Brilliant write-up, thanks for sharing!
Sounds and looks promising. One of my concerns with each suit and weapon being vastly different then the other is how you equip them. Having to abort gameplay because of restrictions with the types of guns and suits will get very annoying. It seems good in theory(restrictions) but not so good in a gameplay fun way. Eg. Flying all the way across the galaxy to your objective, then realise you forgot your sniper, doh.
Hopefully they are located in your ship. Cause if realism is still a thing, holding two guns on you should be absolutely possible and shouldn't be a feature thats exclusive to the suit.
I don't think has to do with narrative, more like class-based gameplay. Though I'd love the non-combat suits to at least get a handgun slot.Well, if RDR2 can have two long weapons and two small arms and thats based on realism in the early 1900s. You would think in the 3300s it would at least have something similar. Restricting realistic content for the sake of creating a deliberate narrative is poor game design IMHO.