Just replaced my Vive with a Rift S and mind blown over just how much of an improvement it is. I can't express how much this purchase is worth it for ED. I was never happy with the Vive in ED so didn't use it much. Under the best settings the Vive was hyper-pixelated and muddy. A Station sitting off the bow was just a blurry, shimmering shape in the Vive. Forget reading anything on the hud or across the hangar.
With the Rift S I can now see every detail of the station. Still a bit of the usual VR haze to everything due to the faint SDE and LCD, but overall you really have to focus to see the individual pixels. I only register pixelation when looking at the target star while in hyperspace.
The LCD is brighter and some of the dark is greyish, but reducing the gamma made this less of a distraction.
Also the sweet spot, for me, is much wider. I was on a landing pad looking up through the Krait windscreen at a passing ship and only after the fact realized I was also rotating my eyes upward naturally with no loss of clarity. The ability to move the eyes around a bit more naturally is really, really nice. I don't know yet what my IPD is but not suffering for it. The ability to move the visor outward or inward to improve focus is also nice.
Audio I didn't even mess with. I don't like sharing my game audio and music with the world so I immediately fitted my HyperX headphones over the strap, tilting the cups to fit the top edges up under the strap before closing them over my ears. It fits very nicely and if anything the whole headset, headphones combo feels more secure together than individually. The HyperX plugs in via USB to the PC so I changed the oculus app's audio and microphone driver to Windows Default. Works fine.
The only issue I am encountering at the moment is that I get frame jittering when moving my head to look around. In normal flight and around asteroids it is smooth as butter if I don't look around too much. I do get some jitter in stations, but I had that on the Vive too. The head turning jitter might be tracking? I've played with the in game settings and will play with other settings when I get home later to see if I can fix it. I've seen several good settings recommendations on this thread. Thx for those inputs. If I find a solution for the headlook jitters I'll report back.
I'm running an i7 8700K with a GTX 1080 GPU. I would think that would be more than enough for VR in ED. However I notice the 1080 comes up over and over again when others mention frame rate problems. I may upgrade it.