without my glasses. There must be a utility for checking and adjusting this.