These two maps.
Roughness and Smoothness. RN and SM.
In my findings these two seem to be exact same result but with inverted maps.
Am I correct? or are there subtle difference? If I read the guide correct, it seem to be same deal but inverted?
So far I tend to use SM.
So when I use Principled BSDF shader in Blender I plug in the SM map texture node and set it to non-color data, and then add invert node between. Oh, to the Roughness node of the shader that is.
That's what I do when I render the previews when I use SM map.
I might make a tutorial on how to render and preview in Blender which I did with my complicated node setup for flexicolors that actually works very well. But I might want try to expand into the surfaces as well, at least for the RN/SM ones.
Back to RN and SM.. Wonder what will happen if you use both at same time? Extra powered up? Or just same result? Oh yes, there's the guide for that, there's some maps you can't use together, it could be these. *reading guide* yeah, I think one of them would be ignored.
https://thememakers-toolkit.planetcoaster.com/user-guide/materials
I so wish they would expand on these!
But at least reading the guide again on the materials give you "hmmm interesting" about some things. For example Cavity. I have never ever used it! I guess it would produce better result than just faking it with painting dark on BC and/or AO. I am still at SM/RN, AO, NM BC and F* haha. At least it is more than some people use. Of course it depends on what kind of objects you make. So far I have only made things that is like glazed fiberglass props.
Roughness and Smoothness. RN and SM.
In my findings these two seem to be exact same result but with inverted maps.
Am I correct? or are there subtle difference? If I read the guide correct, it seem to be same deal but inverted?
So far I tend to use SM.
So when I use Principled BSDF shader in Blender I plug in the SM map texture node and set it to non-color data, and then add invert node between. Oh, to the Roughness node of the shader that is.
That's what I do when I render the previews when I use SM map.
I might make a tutorial on how to render and preview in Blender which I did with my complicated node setup for flexicolors that actually works very well. But I might want try to expand into the surfaces as well, at least for the RN/SM ones.
Back to RN and SM.. Wonder what will happen if you use both at same time? Extra powered up? Or just same result? Oh yes, there's the guide for that, there's some maps you can't use together, it could be these. *reading guide* yeah, I think one of them would be ignored.
https://thememakers-toolkit.planetcoaster.com/user-guide/materials
I so wish they would expand on these!
But at least reading the guide again on the materials give you "hmmm interesting" about some things. For example Cavity. I have never ever used it! I guess it would produce better result than just faking it with painting dark on BC and/or AO. I am still at SM/RN, AO, NM BC and F* haha. At least it is more than some people use. Of course it depends on what kind of objects you make. So far I have only made things that is like glazed fiberglass props.